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Dying Light Update 1 49 Patch Notes
Posted By: Shawn Robinsonon: May 05, 2022In: Gaming, News, Nintendo, PC, PS4, Switch, Xbox OneTags: DyingLight, TechlandNo Comments Print Email Dying Light has today launched update 1.49, which is to be the game’s last update, so here’s the full list of changes and fixes with this patch. Here we are friends, after a lengthy seven years, Dying Light is officially releasing its final update today. Today’s update also coincides with a free upgrade from the Standard to the Enhanced Edition for all owners, which is a great sending-off present to those who don’t own the Enhanced Edition. If you’re being upgraded, you’ll gain full access to The Following DLC alongside plenty of extra cosmetics. Not a bad upgrade if you ask me, alongside everything coming today. Speaking of, without further adieu, here’s everything new with Dying Light in its 1.49 update! Dying Light Update 1 49 Patch Notes
Hellraid
Level
[Lobby] The Story Mode (Blue) portal is now closer to the center of the Lobby (opposite of Raid Mode (Red) portal) [Armory] The entirely reworked Armory now includes all Hellraid Weapons and Items [Armory] Added Inspect Weapon on item showcases, which displays the weapon’s story of origin [Tower] New environmental hazards can be found on all floors of the Tower (Spikes, Explosive Barrels) [Tower] Added visual indication that Shrine requires sacrifice to unlock (killing all enemies in the area) Parameter Reworking Balancing Difficulty Tweaks
Damage factor multipliers for Hellraid enemies reworked for all difficulties [Easy] Enemy Damage factor multiplier decreased by ~15-20% [Normal] Player Damage factor multiplier increased by ~30% [Normal] Enemy Damage factor multiplier decreased by ~30% [Hard] Player Damage factor multiplier removed [Hard] Enemy Damage factor multiplier decreased by ~50% [Nightmare] Player Damage factor multiplier removed [Nightmare] Enemy Damage factor multiplier decreased by ~50% Reduced number of Recruits spawned in Combat Arenas on the first and second floors of the Tower Tweaked dynamic spawning of stronger enemies in Hellraid Ranks 5-10 Economy
Reduced prices of Hellraid weapons in the Hellraid shop by 50% Added Weapon Remnants at 7.5% cost of the original weapon’s price Weapons Rewards Items
[Hellraid Shop in Slums Tower] Hellraid Shop will now include Wands (Fire Wand, Dark Wand) and Shock Bearer (Shield) for purchase Hellraid Shop will now include Weapon Remnants (Craft Item) required to craft Hellraid Weapons Hellraid Shop will now include Deathbringer Blueprint for purchase [if player completes Loaded for the Undead (Bounty) (available at Hellraid Rank 10)] [Blueprints] Thirteen (13) new unlockable blueprints available through Trials (Bounties Table) in Hellraid [Consumables] Five (5) new consumable items (Tower Crystals) available on Raid Mode Tower with various buffs Red Crystal — Buff: Double Damage; Debuff: Low Stamina Regen Blue Crystal — Buff: Fast Movement; Debuff: Half Damage Green Crystal — Buff: High Health Regen; Debuff: Low Stamina Regen Yellow Crystal — Buff: 100% Crit, Stamina Usage Reduction; Debuff: -15% Movement White Crystal — Buff: Double Damage; Damage Reduction, Stamina Usage Reduction; Debuff: 0% Health Regen New Consumable Item Animations for Crystals New Icons for Crystal Items and Crystal Buffs Tutorial Screens
New Tutorial Screen for Story Mode New Tutorial Screen for Raid Mode New Tutorial Screen on first interaction with Shrines New Tutorial Screen for Crystals Updated Tutorial Screens for the Armory Bugfixing & Miscellaneous
Fixed multiple Z-fightning issues on the map Fixed objects clipping issues, lightning artefacts, floating objects etc. Fixed Lord Asmorod’s audio and animation cutting off too soon Fixed rare blockers in Story and Raid Mode Fixed instances where players could parkour around blocked areas in the Mysterious Portals quest Fixed minor issues with the minimap Fixed cases where some enemies were missing in Raid Mode Players now need to pick up Bow Arrows from the ground (no longer having the ability to perform an automatic pick up) Other minor bug fixes for Single Player and Co-Op Support for DL Live Events DLC
New Event Content
New ULTIMATE EPIC WEAPON from Tolga and Fatin New Easter Egg Weapon with unique weapon type New weapon meshes and sounds New Graffiti New DLC Content
New type of weapon: Chainsaw New feature: Perk for Buggy with 50% slower fuel loss New weapon meshes, animations and sounds New outfit DLC Maps
[General] Quest will now deselect after leaving Bozak Horde / Hellraid (players will not respawn in these modes after relaunch) [Bozak Horde] Implemented Inventory Management system Now all weapons stored in the Stash when players enter the Bozak Horde will be returned to Player Inventory Quests
[The Pit] Rebalanced fight with Demolisher in the Pit [The Pit] Improved stats for the Machete found in the Pit Bugfixing & Miscellaneous
[Menu] Removed “What’s New” Section [Balancing] Reduced Snowstorm’s Ammo craft requirements Added new dockets Minor bug fixes for Single Player and Co-Op Dying Light and the 1.49 update are available on PC, PlayStation 4, Xbox One, and Nintendo Switch. For more information regarding this update, check out the official Steam post. Tags: DyingLightTechland Previous MMO The Day Before Delayed Until 2023 and Switched to Unreal Engine 5
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