Dying Light 2 1 3 0 Update Patch Notes The Nerd Stash
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– New platinum objectives for parkour challenges
– Updated distribution of the enemies (f.e. Volatiles and Banshee spawn during the night, a wider variety of enemy pools in encounters)
– A new legendary weapon tier added
– Gold encounters added
– Enemy difficulty scales with the player level
– Fixed connection issues with the players who are further advanced inthe story
– Improved game performance in co-op Co-op story blocks
– Fixed an issue that caused blocked progression in a single-player game mode after a co-op session
– Fixed few remaining death loops in co-op
– Fixed an issue with a missing NPC during the Missing People quest in a co-op session Co-op quality
– Improved weapon visualization in online menu and inventory
– Improved handling of challenges requirements in co-op
– Fixed random bandit respawns while players are still in the bandit camp
– Fixed issues with the player being unable to access inventory or map after dying several times in co-op
– Fixed blocked story progression with “enemies nearby” notification
– Fixed rare issue when a player can’t move after a revive
– Fixes for far away peer respawn from the host and respawning in geometry
– Fixed AI jitter in random cases
– Improved various animations in co-op – f.e. crouching, throwing, using the bow, and more
– Fixed sound duplication in co-op
– Fixed rare cases of unresponsive quest radio dialog in co-op, causing story blocks
– Fixed the display of incorrect icons on the map after a co-op party
– Fixed “call for help” when the player is being summoned during a gather in co-op
– Fixed black screens in certain situations that could cause progression blockers during co-op progression
– Fixed unnecessary “skill requirement” text-glitch in the description of a challenge in a co-op session
– Updated the time of tutorial windows to 30 seconds during the co-op sessions
– Fixed a bug that allows player to have multiple story quests activeFacebook
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Dying Light 2 1 3 0 Update Patch Notes
Posted By: Tom Bardwellon: April 27, 2022In: Gaming, News, PCTags: Dying Light 2, TechlandNo Comments Print Email Dying Light 2 1.3.0 update is now live for PC and consoles. You’ll find all the changes, fixes, and new content heading to Techlab’s post-apocalyptic open-world in the latest Dying Light 2 update right here on this page. Headlining the Dying Light 2 1.3.0 update is the introduction of New Game . It features modified game parameters affecting enemy behavior and encounters, among others. New Game also includes 30 new inhibitors, parkour challenges, and enemy difficulty scales with player level. Rounding off the new content in Dying Light 2 1.3.0 is a new quest starring mutated infected. Elsewhere, Dying Light 2 1.3.0 bundles in a host of co-op fixes covering everything from stability and performance to respawns and animations. There are also updates to gameplay, quests, and UI, along with improvements to frame rate stability and fixes for various crashes. Check out the complete Dying Light 2 1.3.0 update patch notes below for all the details.Dying Light 2 1 3 0 Update Patch Notes
New Game
After finishing it once, the game can be replayed again, only this time with modified game parameters in place to encourage a second playthrough by the implementation of a unique system and experience. The player can now go through the story with revitalized mechanisms. These include new enemy behaviors, more difficult encounters, new objects within the world, namely the newly added inhibitors, and many more changes that will significantly alter the gameplay style and allow the player to develop their character further. All of this is only available in New Game !- 30 new inhibitors– New platinum objectives for parkour challenges
– Updated distribution of the enemies (f.e. Volatiles and Banshee spawn during the night, a wider variety of enemy pools in encounters)
– A new legendary weapon tier added
– Gold encounters added
– Enemy difficulty scales with the player level
Co-op Updates
Fixed connection and stability issues in co-op– Fixed connection issues with the players who are further advanced inthe story
– Improved game performance in co-op Co-op story blocks
– Fixed an issue that caused blocked progression in a single-player game mode after a co-op session
– Fixed few remaining death loops in co-op
– Fixed an issue with a missing NPC during the Missing People quest in a co-op session Co-op quality
– Improved weapon visualization in online menu and inventory
– Improved handling of challenges requirements in co-op
– Fixed random bandit respawns while players are still in the bandit camp
– Fixed issues with the player being unable to access inventory or map after dying several times in co-op
– Fixed blocked story progression with “enemies nearby” notification
– Fixed rare issue when a player can’t move after a revive
– Fixes for far away peer respawn from the host and respawning in geometry
– Fixed AI jitter in random cases
– Improved various animations in co-op – f.e. crouching, throwing, using the bow, and more
– Fixed sound duplication in co-op
– Fixed rare cases of unresponsive quest radio dialog in co-op, causing story blocks
– Fixed the display of incorrect icons on the map after a co-op party
– Fixed “call for help” when the player is being summoned during a gather in co-op
– Fixed black screens in certain situations that could cause progression blockers during co-op progression
– Fixed unnecessary “skill requirement” text-glitch in the description of a challenge in a co-op session
– Updated the time of tutorial windows to 30 seconds during the co-op sessions
– Fixed a bug that allows player to have multiple story quests active