10 Things That Make No Sense About Dragon Ball Z Kakarot

10 Things That Make No Sense About Dragon Ball Z Kakarot

10 Things That Make No Sense About Dragon Ball Z Kakarot

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10 Things That Make No Sense About Dragon Ball Z Kakarot

While Dragon Ball Z (and subsequent media) has always been known for its intense battles, that doesn't mean the show or games always make sense! Another game is out and this time it's called . True to the DBZ name, the fights are over the top and completely ridiculous. Dragon Ball Z has never worried itself over things like believably and common sense and oftentimes, that works out to its advantage. The reason for this is because of how well that can translate into a fun game mechanic. However, despite how absurd DBZ can be, Dragon Ball Z: Kakarot still has some things which stand out as going against such absurdity. To that end, here are 10 Things That Make No Sense About Dragon Ball Z Kakarot. THEGAMER VIDEO OF THE DAY

Child Labor

This is something that happened in the show as well but the game really highlights it. That is, why is Gohan, when he's about five years old, being forced to fight horrible aliens and even do other people's random chores and errands? In Dragon Ball Z: Kakarot, you start the game playing as Goku just relaxing with his son and it's pretty clear that Gohan is basically still a toddler. Yet everyone pins their hopes on his battle prowess. Piccolo tells him to live in the wilderness for an extended period of time... when he's like five. When you get to control Gohan, everyone you go to for side quests suddenly has to depend on a little kid to get anything done. Even when he's a little older, Goku basically goes and dies, leaving him to fight Cell all on his lonesome.

Side Quests

So, speaking of side quests, some of them just have terrible timing. Right from the get-go, after Gohan has been kidnapped by Raditz, you can choose to ignore him for a while and go and help some other random people. This theme of ignoring very urgent events continues throughout the game too. Ever wonder just how patient the Dragon Ball Z villains really are? Well, this game will let you know. Spoiler, they're extremely patient. Willing to wait while you fly around the world, collecting random stuff for people, beating up random robots and even fish. It's a miracle that the villains don't go ahead and blow up the earth in impatience!

The Ecosystem

The World of Dragon Ball Z has always been a strange one but certain aspects of the game take it to the next level. To start with, the fishing game in this is pretty absurd. You have normal-sized people, for the most part, in a world where you can fish up, well, gigantic fish, regularly. Those fish could easily gobble up multiple people and yet there are a bunch of them living in a small lake! And then there are Dinosaurs. The dinosaurs never went extinct in the DBZ universe and instead roam the earth. Somehow they rarely even encroach upon the human cities and towns, despite being pretty dang close to them. They must be eating a lot of those giant fish, otherwise, there's no way they'd be able to sustain themselves without going after humans.

Saiyan Stomachs

Everyone knows the Saiyan's appetite is legendary, even more so than any Super Saiyan. They can seemingly devour a while ecosystems worth of food and be ready for more an hour later. The show points this out many times as the other characters watch on in a mixture of awe and perhaps repugnance as Goku and the other Saiyans pile up dish after dish. In the game, though you rarely get to witness this as in the show, you can force as much food into your characters as you want. Eat five full-course meals? Sure! Or how about six? Do you remember those giant fish? Why not eat like ten of those, after all, it'll increase your max HP and other stuff. Indigestion is not a word that exists for any Saiyan!

Death

The way that Dragon Ball Z treats death is much the same as how most people deal with a power outage. At first, they're sad or angry, etc, but they know that soon enough it'll be restored and everything will be as it should. Death is just not something that matters in DBZ. They tried to make it matter at first what with the limits on how many times the Dragon Balls could resurrect someone but then Namek came around. It didn't stop at Namek either. Apparently dead people can visit the earth under certain circumstances and, as seen in the Buu saga, having a dead body isn't much of a detriment. Furthermore, you can apparently be resurrected by a Kai of sufficient power just because. It doesn't even take any time or effort! And it's not like having a dead body really matters to a Kai.

Spoilers

One of the worst things that the game does that absolutely makes no sense to do, is that it spoils what's going to happen early. While it's true that Dragon Ball Z is quite old now and that most people who want to play Dragon Ball Z: Kakarot will already be fans, it's still pretty absurd. Every time you complete a certain episode within the game and before the next one even starts, boom, spoilers! What's that, you didn't know Goku when Super Saiyan? Too bad! Oh, didn't know anything about Majin Buu, well the game will make sure to remedy that! And not in any sort of normal or organic storytelling way, no, the game just kind of summarizes it. It's true that this is basically a game for the fans but come on, is it really so hard to not spoil everything that happens?

Super Powered Random Enemies

This is something that can happen to many games, not just Dragon Ball Z: Kakarot but it's particularly noticeable here. Do you remember that villain Frieza, the one that everyone struggled with and that was made to be one of the most powerful beings in the Universe? Yeah, right after defeating Frieza is a higher level than him. Remember that sense of satisfaction at blowing Cell to pieces and being relieved that you defeated a powerful foe? You can see where this is going. This makes some sense in a video game because you need to give the player a way to grind or practice but at the same time, it's very jarring to have happened right after a major villain. Seems the Red Ribbon Army and the Saibamen could have easily killed Frieza after all.

Friendly Enemies

The DBZ universe has made a strange habit of making enemies become friends and allies. There was Tien, Piccolo, and even Vegeta. But the game introduces a whole 'nother host of enemies you can befriend. The first way is through the games Soul Emblems. Here you can put together on certain community boards. The thing is, though, is that oftentimes there are certain bonus pairings you can do that make little sense. Some of these are quite funny, such as pairing Yamcha with the Saibamen or the Suicide Bomber group but they don't make a lot of sense. The second way the game does this is by wishing certain villains back from the dead. You do this and then fight them before receiving their Soul Emblem.

Spirit Bomb

It can't be helped that over and over again in a game like this. However, there's one particular move that gets used that goes against DBZ lore, the Spirit Bomb. It's pretty well explained that in order to use the Spirit Bomb, there are a few conditions. You need to be pure of heart, you need to gather energy from the living things around you and whatever you're throwing it at should be evil. Well, DBZ: Kakarot has some instances where you spar against your friends as Goku and wouldn't you know it, you can throw Spirit Bombs at them. A particularly noteworthy case is against his own son, Gohan. Gohan is pure-hearted and even deflects the Spirit Bomb at one point so why is he taking full damage from it? It doesn't make much sense but, well, that's the game.

Weekly Wishes

The wishes may not actually be weekly but that's only because time doesn't really flow between major story-lines. While it makes for a fun little addition, being able to collect the dragon balls and summon Shenron basically every twenty or so minutes makes no sense whatsoever. The original DBZ story at least puts a yearly limit on wish making but no such thing exists in the game. Instead, you can just collect all the dragon balls, wish for riches or to fight Nappa or whatever again. Then you wait a little while and do it all again. This goes completely against the lore, sketchy as that lore often is. Also, you have a very limited amount of wishes you can actually make, it's even more limited than in the actual story.

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