Yu-Gi-Oh 15 Best Burn Cards In The Game
TheGamer
Something New
Yu-Gi-Oh 15 Best Burn Cards In The Game
Burn cards in Yugioh deal direct damage to players, but which are the best in the game? From Trickstars to deadly traps, here we go. There’s several different kinds of decks in There are aggressive (aggro) One Turn Kill type of decks. There are control decks, which control the flow of the game to their benefit. There’s lockdown decks that stop the opponent from playing. There’s even combo decks, which are about showing off how many Monsters the player can summon in a single turn. But the one type of deck people barely talk about involves burn. The term “burn” means inflicting damage without actually attacking with Monsters. Most classic ! players remember Ookazi for this, a card which hit players for 800 damage. But over the years, they’ve come up with far superior cards to Ookazi, and players even make strategies with them now. Updated: December 4th, 2020 by Johnny Garcia: Yu-Gi-Oh! is constantly adding new cards into the already massive card pool, with hundreds of cards releasing every year. Recent sets have shaken up the metagame with the release of Genesis Impact, Phantom Rage, and Maximum Gold. This has made expensive cards cheaper, and have allowed old Archetypes like Phantom Knights and Zoodiacs to shine. New Archetypes like Evil Twins and Virtual World are quickly growing and becoming incredibly popular. The Yu-Gi-Oh! banlist is also right around the corner, which is sure to cause a giant shakeup to the metagame. THEGAMER VIDEO OF THE DAY Red-Eyes Flare Metal Dragon
The Red-Eyes Archetype has always been one that's had a bit of an identity crisis. It's been OTK focused, Gemini focused, and of course, burn focused. None of them really stuck, but Red-Eyes Flare Metal Dragon is great. Red-Eyes Flare Metal Dragon has solid protection since so long as it has Xyz Material, it can't be destroyed by card effects. In addition, as long as it has Material, any time the opponent activates a card or effect 500 burn damage is applied. Since the game is so focused on combos, this means Red-Eyes Flare Metal Dragon will be dealing out a ton of damage. Blazing Mirror Force
The original Mirror Force is one of the most iconic cards in Yu-Gi-Oh!, and a card inspired by it is also great. Blazing Mirror Force has the same effect as the original, but in addition to destroying all Attack Position Monsters, burn damage is applied equally to half the combined original Attack of all the Monsters destroyed. Blazing Mirror Force's burn damage does affect both players and affects you before the opponent. However, a field wipe on the opponent's field (since Defense Position is rarely used) along with dealing potentially game-ending amounts of burn damage. Wave Motion Cannon
A staple card for all Mystic Mine players, Wave Motion Cannon is a fantastic burn card. Its biggest weakness is it can lead to a dead card if it ever gets destroyed before it used. However, if it stays on the field, Wave Motion Cannon can defeat the opponent all by itself. Each Standby Phase, Wave Motion Cannon charges up, doing 1000 burn damage for each Standby Phase that passes. This can stack all the way up to 8000 (or higher), allowing it to potentially be the most powerful burn card in the game. Cauldron Of The Old Man
One of the more recent cards, Cauldron Of The Old Man is another card that's a staple of Mystic Man decks. During each of your Standby Phases, it gets a counter. Then, during the Main Phase, it can use two different kinds of effects. The first will gain 500 Life Points for each counter. The other effect is inflicting 300 damage to the opponent for each counter. Both of these effects don't use up any counters, meaning it can easily spiral out of control and do devastating amounts of damage, with Life Point gain available as a back-up strategy if your Life Points get too low. Ring Of Destruction
Perhaps the most iconic burn card, Ring Of Destruction was a staple in the earlier days of Yu-Gi-Oh!, and it was so good it had to be errata'd. Despite its nerf, Ring Of Destruction is still a fantastic card, dealing with a problem Monster while dealing potentially tons of burn damage. It targets a Monster the opponent controls with Attack less than or equal to their HP, and will destroy it and cause both players to take damage equal to the original Attack of that target. Burn decks don't tend to have ways to get rid of Monsters, which is why Ring Of Destruction is perfect for them. Trickstar Lycoris
Lycoris is probably the best Trickstar for dealing burn damage these days. Lycoris can special summon itself by targeting a Trickstar Monster the player controls and returning it to hand. Then, whenever the opponent adds a card to their hand, they can inflict 200 damage for each card added. This can add up quickly in a game where adding cards to hand is pretty much how all decks work, but even if it doesn’t, the player can force the opponent to discard and draw by using Trickstar Reincarnation, which makes them and draw equal to what they lost, inflicting up to 1200 damage. Trickstar Narkissus
Narkissus is a solid threat card. It can if the opponent takes effect damage, which is helpful. Then, each time the opponent activates a monster effect, they take 200 damage. This isn’t a lot at first, but it adds up rather quickly if the player can’t get Narkissus off the field immediately, and it becomes more dangerous when paired with other cards in the deck or on this list. Secret Blast
One of the newer burn cards introduced during the Pendulum Era, Secret Blast is . It inflicts 300 damage to the opponent for each card they control, which means they could take up to 3300 damage if their opponent had a full field. Of course, this is unlikely, but there’s still a better chance than not that this inflicts a good deal over a thousand—with 3-5 monsters they’re dealing anywhere 900-1500. But the even better part is if the opponent tries to destroy it before the player wants to activate it, it still inflicts 1000 damage. Just Desserts
One of the classic Trap cards that’s key to every burn deck is Just Desserts. The card inflicts 500 damage to the player’s opponent for every monster they control. Ages ago, this wouldn’t be a very impressive card, but since the early Xyz era players have been summoning four and five monsters with ease, often not even exhausting all of their resources. It’s easy to flip this and deal 2000 to 2500 damage , knocking out a fourth of their life points—and that’s if they don’t luck out into having multiples of this card. Dark Room Of Nightmare
No burn deck goes without using this card. Each time the opponent takes damage from a card effect other than Dark Room of Nightmare, inflict 300 . This works in everything from Chain Burn to Trickstar—it offers that extra bit of damage that seems like it doesn’t matter but adds up quickly. It goes from only inflicting 200 for a Trickstar to 500. 1500 damage becomes 1800 and so on. Fairy Wind
The other non-burn deck card on this list that’s run by pretty much any deck, Fairy Wind serves as a pretty solid side deck card for tournament players. It destroys as many face-up Spell and Trap cards on the field as possible, then inflicts damage equal to the number of cards destroyed times 300, but it inflicts it to both players. This is great for eliminating Field Spells, or Traps, and Pendulum Scales. The damage isn’t particularly relevant, but the card itself is great. Spell Shattering Arrow
Spell Shattering Arrow is one of two cards on this list that’s run by non-burn decks. A Quick-Play Spell, it destroys "as many face-up Spell cards the opponent controls as possible, and inflicts 500 damage to the opponent for each". This was a great card to use during the Pendulum Era, as it often meant making the opponent take 1000 damage just for setting their scales up. It’s still a decent card now, as Pendulums have remained around, but they often have protection, which limits this card’s power a little. Ceasefire
One of the more to deal with, the card punishes decks with face-down Monsters—though no deck does that anymore aside from Shaddolls. If there’s a face-down defense position Monster OR an Effect Monster on the field, Ceasefire flips all of the monsters on the field face-up without activating any Flip Monster effects. Then, it deals 500 damage to the opponent for every Effect Monster on the field. A very quick way to deal out 1500-2500 damage in the modern game, chipping away at the opponent’s opportunity for victory. Secret Barrel
Yet another Trap card, it seems like the only thing burn cards have going against them is that they have to be set and survive a turn first. Secret Barrel is no joke—it punishes players for overextending, as it can inflict 200 damage for every card on the field and for each card in the opponent’s hand. Activated first turn, it can inflict a maximum of 1200 damage, but if there are enough shenanigans on the field this can easily hit an opponent for 1500-1800 at once. Chain Strike
The only card on this list that’s currently limited, and with good reason. A card which can only be activated as Chain Link 2 or higher, Chain Strike inflicts 400 damage times the Chain Link number for this card. The best way this works in a Chain Burn deck is when the player flips four different traps in succession that either inflict , then plays this for a maximum of 2000 damage in a single turn. Typically, Chain Strike is saved for the last push to bring an end to the game.