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Tech Videos Best Of The Best YouTube Technology Channels

Tech Videos Best Of The Best YouTube Technology Channels

Tech Videos -- Best Of The Best YouTube Technology Channels <h1>MUO</h1> <h1>Tech Videos -- Best Of The Best YouTube Technology Channels</h1> When it comes to new technology, there are a number of YouTube channels that help you get a grasp on the latest and greatest. Here are ten must-watch channels every geek should subscribe to. New technology, be it gadgets, computers or broader innovations, can be difficult to understand. Fortunately, there are a number of YouTube channels that help you get a grasp on the latest and greatest. These sources provide news, reviews and in-depth look at what’s shaping the future. Here are ten must-watch channels every geek should subscribe to. <h2> </h2> Most technology channels focus on new products or innovations with world-changing potential, but there’s more to tech then what’s new. Learning to use what’s already available in creative ways is also important, and can be a lot of fun. That's where Kipkay comes in. This channel focuses on projects, hacks, and how-tos. You can learn how to make a laser tripwire, with a flashlight, or construct a mini fog maker. Following a few of these how-to videos can teach you the basics of building your own gadgets. <h2> </h2> Getting new stuff is cool. Well, except for the part where it drains your bank account to zero, at which point you can't get any cool new stuff. What's a gadget enthusiast to do? Let someone else buy and unbox stuff for you! As the name implies, Unbox Therapy is (almost) all about unboxing cool tech toys and giving a few first impressions. The channel also occasionally posts some reviews and comparisons, but for the most part, this is the way to get your unboxing satisfaction on the cheap. <h2> </h2> For some people there's no substitute to getting into the guts of technology and finding out what makes it tick. If that sounds like you, PC Perspective's YouTube channel is sure to keep you enthralled. You'll find teardowns of new technology, including the latest game consoles, in-depth video reviews, comparisons and even a how-to that will help you build your own gaming PC. The channel also hosts a weekly covering the latest in PC news. <h2> </h2> This channel also focuses on PC hardware, but from a somewhat more mundane point of view than PC Perspective. LinusTechTips looks at a broad range of new computer-related gadgets but also provides content for the layman, including numerous buying and build guides. And, like PC Perspective, this channel hosts a weekly video podcast. <h2> </h2> Technology changes so quickly that keeping up on everything can be difficult. The vast majority of YouTube channels do little to ease your time constraint, as many last ten minutes or more. Enter TechQuickie. This channel's sole focus is to explain some piece of technology in about five minutes. The topics range from to curved LCD TVs to the Windows paging file but, no matter the topic, it's explained quickly and efficiently. Anyone who's curious, but short on time, should subscribe to this channel immediately. <h2> </h2> Comparing this channel to Kipkay is inevitable, as they both cover a similar topic; using technology to build, or do, cool things. Household Hacker is arguably the more practical of the two, however, as it focuses a bit less on gags and a bit more on useful tips. This channel also includes a "Scientific Tuesday" feature, which focuses on the science behind knew technology rather than a how-to. These videos are clever, focused and fairly short, so they are perfect even if you don't have a lot of spare time. <h2> </h2> Strange name aside, this channel is fairly straightforward. You'll find news, rants, reviews and even some Let's Play videos. What really sets this channel aside is pure volume. Currently the channel sits above 1,000 videos, and it covers everything. Phones, cars, computers, games, software; you name it, TechnoBuffalo probably covers it. This channel is a must-subscribe for folks who want to stay up-to-date on a broad range of tech-related topics. <h2> </h2> Consumer technology is great, but there's more to the field that what's built for you to buy. There are many broader and more important innovations like advanced nano-electronics, alternative energy and even . The Standford University channel covers such advances in its huge library of videos which includes lectures from professors, speeches from Noble Prize winning scientists, and shorts that explain complex science in plain language. Not everything on this channel is related to tech, but a lot of it is, and you'll find information here that you simply can’t find anywhere else. <h2> </h2> CNET's channel is about the closest thing you're going to find to an online television channel. The volume of coverage, and its quality, exceeds many real cable TV shows; the only other channel that can rival CNET's quality and consistency is TechnoBuffalo. Besides reviews and news you'll also find numerous interviews, comparisons and behind-the-scenes look at upcoming gadgets. My personal favorite is the Adventures In Tech series, which lays out important events in recent technology history. <h2> </h2> Mythbusters arguably deserves much of the credit for putting geek-oriented televisions on the map, and its hosts, Adam Savage and Jamie Hyneman, have become minor legends. But did you know they have their own YouTube channel? The channel's name is actually appropriate, because many videos test technology in some way, but the level of depth found here isn't replicated anywhere else. Want a 40-minute video about high speed cameras? How about a 12-minute video about coffee grinders? Or a 50-minute video about Steam OS? You'll find all that and much more. <h2> Conclusion</h2> There are literally hundreds of YouTube channels to choose from. My picks for this list are based not on popularity, but rather the quality of the videos each channel uploads. Do you think these are the top picks, or do you have a favorite that was missed? Let us know in the comments. <h3> </h3> <h3> </h3> <h3> </h3>

Technical Infrastructure For Nintendo To Stream Games Outside Of Japan quot Doesn t Exist quot

Technical Infrastructure For Nintendo To Stream Games Outside Of Japan quot Doesn t Exist quot

Technical Infrastructure For Nintendo To Stream Games Outside Of Japan &quot;Doesn't Exist&quot; Nintendo Life <h1></h1> Current tech also does not meet requirements by Share: Streaming has been touted as the way of the future by a number of video game industry giants. Ubisoft's CEO Yves Guillemot this technology will become the primary way people play games in the future. Meanwhile, EA is investing heavily in cloud-based technology with it has more than 1,000 staff and dozens of studios working on a new platform. Nintendo is taking a more cautious approach when it comes to this new-found technology. During an interview with Kotaku, Nintendo of America President Reggie Fils-Aime said the recent streaming efforts in Japan with titles such as the cloud version of was an exciting development for the industry, but the technical infrastructure for it to happen outside of this region simply did not exist in other countries, including the United States. It’s specific to Japan because of the internet infrastructure that exists in that country. Very high-speed wireless capability. The ability to have a great experience in Japan is profound. The technical infrastructure doesn’t exist for that to happen currently here in the United States. When challenged about how other companies within America were already providing video game streaming services, Reggie clarified the current technology did not meet Nintendo's requirements. He made reference to Google's Project Stream (responsible for streaming Assassin's Creed Odyssey through players' Chrome web browsers) and said how this method of play was not suitable for serious players: If you talk to really active gamers there’s a level of dissatisfaction, because of a lag and other things that happen currently. The question is: At what point will there be the technical infrastructure for that to be a truly compelling experience.<br /> Do you think Reggie makes a valid point? Do regions outside of Japan need better technical infrastructure before game streaming is properly embraced? What do you think about streaming games? Tell us below. [source ] Share: About When he’s not paying off a loan to Tom Nook, Liam likes to report on the latest Nintendo news and admire his library of video games. His favourite Nintendo character used to be a guitar-playing dog, but nowadays he prefers to hang out with Judd the cat. Comments ) We need Physical Version or Cartridge. I don't like Cloud Version, because network is hassle. I don't buy itself, is very disappointed completely unplayable drop frame per second. Ubisoft game developer can't convert to switch game platform. <br />&quot;Network is hassle.&quot;<br />I think that's pretty much everything which needs to be said here. Switch can't run that game, dawg. The communications infrastructure in the US is way too outdated in most parts of the country to support a concept like streaming video games. Especially with the focus being on 4K gaming for next gen, it is going to be really hard to get anything to run smoothly without a massive internet infrastructure overhaul, and good luck getting that accomplished. It is also noteworthy to mention how modern day ISP's aren't exactly making a concept like streaming video games appealing. With all the ways they are trying to impose added fees and data caps lately I doubt anyone would want be be reliant on them like that. I'm looking forward to a future of quantum gaming where I can 100% a game on my first run. Until we get lag-free online connection then will we discuss cloud gaming. Heck we haven't even perfected online gaming yet and we already jumping to cloud gaming, that would be the nail in the coffin if the gaming industry jump the gun that fast. It's like building and riding a brand new car without checking the road first, what if you built a really nice car and then drive it and find out the road ahead is full of cracks. That would definitely ruin the experience just like cloud gaming. Don't jump to cloud gaming until we are sure the online connection doesn't have hiccups like the road we're traveling. Those cracks are the lags. Good to hear, honestly. Sad to learn that Super Assassin's Creed Odyssey was the sacrificial lamb chosen to tell us, but regardless, now we know that any current-gen game that gets on the Switch in Japan by streaming is automatically deconfirmed. Here's hoping it's not what's gonna happen with which, by the way, I'm currently playing on Xbox One. Hint: it's sublime. <br />Play the first game. If you know what you're doing, you can get to the end without ever backtracking. 5G is coming next year, it will be more than fast enough to stream by tethering your Switch to your phone. Good, it's not worth it anyway. The problem with that is how a lot of places have less than idea signal strength when it comes to cell networks, I know my dads house for example is somewhat of a dead zone for cell phones where they just barely work well enough to place a voice call and send a text message. Then there is the fact that a lot of cell networks like to impose outrageous fees and highly limited data caps. That is hardly a perfect solution for the future, even if you can get around the fees and caps issue with a fantastic plan I just don't see the limited coverage going away, especially since high speed networks tend to be very limited as it is. Yeeeaaah, the only problem then is, will our wallets have enough bandwidth for that... Jokes aside, this is the problem I see with modern gaming trends. Everything is more, more, more. So much excess leaving us never feeling satisfied. Sigh. Well yeah, which is why it is odd that devs are trying to run headlong into a streaming only future. I mean if they can spearhead the infrastructure and keep ISPs from making us sell organs to enjoy this well connected future I would be grateful. Until then? Yeah give me something I can download or buy physical please. Reggie is right. Just because you have snappy fast internet access does not mean everyone in your market does. I've traveled a lot and really good internet is not as common as some people assume it is, even in developed countries, especially outside of major cities. Reggie is probably right. However, Nintendo needs to get on the bandwagon, or the will miss the boat again. They're talking about infrastructure. 5G is just the bit between the tower and the phone. The infrastructure is also the bit between the tower and the game server. 5G won't touch that. “The ability to have a great experience in Japan is profound” Reggie Fils-Aime - Head of the Japan Tourism Agency Not the catchiest slogan, but it does the job. In some ways I’m glad that gaming may go digital and/or streaming only. I’ll never do either, so I’ll finally start making inroads into my backlog which spans two decades! I think you are confusing local network device sharing with online streaming. The kind of streaming that you are talking about is the type like they have with the Vita and PS4, where you are using one device to stream on another device, it requires you to have a separate device with the game downloaded and/or installed already on your network in order to use it. Try doing that somewhere very far away from your local network and you will probably experience some issues. This is the problem with online streaming as it requires data centers that more or less act like that device, but there is a good chance that they will be very far away from most people. I think there can and needs to be an option. Reggie intentionally exaggerates the needs of a good connection for streaming games. So does Sony, that's why PS Now hasn't officially launched in Russia, yet I've thoroughly enjoyed completing The Last of Us, Uncharted 1-3, Beyond, Heavy Rain and more. With the closest server being about 2000 km away in Germany. &quot;Japan only&quot;, ha-ha. Yes, the experience is not perfect, but it doesn't have to be. It is great for experiencing a game once, and boy if I didn't enjoy those PS Now gems. Sorry to the people who are complaining about this not happening but to me this is BRILLIANT NEWS.<br /> I'm sure most people know I hate digital only games, but cloud server games to me is even worse.<br /> Cloud servers in general to me are evil as you don't even own the data that are on them You got it wrong. I am sorry to upset you but almost the whole planet you live on and it's called Earth, apart from 2-3 countries, do not have the speed that is needed for a perfect cloud gaming experience. What about the UK then? We have pretty decent fibre in cities here so maybe you can release it here? Most of Europe has better connections too so what about those? <br />Sounds more like an excuse from Nintendo here to be honest stating &quot;it's everyone else's hardware that's at fault, not us!&quot; Too bad, this would surely make me take out a Nintendo online subscription where as nes games from almost 30 years ago are not quite enough They can easily use the Nvidia GeForce Now infrastructure I would say, since it's basically a ShieldTV anyway. &quot;Do regions outside of Japan need better technical infrastructure before game streaming is properly embraced?&quot; Yes. actually playstation now works really well here Ok what Reggie said is laughable and disappointing. I'm currently testing Assassin's Creed Odyssey for Google's Project Stream and I can say that streaming to a tablet is just as reliable as streaming to a desktop. BTW, even though I'm streaming to a Windows tablet, my Switch is arguably more powerful than my Windows tab with twice the RAM, a proper 64 bit OS and a befier<br /> GPU (at last glance). Nintendo simply does not want to invest in game streaming in the States or is holding the streaming card close to their chest in hopes of some silly surprise announcement. I have some friends who live out in the &quot;wilderness&quot; in Michigan where their household internet is more expensive and provides less data per month my my cellular plan here in Japan. And that's the best internet they can get in their location. With the only other option being dial-up. Some areas really just don't have the infrastructure, even in the US. Even in Japan really. But people here have a strong tendency to ignore anyone living in the real remote mountain villages. Those people live in a bubble in time. I'll never play video games on remote hardware until the time from user input to screen reaction is close to 10ms. Also, if the video feed has Netflix- or YouTube-level of compression, then no thanks! agreed I'm curious, how long is the delay from user input until screen reaction? <br /> "I've been streaming Assassin's Creed to a chrome browser for the past few weeks!" I live in a rural state and work at a electric coop that has just created subsidiary. The subsidiary is a fiber optics company that will actually go out to Tim Roadkiller that is 50 miles into the backwoods. I just can't see the US getting their crap together though, there is too much money in restricted internet here. The fact is, those niche people don't significantly monetarily contribute all that much to companies like Sony any more; Sony doesn't really care about those people. Shock! A major corporation doesn't care about niche segments of its audience and realistically only sees its audience as $ signs, lol. The facts show that there over 80 million monthly active users on PSN; over 34 million of their 80+ million selling PS4 subscribe to PS Plus; PlayStation Now is the most popular game streaming service. Also the number of users buying digitally is rising at such a rate that it's pretty much a forgone conclusion that PS6 will be all-digital and not include a physical media drive. All of this paints a picture that doesn't bode well for niche segments of the video game playing world, living in areas with poor Internet. PS Now works will if you live in the right place with the right connection plugged into the right backbone with the right hops to the server at the right distance. In other words, it only works in limited areas. Which is why they opened PSNow to download games locally on a Playstation (except PS3 that PS4 can't emulate.) 5G isn't a panacea despite the marketing. Yes, it's &quot;really really fast&quot; if you're standing next to a tower. And your data caps will make it useless for anything but pre-approved content. Most phone plans with &quot;unlimited&quot; mean &quot;unlimited&quot; on the phone, but limited to ISDN speeds if tethered. That won't change for some time. The problem with 5G is it's using bandwidth in the UHF spectrum which is extremely high frequency which means very poor transmission distance and exceedingly poor penetration through any solid objects. In a desert it would work. In forested areas the range will be horrendous. Snow annihilates signal with reflection. And even under ideal conditions it would need a tower density that is not ever going to exist. They'd need to line every neighborhood street with towers, and that isn't going to happen in most of the US. The system will fail over to lower frequency 4G (even 3G) still. Where there are holes now there will be holes then, and possibly worse. Performance will not be suitable for gaming. For watching buffered movies and uploading spreadsheets? Sure it'll be fine enough (most places.) But betting gaming on &quot;it works in places it works and not everywhere else&quot; isn't going to fly. 5G is the return of WiMAX in a Chinese-market-approved retrofit. A wonderful idea that can't be implemented like traditional cell grids, but the companies try anyway. In dense areas it's fine, but most of the US isn't NYC. Most of the US is &quot;areas with poor internet&quot; and with the carriers moving to 5G it will get worse before it gets better. Alienating such market segments is foolheardy as it still represents significant market. While it may not be the most profitable market segment, effectively handing that entire market to a competitor is a foolish move, and Nintendo is more than poised to take that position. And publishers would be more inclined to reach that market through Nintendo if they represented a market they can't reach elsewhere. Reggie is basically saying what I (and apparently a lot of this comment section) have been saying for a while: video game streaming in most countries just isn't viable at this point in time. There are quite a few differences between streaming games and streaming shows/movies/music. I mean I've been saying this for years and everyone just says we'll I have fast enough internet. As though they are the only person that exists. Distance fiber isn't fast enough to compare against local, definitely, some games, Smash for example, just would be absolutely impossible streamed. But most games would be possible if absolutely everyone were on fiber, with fiber through every step of the chain, with uncongested relays, and uncongested backbones, and the physics of light were the only limitation. Sure Smash, competitive COD etc would be a problem. 90+% of games would be fine that way. But that's all theoretical since we aren't even within plausibly believable &quot;best case scenario&quot; dreaming of that being the only limitation, with most people on copper, partial copper, the cable companies still using bus topology most places, and the relays and backbones clogged anyway. And that's without factoring in doing most of it over long distance radio........ Ask a Navy radioman how reliable radio waves are It's like when Microsoft said: 'we have Xbox 360 for those with poor Internet'. Well, what happens when both Sony and Microsoft are saying 'we have our old or classic consoles for people with poor Internet'? You're right, at that point, there's basically no one but Nintendo left to capitilise on such a comment, but realistically, Nintendo are never going to compete with Sony/MS in tech spec parity, especially when portable hybrids will likely be their forseeable future. So Sony/MS have nothing to worry about in terms of competition. Sony will always have its stable array of multi-million selling exclusives to keep them afloat. Also, last quarter, 43% of PS4 software sales were digital, and the number is rising quickly, and destined to overtake physical sales within the next 5 or so years. So while catering to people with poor Internet is probably still going to be a priority for PS5 and the next Xbox, it most likely will not be for the generation beyond that. The future of consoles is all-digital, whether segments of the video game playing world like it or not. if skimming only the top most profitable markets is what they were interested in, none of these countries would be doing business in East Europe, Latin America, or the middle East. They're interested in maximum market reach and endless growth potential. Restricting products to premium markets only is the last thing growth obsessed investors would want to hear. Let alone permanently giving market and growth opportunity to competitors. I guess the hardware investments needed or business revenues predicted are not looking good, because otherwise there's no meaning locking out the rest of the world with good Internet speeds. Disappointing, really really want to play some of those games on Switch and we have great Internet speeds in most of Sweden. (At home 250MBit, at office 1Tbit!) But there really is no competition for Sony and MS, beside Nintendo, who most likely will eventually go all-digital in the near future as well. I don't know if you're talking only about streaming or digital, I specifically am talking about digital, which admittedly isn't what this article is about. But my point is that the world is moving toward an all-digital future and streaming is intrinsically apart of that. I don't think Sony (and I keep mentioning Sony, because they're the market leader and their digital statistics are the most significant of the console manufacturers) really cares about outlier areas or developing countries countries with poor Internet. Those areas don't contribute much, monetarily, at the moment, even in physical sales, so I don't think investors are all that bothered, either. Sony will care about developing areas like that when their Internet infrastructures also develop. And again, Sony's solution to those areas could be to simply promote their old or classic consoles for those markets. The second streaming becomes mandatory to play a video game I’m done being a gamer. Leave A Comment Hold on there, you need to to post a comment... <h2>Related Articles</h2> Which version will you choose? Gotta ban some more Blue sky blues Should you rush to get it? Adieu Joy-Cons? Title: System: Publisher: Release Date: Switch eShop

Tech Recipe Optimum Hardware Components for a Perfect Hackintosh

Tech Recipe Optimum Hardware Components for a Perfect Hackintosh

Tech Recipe Optimum Hardware Components for a Perfect Hackintosh <h1>MUO</h1> <h1>Tech Recipe Optimum Hardware Components for a Perfect Hackintosh</h1> Thinking of building a Hackintosh? You can make a Mac Pro for half the price of the real thing. I put together a custom Hackintosh using information gleamed from several Hackintosh enthusiast sites. Even with such help, picking each part required a great deal of work. Here's how you can learn from my mistakes. Thinking of building a Hackintosh? You can make a Mac Pro for half the price of the real thing. But throwing together a requires a very narrow range of hardware — most computer parts won't work with Apple's extremely picky OS X operating system. Minimizing troubleshooting requires carefully choosing your parts. But how do you know what to use? Fortunately, there are lots of internet resources that can help. And for those of you who don't know what a Hackintosh is. I put together a custom Hackintosh using information gleaned from several Hackintosh enthusiast sites. Even with such help, picking each part required a great deal of work. Here's how you can learn from my mistakes: Before running out and buying parts, make sure you know the optimum components for compatibility. It will save you time and money. There are two build paths: First, you can individually select (not a complete list) or you can use part lists provided by Hackintosh enthusiasts, such as Tonymacx86. These lists make the build process infinitely easier; although you will pay slightly more than if you selected individual parts. <h2> Option #1 Prepared Builds</h2> Out of the prepared Hackintosh builds, my two favorites were from Tonymacx86 and Kakewalk. : Tonymacx86 did a write-up of a large number of potential Hackintosh builds, as well as creating software to aid in the installation and configuration process. He currently offers part manifests for five different kinds of "CustoMacs": CustoMac Mini: A low-end, mini-ITX build. CustoMac Mini Deluxe: A midrange mini-ITX build. CustoMac Budget: A lower end ATX build. CustoMac Pro: A higher end machine, similar in specifications to a Mac Pro. CustoMac Socket 2011: This approximates the dual Xeon Mac Pro using an E-ATX board. Tony also suggests installing an SSD, which Mac Pros didn't include until the 2013 "" Mac released. An SSD would make the custom build feel much faster, for everyday use, than even the 2012 Mac Pro. : The Kakewalk software requires that you build a computer from their list of specially chosen hardware (you can just pick the motherboard, though). There are three basic full ATX builds: A low-end, Core i3 build for $600. A medium range Core i5 build for $700. A high-end Core i7 build for over $900. Alternatively, you can save a hundred dollars or so by choosing each component yourself. However, be aware that all Hackintoshes require a great deal of prep software to get working it right. <h2> Option #2 Build Your Own Hackintosh</h2> Building your own Hackintosh requires getting a CPU, motherboard, RAM (memory), hard drive, power supply and a case. Optionally, you can also include a graphics processor, an important part for gaming or rendering. <h2> Step 1 Pick a CPU</h2> Because no official build of Macintosh includes an AMD CPU, the vast majority of AMD CPUs lack any kind of support. Therefore, for ease of configuration, you should purchase an Intel CPU. This is unfortunate because the AMD FX series offers excellent performance-per-dollar in multithreaded applications, such as Adobe Premiere CS 6. Out of all , there are three ideal lines of processor for a Hackintosh: The Intel , and . <h2> Step 2 Pick a Motherboard</h2> Hackintosh builds in general suffer from compatibility issues with motherboards. Tonymacx86 suggests in particular, as they tend to have the greatest degree of compatibility with OS X. The compatibility issues most frequently arise from driver issues related to onboard components, such as sound, integrated graphics and other highly complex subsystems. The motherboard is easily the most driver-intensive component of a computer. To solve this issue, a software called can install the corrected drivers from configuration information contained within files. James explained . Therefore, if you do not use a motherboard with a history of Hackintosh usage, you do so at your own risk. It's almost guaranteed that if you take a random motherboard, there will be at least some issues – diagnosing and troubleshooting such problems just isn't worth your time. <h2> Step 3 Picking RAM</h2> RAM is the easiest part to pick. For the most part you will choose from among DDR3 components and the speed and timings are largely irrelevant unless you want to overclock. However, you do not really gain that much performance by overclocking RAM. <h2> Step 4 Picking a Hard Drive</h2> Tonymacx86 suggests using a solid state drive, in addition to a conventional drive for storage. I noticed that Tonymacx86 uses only the . On the other hand, most SSDs appear to work on in OS X, regardless of the manufacturer. Intel SSDs, unfortunately, are reported to have compatibility issues. Because TRIM function, which keeps SSDs in peak condition, isn't turned on by default in OS X, you must manually install . <h2> Step 5 Pick a Graphics Processing Unit Optional </h2> For rendering and gaming, the GPU is the central component of your build. For the most part, remains the most popular GPU manufacturer for Hackintosh builds. NVidia's CUDA core technology will help quite a bit with rendering. Wattage and size compatibility can present an issue for builders. GPUs generally consume a great deal of power and take up a lot of space. Make sure you calculate wattage and take accurate measurements of the space available in the case. <h2> Step 6 Pick a Power Supply</h2> The second easiest part to pick for a Hackintosh is the power supply. Because they don't require any specific drivers, you only need to look at four basic features: Dimensions: The most important consideration is the depth, or length, of your power supply. If it's too long, it won't fit in your case. Generally speaking, 140 mm is the right size for most small form factor cases. Wattage: Some sites can help determine your . Be sure to read the instructions (dual core systems are NOT the same as dual CPU systems). Connectors: Most importantly, make sure it has the right number of pins for the CPU connector. There are both four and eight-pin connectors (eight-pin connectors work with four-pin ports). Another important issue is making sure you have the required number of SATA power connectors. Quality: Buying a terrible power supply can actually damage your computer. A commonly heard horror story among PC building enthusiasts is the guy who literally fried his computer using a defective power supply. Read the reviews before you buy. <h2> Step 7 Pick a Case</h2> Your computer case needs to look good. But more importantly, it should fit all the components that you are purchasing, primarily the motherboard. If you're using full-sized ATX case (among the largest computer sizes), any motherboard will fit. The other two common small form factors cases are mini-ITX (abbreviated as mITX) and MicroATX (abbreviated as mATX). Some small form factor cases may require small form factor power supplies, either TFX, SFX or FlexATX. I recommend staying away from small form factor power supplies. When choosing a case, make sure that you also choose the right sized power supply and motherboard. Each case will specifically state in its product description what form factor components it requires. <h2> Step 8 Get Installation and Configuration Software</h2> There's a variety of installation options available to anyone seeking to roll their own Hackintosh. While a complete tutorial on installing the software exceeds the scope of this guide, three key software exist that you should be aware of: : The Unibeast installer allows you to convert a legitimately purchased copy of OS X. Unibeast works like this: It copies a modified, bootable, version of OS X onto a flash drive or bootable disk. Unibeast will then copy the bootable files to whatever hard drive you select. : Once you've installed OS X, you can then move onto installing the requisite drivers. Chameleon Preference Pane: This software allows you to edit the bootloader. Editing the bootloader will make it possible to start unbootable systems. When you finally assemble your machine, be sure to check out a on the subject. While building my Hackintosh, I faced some issues. For example, the graphics card's audio didn't work out of the box, which required that I install additional drivers to get working properly. Also, . Boot flags alter the way your machine starts up. Once booted, you can then begin troubleshooting components that don't work. <h2> Conclusion</h2> Finding optimal parts to use in a Hackintosh requires that you build using OS X proven components. Not doing so will cause you a great deal of stress and suffering. I highly recommend using a build guide, Tonymacx86 or Kakewalk. Has anyone else built a Hackintosh? Any regrets or did you love it? Image Credits: Via Flickr <h3> </h3> <h3> </h3> <h3> </h3>

Technologies Predicted To Redeem Or Destroy Society What They Teach Us About The Web

Technologies Predicted To Redeem Or Destroy Society What They Teach Us About The Web

Technologies Predicted To Redeem Or Destroy Society & What They Teach Us About The Web <h1>MUO</h1> <h1>Technologies Predicted To Redeem Or Destroy Society & What They Teach Us About The Web</h1> The Internet makes censorship impossible and will bring down corrupt regimes around the world. It will lead to an era of absolute transparency, which will inevitably lead to more equality and more justice. Disagree? Try this, then - the Internet means none of us need to know anything, because we can look anything up in a matter of moments. We're all becoming stupid because the machines do all of our thinking for us. Which of these arguments are correct? The Internet makes censorship impossible and will bring down corrupt regimes around the world. It will lead to an era of absolute transparency, which will inevitably lead to more equality and more justice. Disagree? Try this, then - the Internet means none of us need to know anything, because we can look anything up in a matter of moments. because the machines do all of our thinking for us. Which of these arguments are correct? Time will tell, but if the past is anything to go by neither prediction will ultimately come true. So long as humans have created new things we've predicted fantastic and terrible things about them. It's true of the web, and it's true of many technologies from our past. <h2> Machine Guns Will Make War Impossible</h2> Hiram Maxim, the inventor of the machine gun, was asked in 1893 whether his creation will make wars more terrible. "No," he responded. "it will make war impossible." The First World War – and the advent of trench warfare – would ultimately prove this prediction wrong. It's a great example of how hard it is to predict how any given technology will be used – even for the person who created it. Maxim sincerely thought his invention would be so effective on the battlefield that no one would bother to fight a war again. He was wrong. But it's not the only time a given technology was predicted to end war forever only to become a part of war. "The invention of aircraft will make war impossible in the future," British novelist George Gissing said in 1903. It didn't, of course - planes only led to a new, airborne kind of war. <h2> Radio Will Bring About World Peace</h2> And it's not only weapons that were predicted to end wars. Communication technologies were too. "The coming of the wireless era will make war impossible, because it will make war ridiculous," said Guglielmo Marconi, a pioneer of radio, in 1912. One hundred years of warfare between then and now, and it seems anything but ridiculous. But Marconi's point isn't ridiculous - any technology that makes it easier to spread ideas makes it easier to sympathize with others. War is less tolerated today than it was one hundred years ago, and part of that is the media. But the wireless era has clearly not been one without war. Technology can do amazing things; what it can't do is solve our problems for us. War will end when humans manage to get along, and technology alone will never cause that to happen. Similar utopian hope today exists about the web - many believe total access to information alone will solve problems. But information alone isn't enough - people need to act based on it or there is no impact. <h2> Writing Will Make Us All Stupid</h2> You've heard the argument before - the Internet is making us stupid. We're spending more time looking at pictures of cats and less time actually thinking. . People don't read anything with any depth anymore. Worries like this are by no means unique to our time, however. New technologies have been seen as upending traditional mental faculties for thousands of years. For example - the written word. The act of writing changed the ancient world in a way you could easily compare to the Internet's affect on ours, and it also was criticized for encouraging bad habits. "Those who acquire it will cease to exercise their memory and become forgetful," a character explains in Plato's Phaedrus. "They will rely on writing to bring things to their remembrance by external signs instead of on their own internal resources." Sounds familiar, right? A new technology is making us stupid by doing things we previously did with our minds. Writing gave us a new ability, but having this ability caused most people (not all) to rely less on their own memory. Of course, we only know Plato said this because of the written word – and far fewer people would have read and discussed Carr's piece if it were only available on the paper pages of The Atlantic. But the point here isn't to point out ironies. To me the lesson here is that every new technology offers advantages but also comes at a cost. But these costs are optional. The written word doesn't mean we can't use our memories. It only means we need to decide to do so. And the web doesn't mean we can't read books or think deeply. <h2> Bad Predictions Are The Norm</h2> Of course, it's easy to dig up . "There's no chance that the iPhone is going to get any significant market share," Microsoft CEO Steve Ballmer told USA Today in 2007. "None." See? Easy. And I can keep going. "The iPhone's impact on our business will be minimal," RIM (Blackberry) CEO Jim Balsillie said, also in 2007. , and anyone who pays attention to the news hears predictions like these constantly. Most of them turn out to be wrong, and are forgotten. So to speculate that the Internet is going to make us all dumb or solve all of our problems is just that: speculation. When asked in the late 1960's about the significance of the French Revolution, Chinese President Zhou Enlai famously said it was too soon to say. The exact intention of the quote is disputed, but a message rings true for me: human history is far too complex a thing to distill into broad-sweeping statements, no matter how badly we want to distill it. So when you hear techno-idealists proclaim that the Internet will bring about a brilliant era of peace and prosperity, question it. When you hear others state that the Internet will destroy our ability to think rationally and will lead to a LOLcat-flavored doomsday, question it. 20 years ago most people didn't know what The Internet was. Journalists seemed at a loss to accurately describe it. http://vimeo.com/38192527 Now this network of computers is part of all our lives. What will that mean in the future? I don't know. The Internet is far too young for anyone to accurately say. 20 years from now it might be locked down by governments, or it might stay the free-flowing medium it is today. It might be replaced by an ad-hoc network free from meddling by ISPs, or it might be offered free to everyone by Google (with ads, of course). The most accurate prediction anyone can make about technology is that most predictions will turn out to be wrong. And that's okay – we'll all find out what happens together. I know I'm looking forward to it. <h3> </h3> <h3> </h3> <h3> </h3>

Tech Through 90 Year Old Eyes Are We Really Better Off? Feature

Tech Through 90 Year Old Eyes Are We Really Better Off? Feature

Tech Through 90-Year-Old Eyes: Are We Really Better Off [Feature] <h1>MUO</h1> Young people tend to look at the older generation as second class citizens when it comes to technology. This is apparent from jokes we see online every day, and it stems, among other things, from the real need to help our parents and grandparents cope with the huge technological advances of the last ten years or so. But what is it like for them? Are they really making use of everything technology has to offer, or are they merely standing at the sidelines of this revolution? I spoke to two tech-savvy 80-something ladies to seek the truth. "Computers should be an ideal tool for older people, but they're afraid, and it's a hard barrier to overcome. Computers can open the world to disabled people. Are you lonely? Play a game, get angry with your computer for winning!" -Sarah Sarah (alias), age 87, is not afraid of computers. In fact, she could give many of us a run for our money when it comes to online chats, music downloading and understanding fear of technology. But this doesn't mean she sees everything the same way that younger generations do. Sonia (alias), age 90, types up documents in Word for dozens of people in her senior citizen community. She learned to touch type on a typewriter sometime in the 1930s, so why should computers be any different? Young people tend to look at the older generation as second class citizens when it comes to technology. This is apparent from jokes we see online every day, and it stems, among other things, from the real need to help our parents and grandparents cope with the huge technological advances of the last ten years or so. But what is it like for them? Are they really making use of everything technology has to offer, or are they merely standing at the sidelines of this revolution? Are they also striving to own the latest iPhone? Or maybe they don't even know what smartphones are? Thinking I knew everything there is to know about people's relationship with technology, I met with these two women, one of whom is my grandmother, and tried to find out first hand what's technology really like if you're 90 years old. I was in for the ride of a lifetime. <h2> Without Internet My Great-Grandson Wouldn t Even Know Me</h2> I met my grandmother, Sonia in her apartment. Her bedroom features a modern workstation, complete with a PC desktop, a 15-inch monitor, a webcam, and even an all-in-one HP printer. She uses her computer every day to type up memories and stories, and even holds a weekly music class where she reads out interesting facts from Wikipedia about various composers. Right from the beginning, my grandmother shows me that there's more than one way to use computers. "I open my email [Internet Explorer, Y.L.], and I see a line where I search what I'm looking for. I write Schubert, for example, and I find the whole story about him. I don't want to listen to music, I have CDs for that. I only read. But there's too much text, I need to find only the facts that would interest the people in my class, so I read, I write down in a notebook all the important things, and then I type it in and print it." "You write it down by hand?" I'm amazed. Not just because she doesn't use copy and paste, but because it highlights for me how lazy my own generation has become; the mere idea of copying something by hand in this way seems like an outrageous amount of work. And yet Sonia does this happily on a weekly basis. "It's a lot of work!" she says "And I know it's not up to date. But I don't know how else to do it. I tried several times to print all of it, but it prints so many pages." When I ask her about copying and pasting, she explains that someone's tried to teach her how to do it, but it didn't work. "I'll tell you why, it's because you need to highlight for that, right? I'm not sure why, but I'm worried I'll erase something." She laughs. "When we lived in Switzerland, there was no phone. We didn't talk to our parents for 3.5 years! We never heard their voice." –Sonia Sonia checks her email every day. Her friends know she loves animals, so she gets animal pictures, videos and presentations in abundance. She types up and prints out memories and stories for friends who don't even own a computer and uses Skype to talk to her grandson and great-grandsons in Australia. "I don't know my great-grandsons," She tells me, "but I can see them growing up. It's incredible. And they know me, they can see me on Skype, otherwise they wouldn't know who I was. They even call me grandma" Her great-grandson, who's 6 years old, has barely ever met Sonia in person, but thanks to Skype, he draws pictures of his family including her, and even sends her these drawings via email. In the times before Internet, people wrote letters. Real ones, on paper, with stamps. The letters would travel by boat, and reach their destination in several days, sometimes several weeks. "We wrote a pile of letters." She tells me of a period in the 1940s when she and her husband lived in Geneva. "We wanted our parents to know everything about our lives, it was the only way to communicate. We wrote very long letters. Today you don't go into details as we used to. I don't think you'd want to tell me in an email about every little thing you did today." "Of course it's better!" she answers, when I ask her about Internet communication vs. the old times. "These days, when I want to talk to my grandson, I call him on the phone and he calls me back on Skype. I really enjoy it." Can you imagine not hearing your parents' voice for three and a half years? How about giving birth to your firstborn, with your parents barely knowing you were pregnant? "When our first son was born we sent a telegram," She tells me of the birth of my father, in the year 1948. "Every word cost money so we tried to use as little as possible. We wrote 'Sonia and her son Daniel are healthy'. They didn't know I gave birth, they didn't know anything! Who is Daniel? What are we talking about? It was a real joke." In an age when we take our phones and computers everywhere, when our phones are in fact our computers, this form of communication is almost impossible to fathom. How often do you speak to your family and friends when you're away from home? Every day? Every couple of days? I bet the least you do is check for updates on Facebook or Twitter. "I don't know anything about it," Sonia tells me when I ask her about Facebook "I've never started with it, and I have no idea what it is. I've heard that you put your details on Facebook, and people answer and you communicate. I don't know anything else.” "People don't communicate. They learned to communicate using smartphones, or using websites like Facebook, and they can't sit and talk any more. I think this is the most painful aspect of the entire technological advance." –Sonia Another piece of technology we take for granted, and Sonia never will, is the smartphone. "I never had one and I don't want one." She tells me. But don't think for a minute that this is due to some general fear of cell phones. Sonia owns a rather new Nokia C2 device, and doesn't leave the house without it. "I think smartphones had a bigger effect on communication than the plain cell phone. Even when cell phones were already around, before smartphones, there wasn't this need to communicate [through smartphones Y.L.] all the time, everywhere. I'm very worried about the disconnection from people." Like many others, she thinks children spend too much time in front of the TV, computer and smartphones, but what really worries her is the effect this could have, or already has, on our interpersonal communication abilities. "When my children were young," She tells me, "everyone wanted Reebok shoes and jeans, that's what they thought about. Today it's devices. Had it not come in place of personal relationships, it could have been great." "I saw something on TV where 10 people sit around a table, each with their own device, and a little boy is trying to tell his mother something. Preoccupied with her phone, she tells him, 'can't you see I'm busy?' This is our major loss, with all this new technology". <h2> When You Were Very Young There Was Something Called ICQ</h2> At 90 years of age, Sonia uses technology better than most of the residents in her community, and after talking to her, this was about the level I expected when I met Sarah in her apartment two floors below. What I discovered left me dumbstruck. Before I even get the chance to start asking my questions, Sarah already has me transfixed on stories of ICQ, online friends and meetings abroad. In the 13 years she's been using computers, Sarah has met with two people in Germany, a woman in Spain, two people in Hungary, and one person in England. And I thought I was brave for meeting my husband online. "In Hungary, I met two people, with one of which I had a very moving experience." She starts off her amazing tale. "We decided to meet in my hotel on Sunday morning at 10AM. He was very cautious and said he only had time till 12PM. It was before we had digital cameras, and it didn't occur to me to ask for a picture." At this point, I'm already at the edge of my seat, as she continues. "In comes this man, tall, with a huge beard. I was amazed. We sat together, and there was an instant click. 12PM came and went, and suddenly he had lots of time. He asked me if I had any plans, and I said I wanted to go to the cemetery where my mother is buried, but I was concerned that I won't find the grave again. It has happened to me before. This man says to me, if you are willing to wait until Tuesday, I will ask to be late for work on Tuesday morning, and I will take you to the cemetery." And on Tuesday he came. The man made his way through the rundown graves, through the thorns and untended plants, and he found the grave. "We sat there, and I was very cold. I told him 'I'm cold, hug me'. And he hugged me." Several years later, Sarah received a message from the man's wife, telling her he's passed away, but she remains to this day with this enchanting memory of a man she met, of all places, on ICQ. But it doesn't end here. Sarah goes on to tell me about her closest online friend, a man 45 years her junior who lives in India. "He kept telling me, you travel around so much, why don't you come to India? I told him an old woman has nothing to do in India, BUT, if he can make it to Europe, I'll meet him there. One day he told me his work was sending him to Brighton. So on to Brighton!" This was only 8 years ago. Sarah was already living in her current residence, and as you can imagine, not many could understand her position. "Everyone in this house thought I was off my rocker. Going to Brighton for 3 days to meet a stranger! I told them, he's not a stranger, we've known each other for two years!" And so, at nearly 80 years of age, Sarah went to Brighton, something most of us would never dream of doing. "I spoke English in a Hungarian accent, he spoke in a Hindi accent, and we understood each other perfectly. We laughed a lot, it was a blast." "On the first lesson he told us, 'don't be afraid, you can't break the computer, you don't know how to'. This gave me confidence." –Sarah "One day a good friend came to me and said, do you have an extra $1000? I asked why. Let's buy a computer! She says. What for, I asked her? She says, I don't know, but my grandchildren have one, and it's fun." This is how it all started for Sarah 13 years ago, and she hasn't looked back since. She's not afraid of her computer, not one bit. But that doesn't mean she didn't have her share of trouble. "At first, every little thing paralyses you. Things just don't work! One time there was this ad, a asked me to be his buddy. I liked him, and I agreed. From that moment on, I couldn't get rid of him. No matter what I opened, my buddy appeared! And when that happens to someone, it's very confusing." She's laughing as she tells me this, so it seems that her malware buddy did not inflict any serious damage, in case you were worried. Today Sarah doesn't chat anymore. And she too doesn't use Facebook. "I don't see the magic in it. I have an account, I uploaded a picture, people talk to me but I forget to check it. There's no magic in it." She repeats, "It's wide open, everything is out there." After this dazzling opening, I go back to basics and try to find out what Sarah does on her computer on a daily basis. I discover that aside from sending and receiving emails, playing around with PowerPoint and some games, Sarah also bought a large 19-inch monitor to watch videos on YouTube. She also listens to music on her computer, which makes you wonder where that music comes from. "Do you download your music?" I ask her, "Yes! I download a lot." She says. Curious, I inquire where she downloads her music from, and the answer has my jaw nearly hitting for floor, "There's a program that turns music from YouTube into…." She cuts off seeing my expression, "What, you didn't know?" At this point, I can't help it, and tell Sarah her abilities far surpass anything I've ever expected. I thought my grandmother was a computer whiz, and here is this 87-years-old woman, doing things my friends probably don't know how to do. "I don't really know anything", she confides. "I can't touch type. I once bought a program that was supposed to teach me how to touch type, and it was very good, but it was BORING. After the fourth lesson I was sick of it completely. I type very slowly, but I make do". "I don't write letters any more. My family remained in Hungary I used to write letters to everyone -- real letters with stamps and envelopes. I don't do that anymore, it's all emails." –Sarah Like Sonia, Sarah has relatives abroad which she communicates with every day. "Communication with people abroad is much better today [than it used to be]", she tells me. "I have relatives in Hungary, we write each other every single say, several times a day. We have nothing to write about, but we still communicate. For example, I know it's snowing there today and that it was very cold last night and they went out to see the first Christmas lights. And I told them what I did today -- three lines, no more, but the connection is immediate, it's simple, it's easy. When I was writing real letters it was once every 6 weeks or so, and we wrote very long letters, with all the stories." It's not all emails, though. Sarah uses Skype, and used to hold regular video chats on Yahoo! Messenger back in the day. She even shops online, although like many of us, she's wary about buying things without trying them first. "I need to try things for myself. If, for example, I want to buy a new chair, I'll look online, but I want to sit on it before buying!" There are certain things she does buy online, though. "I do buy things like play tickets. Getting tickets for a play in another country a month before travelling -- this is something we couldn't do before. Sometimes there are surprises, though. It's not dishonesty, necessarily, but when I went to Brighton I booked a hotel online. I saw pictures of the hotel, a description of the room -- it said everything, except that the room is in the basement. The landlady said 'it's not a basement, dear, it's ground floor', but you had to go down some steps to get into the room. That wasn't written!" This seems like a good time to ask about Google. Naturally, as this stage, I very much assume Sarah knows something about Google, but she manages to surprise me yet again with the extent of her knowledge. "Ah, Google! You can't do anything without Google, Google knows all! You know how many times I listen to a lecture, and come home later to search for something I heard about? Or let's say there's an argument -- no need to argue, Google knows!" "I think people my age have become slaves to cell phones. It affects them badly. They become dependent on calls, and young people never ask them if it's a good time or not." –Sarah At this point, I veer away from computers and venture to the subject of cell phones. After everything I've learned about Sarah in the past hour, I'm not entirely sure what to expect. I mean, what would you expect at this point? "I went into an Apple store, found a nice lady, and asked her if she has enough patience to educate a grandma about what a tablet is and what it can do. She did, and I understood. I also understood that it's very expensive. I came home and started thinking, do I really need it? I don't. It's very nice, but I don't need it. In fact, when it comes to cell phones, Sarah doesn't need much of anything. She owns a simple Samsung C450 device, which she has to go look for when I ask to see it. The phone is switched off, and she gives out the number to absolutely no one. "I don't need people calling me. I'm not that important that people have to call in the middle of the day. They can call me at home and leave a message." She also has pretty decisive views regarding the way others use their cell phone. "I view it in a somewhat cynical eye when people jump up in the middle [of a lecture] and run out to answer their phone. I ask them afterwards, 'what happened?' 'My son called,' they say. 'Where is your son?' I ask them, 'Oh, he lives close by.' Come on, he's right here! Can't he call in an hour? I think people my age have become slaves to cell phones. It affects them badly. They become dependent on calls, and young people never ask them if it's a good time or not." Many of us have grandparents or even older parents who need help with technology, but it's not always easy to provide that help. When I ask her about the reasons behind the fear and general difficulty with technology, she's ready with yet another insightful answer; "I started with Windows [Microsoft Word. Y.L.] 13 years ago, we didn't really have Internet. We didn't start using the Internet for months. Today when people start, they start with Internet straight away, and that's why they don't know how to use the computer." In addition, if you were thinking of passing along your old laptop to your grandparent or parent, think again: "For young people, laptops are very convenient. So a granddaughter is not using her laptop anymore, and she decides to pass it along to her grandmother. This is the best way to make grandma fail. Her fingers are not so flexible anymore; she needs a big keyboard, a big screen. We don't need laptops and tablets. Young people don't understand that. If you want to give grandma a gift, spend the money and get her a desktop computer. There's always room for one, you just need to plan it right." Sarah knows that not being afraid of computers sets her apart from most people her age, and wishes it could be different. "I think computers should be an ideal tool for people my age. You go out less, especially if you're disabled. But they're afraid, and it's a hard barrier to overcome. [Computers] can open the world to disabled people. Are you lonely? Play a game on your computer, get angry with it for winning!" <h2> Are We Really Better Off </h2> What will things look like when we're 90 years old? Will we have a head start on technology, or will we too be a part of a completely different generation? Getting a glimpse into the way older people view technology is definitely thought-provoking. There's a common conception that 90-year-olds, and even 60 and 70-year-olds can't use technology properly. This is obviously wrong, the subject vastly misunderstood. Before speaking to these two amazing women, I couldn't help but sometimes wonder, do we really need all this technology? The answer is we probably don't, but if it's useful enough and powerful enough for people from a whole different generation to use it, we must have something truly big in our hands. And yes, in all likelihood, we're probably better off. Do you have elderly grandparents? Parents? Aunts or uncles? They can make use of technology, and it can help them lead a better life. But think carefully before trying to help them -- do they really need that new iPad? Is your old laptop really the best fit? Let these amazing women provide the inspiration, and find ways to make a difference for someone you care about. There's nothing to be afraid of. <h3> </h3> <h3> </h3> <h3> </h3>

Technoblade Fans Get Emotional as MrBeast Gives a Heart Melting Tribute

Technoblade Fans Get Emotional as MrBeast Gives a Heart Melting Tribute

Technoblade Fans Get Emotional as MrBeast Gives a Heart-Melting Tribute - EssentiallySportsAmerica&#x27;s Favorites Trending in U.S.A. <h1>Technoblade Fans Get Emotional as MrBeast Gives a Heart-Melting Tribute</h1>Published 10/29/2022, 3:16 AM EDTBy American YouTuber and famous Minecraft gamer Technoblade is still missed by his ardent fans even months after he passed away earlier this year. While many fellow YouTubers have given their tributes to him, one of his best buddies and popular content creator, MrBeast recently decided to celebrate Techno’s journey on YouTube on the eve of his channel’s anniversary. ADVERTISEMENT Article continues below this ad MrBeast apparently came up with an unexpected video, also featuring Technoblade himself. It was something no one had expected to witness but coming from Jimmy, it eventually left everyone in tears on the internet. ADVERTISEMENT Article continues below this ad <h2>Fans remember Technoblade after MrBeast shares a Minecraft video as a tribute</h2> Alexander, better known by his iconic name of , created his YouTube channel on October 28, 2013. Most of his content focused on the ever-growing 3D sandbox . In 2017, he gained unprecedented fame from a clip in which he beat the game on the hardcore mode by using a racing wheel controller. Now that he’s gone, his fans will surely miss the videos he used to upload while making them entertained and happy. But his best friend recently shared a memorable tribute to the beloved Minecraft gamer. On his Twitter account, Jimmy shared the news with all the fans, informing them about a special clip he made with Technoblade himself. It was their last video together before Alexander’s death. MrBeast wrote in his tweet that he and Techno’s father decided to reveal this on the ninth anniversary of the late YouTuber’s channel. “We just uploaded it, Rest In Peace Techno legends never die.” Additionally, all the money earned from this video will be donated to The Sarcoma Foundation in honor of the gamer. We recorded a gaming video with Techno before he passed away and his dad and I thought today, the anniversary of his channel would be a good day to honor him. We just uploaded it, Rest In Peace Techno legends never die ? — MrBeast (@MrBeast) After Jimmy posted the tweet, all the loyal fans of Technoblade came forward to share their feelings for the late Minecraft legend. While some of them thanked MrBeast for his gesture, others remembered Techno for his iconic content and amazing personality. “He was a legend. Loved his content. One of those that struck a passion for content creation in me. He will be missed, loved, but never forgotten,” wrote one user. He was a legend. Loved his content. One of those that struck a passion for content creation in me. He will be missed, loved, but never forgotten. — Duck5557474 (@duck5557474) it was such a well-made event and it was an honor to meet techno. Unforgettable experience for sure! — mysty (@MysticatLive) Gosh, now I am sitting here, watching the greatest war about potatoes of all time for the 1000&#x27;st time… Thank u Jimmyfor being here, godspeed Techno — SvenBaier (@svenbaier89) I miss him so much but he said it himself and it was his line “techno blade never dies” rip technoblade 1999-2022 — (@Whoppanotfound) i just love your personality, thanks for everything jimmy. i wanted one last video with techno and you made my dream come true thank you so much! — Celina (@xydpte) ADVERTISEMENT Article continues below this ad After his passing I cannot bring myself to watch anything with him in it, maybe with more time it might go away.<br/>may he rest in peace, I swear. His dad has been so amazing through it all from what I’ve seen, what a strong human being. — Buisness man bird (@Birdy_Boo_) I’m nearly crying reading this. His passing still hurts even months later but it was nice of you to post this video as a tribute to his life ? — Kevin Cespedes ?‍?? (@KevinElevinguy) ADVERTISEMENT Article continues below this ad WATCH THIS STORY: <h3>SHARE THIS ARTICLE </h3>ADVERTISEMENT Mintu Tomar 1378 articlesMintu Tomar is an eSports author at EssentiallySports. After completing his bachelor&#x27;s in Philosophy, he has followed his passion for covering news as a budding journalist. He lives and breathes video games and is a die-hard Call of Duty fan.Please enable JavaScript to view the ADVERTISEMENT ADVERTISEMENT <h1>EDITORS&#x27 PICK</h1> <h3>More from ES</h3> <h3>Connect With Us</h3> <h3>General</h3> <h3>Legal</h3> Full Spectrum Services LLP 2022 All Rights Reserved

Tech Noir Graphic Novel Liberated Will Launch On Nintendo Switch First In 2020

Tech Noir Graphic Novel Liberated Will Launch On Nintendo Switch First In 2020

Tech-Noir Graphic Novel Liberated Will Launch On Nintendo Switch First In 2020 Nintendo Life <h1></h1> An Indie Direct hidden gem? by Share: on Yesterday's introduced a nice selection of brand new games, but it also provided welcome updates for one or two we'd heard about before. Falling into the latter category was the news that will release on Switch first, before any other platform. The announcement came alongside some new footage (you can check out the brand new trailer above) and we've also got an official description of the game waiting for you below. Things go by pretty fast in these presentations, but taking a moment to look back at this one has us cautiously optimistic - could we be looking at one of 2020's most exciting indies on Switch? Liberated is a groundbreaking new vision for the future of digital comics. Seamlessly merging the art of hand-drawn graphic novels with interactivity and side-scrolling action, this is an action-adventure game that unfolds across the pages of a comic book. Liberated asks difficult questions about modern issues. Government surveillance, state-driven misinformation, fake news, and weaponized personal data paint the world in shades of gray. Knowing which battles are worth fighting, and where to draw the line between revolution and terrorism, has never been more paramount. The game was originally intended to release in 2019, but the developers say that pushing it back to 2020 will give them "more precious time and space to refine the experience and perfect its message". What do you think? Are you intrigued? Share your thoughts with us below. Related Games Share: About Ryan can list the first 151 Pokémon all in order off by heart – a feat he calls his ‘party trick’ despite being such an introvert that he’d never be found anywhere near a party. He’d much rather just have a night in with Mario Kart and a pizza, and we can’t say we blame him. Comments ) Recently I found out that I don’t have enough time for indie games since all my free gaming time is eaten up by large releases, but this once has definitely piqued my interest. Sci-fi and new-noir? Sign me up! Looks pretty cool.<br />I might pick it up down the line. This looked very cool. Looks great, love these type of games (Inside, Limbo, etc) Looks cool, might pick it up It might be neat. I'll wait for a review. Very cool style, admittedly. Looks pretty awesome to me. Limbo is super creepy... But fun at the same time. I liked this game as well as that stained glass game they showed off at the presentation. Leave A Comment Hold on there, you need to to post a comment... <h2>Related Articles</h2> Which version will you choose? Gotta ban some more Blue sky blues Should you rush to get it? Adieu Joy-Cons? Title: System: Publisher: Developer: Genre: Action, Adventure, Platformer Players: 1 Release Date: Switch eShop Where to buy:

Tech Journalist Teases quot Revolutionary quot Scoop In Next Week s Famitsu Possibly Concerning Sega

Tech Journalist Teases quot Revolutionary quot Scoop In Next Week s Famitsu Possibly Concerning Sega

Tech Journalist Teases &quot;Revolutionary&quot; Scoop In Next Week's Famitsu, Possibly Concerning Sega Nintendo Life <h1></h1> "It’ll rile up the games industry" by Share: If this new tease is to be believed, it looks like next week is set to bring with it a pretty significant announcement for the world of gaming. Japanese technology journalist Zenji Nishikawa has hinted at a "huge scoop" during a live stream on YouTube. The news is set to be published in the 4th June issue of Weekly Famitsu, where Nishikawa has a regular column which focuses on digital tech. He describes the news as "a world premiere article", one that will rival Wired's exclusive scoop on the PlayStation 5. His comments start at in his live stream (with thanks to for the translation): My column in next week’s issue of Famitsu is crazy. I got a huge scoop… It’s a world premiere article. And an exclusive. It may not be Nikkei or Weekly Bunshun, but if you want to know if it’s a scoop that big…it totally is! It’s a scoop from a game company that everyone loves. An insane scoop. Last year, Wired got the exclusive story on PlayStation 5, right? Other media didn’t. It’s that level of a scoop. I interviewed a certain company’s executive and technical staff, it’s really revolutionary… really, it’s a revolution. It’ll be in Famitsu next Thursday. I already sent in my manuscript, so the proofs are being made now. It’s a scoop on a level that when the story comes out, other media will make a fuss to the company like, “Why didn’t you let us cover it?” Maybe people will say, “Who was the first to break that story?,” “It was Zenji Nishikawa, right?” It’s a scoop as major as the PlayStation 5 scoop. I just wanted to say that in advance. I can’t say [anything more] here, but it’s OK for me to tease it (laughs). I was told that it’s OK to do so at various meetings. It’s being talked about in other places. Just not by the media. It’ll rile up the games industry. He stopped short of confirming who or what the scoop might be about, but some viewers noticed that Sega seemed to be accidentally name-dropped. After realising this, Nishikawa reportedly said, “Did I say Sega? Then it’s Sega," also going on to say that the announcement is not a Dreamcast 2. Naturally, then, we'll have to wait until next week to see what all the fuss is about. 3rd June does happen to be Sega's 60th anniversary - something the company - so it's possible that any large announcements could be scheduled for that time. What do you think it could be? Let us know in the comments below. [source , via ] Share: About Ryan can list the first 151 Pokémon all in order off by heart – a feat he calls his ‘party trick’ despite being such an introvert that he’d never be found anywhere near a party. He’d much rather just have a night in with Mario Kart and a pizza, and we can’t say we blame him. Comments ) I'm ready for disappointment. If I hype this up too much, then I will be expecting Skies of Arcadia 2, Sonic Adventure 3 &amp; Dreamcast titles to make a Virtual Console type appearance on Switch.... screw it, all aboard the crazy hype taxi! If it's true, it could be a sort of streaming/cloud gaming service. Not sure if that's viable, but it's what springs to mind. Dreamcast 2, developed in partnership with Nintendo Maybe Sega got purchased by another gaming company?<br />That would be big and, if that's the case, then I hope it's Nintendo. <br />Their games would match nicely. Is it the fact that Shin Megami Tensei V has been proven to be better than Persona 5 and that Sega will now demand Atlus focus on the parent franchise instead of the more popular spin-off? Dreamcast mini? Well I'll definitely be keeping an eye on what's happening next week, SEGA have been a huge part of the reason I enjoy gaming so much and they still are. So much so I've been playing more on my Dreamcast than anything else during lockdown What was the PS5 scoop exactly?<br /> That it was going to happen? On the matter at hand, a partnership between Sega and Microsoft. I still feel this may have something to do with Microsoft and Sega... Did they find the source code for Panzer Dragoon Saga? I‘d be very careful with hyping things up that much in beforehand. It‘s ultimately going to lead to disappointment. And the PS5 sure is/was big news but then again it was something that was inevitably going to happen and I wouldn‘t really call it revolutionary. Announcing an announcement? I don't get it. Also, I couldn't help but hear Trump's voice as I was reading that to myself; &quot;I have an announcement, it really is the greatest announcement. The best announcement you'll ever hear...&quot;. My guess: Microsoft, Google, Amazon, or Apple will buy Sega. With Microsoft and Google most likely Sega TV... 2: Still without Sonic 3 Definitely not Nintendo related. I've seen this a few times but SEGA's revenue is about a third of Xbox's overall, that would be a huge investment to make Even if it isn’t a Dreamcast 2 it could still be a new dedicated Sega console. That would shake up the industry with 4 big competitors in the console market. Preferably without partnering with Microsoft or another rival company. If Sega is to come back into the hardware arena, then it should be alone, as they were before. The exception being partnerships for certain parts of the console, like Nintendo and NVidia for the graphics chip. I look forward to hearing the news. That’ll be ps5 Best of Dreamcast would be soooo awesome but not revolutionary so not sure if that’s it. Maybe some classic home arcade releases? Sega going Google Stadia exclusive. LOL SEGA Dreamcast 2 .... fingers crossed people actually buy it this time ? Ryan has a knack for posting non-Nintendo news. I’d prefer a Saturn mini to a Dreamcast mini. I mean, even if it IS a new console (the odds whereof are pretty much nonexistent), how many people seriously think it would be officially called &quot;Dreamcast 2&quot;? I've learned from bitter experience to always tamp down my excitement when a big announcement from Sega is teased. And at least we've already been told it's not Dreamcast 2. I'm going to just assume this will be yet another re-release of a bunch of Megadrive ROMs as that's what usually happens when Sega tease an "exciting" announcement... Remember how Mario and Sonic at the olympics is now just Sonic at the olympics? Seemed weird at first but now it makes sense. Sega and Nintendo will once again be in direct competition. NIGHTS hd on Switch Blast processing is back! space in the market for a proper handheld now that Switch tries to straddle both. It could either be a proper premium handheld with nice screen and grunt, or a dirt cheap one for the younger market. Either way it'd have an audience. A Saturn or a Dreamcast mini would be cool but it would be hard to keep an emulating machine this powerful + 2 controllers in the $100 price range. Sega isn’t rising from its grave with a new console. They basically can only leverage their past hardware if anything. Retro remakes and such Game Gear Pro... Powerful enough to emulate all dreamcast and Saturn games I honestly would like to live in that reality, not impossible either Anything SEGA related is interesting to me. A new console would be awesome but who would buy it? <br />SEGA released Saturn but gamers wanted playstation.<br />SEGA releaseg Dreamcast but gamers wanted playstation 2.<br />I have no doubt that no matter how good a new SEGA console might be, gamers will want playstation 5.<br />It's a damn tradgedy how they got edged out of the console market by the almighty grand high sony bloody playstation, a console thats 1st party IPs paled in comparison to SEGAs (go figure). Dear sony fans, I am acutely aware of the SEGA/sony history. You don't need to tell me what happened, I've heard it all before. Sega bringing out a brand NEW console, the Mega Switch box station.<br />It will only play Mark III games Microsoft buying exclusivity to Sega games. I'm thinking (hoping, really) it's new hardware, based on their current ad campaign. As much as they've put into resurrecting the idea of a representative character, "creating" a new one in the form of his son, and how the commercials focus specifically on SEGA hardware, it'd be the most logical conclusion. Maybe something that can play the old games, like a mini, with the "revolution" being that it can somehow play new games through a download service? Well, that idea isn't new because people have been speculating that since the NES Classic but no one has actually done that yet...well, successfully that is. I dunno, we'll see what happens. They need to have a conclusion to the Segashiro commercials, after all. Google Stadia 2 If it’s new hardware, I’ll eat my shoe. That would likely be a horrible move from SEGA. 2 previous competitors combined = total annihilation As long as he's not talking about (yet another) Sonic game. Then he'll just be remembered as a paid shill. Wait, there's going to be a PS5? When did that happen? I must have missed it while Sony was missing from the face of the Earth, completely. Never guessed.... A &quot;revolutionary&quot; thing from Sega that will &quot;shake up the industry.&quot; And it's not a Dreamcast 2. It could be a new console but that makes no sense. A new game doesn't require this much hype (&quot;Nishikawa&quot; might become a meme if it's just that.) A streaming platform would not be revolutionary. Something radical with pricing models maybe. Mergers and buyouts would matter....though Sammy would have to be involved too unless the want to spin off Sega. I could see an Apple/Amazon merger or buyout happening at which point we quit gaming and become film enthusiasts. That would warrant Nikkei references. But not &quot;PS5&quot; sized stories....a merger on that scale would be way, way, bigger, and, frankly, Famitsu would not be breaking that news. Sounds like crazy hype that will backfire, but it feels so 80's....I can enjoy it. Dreamcast Mini? Phantasy Star 5, developed by Atlus with UnrealEngine5 and announced at SEGA's 60th anniversary?<br />Why yes please, tyvm you know how many batteries that would take?!? ...Y'know, that might work. It's a beloved series being revived by the best JRPG team in the world... Make it next-gen exclusive and it fits perfectly. ????. A ***** load Except mobile versions of the game without the Mario elements happened before: The first two games have mobile versions released, with the first being in Java, while the other one was released for iOS before being discontinued. Here's some gameplay clips I found: <br /> Also, I'm don't think releasing a new console, let alone completing against Nintendo, would be a good idea nor would it provide a decent payoff. Plus, going by the idea of competing again, what kind of logic would there be to pull out all of their games that have been released and cancel plans for future games and ports on all other consoles just to put it exclusively on theirs? Wouldn't that just cause some backlash? Is Sega even in a position where going back to console development is a good idea? Probably one of their bigger upcoming projects. If it ain't that... um... Microsoft finally sealed the deal, I guess? They're the only tech mega-corp that knows what to do in gaming - and, crucially, the only one who knows how strong proper revivals can be for their brand. If the latter's true, I hope they keep Sega multi-platform like they did with Minecraft - but I don't think they will because, well, they have a box to sell. Still, a Sonic developed with MS money sounds tempting - and, if they make it good, then the Blue Blur might finally be saved. Sega-related news that would rival one of the &quot;Big 3's&quot; console reveals should refer only to something of equal scale, something hardware-based. As others have already stated above, something along the lines of a new Sega console. Anything less and Nishikawa's statement (let alone claim of something &quot;revolutionary&quot;) would be grossly overblown hyperbole. Here is one tantalizing possibility (which I predicted could happen years ago with very similar words about how it could permanently alter the balance of the entire industry): Sega announces a full partnership with Nintendo in hardware development and/or first-party games support. While still highly unlikely, here are some reasons it could indeed happen: 1) They're both Japanese game companies whose onetime rivalry has morphed into a much more amiable history of collaborations. That is no small deal for the Japanese side of the industry, especially at a time when it is perceived by many that they have fallen behind Western publishers in various aspects of game design and development. These folks take pride in their roles as creators and innovators, and such an alliance is exponentially more likely between two Japanese developers than between a Japanese and Western publisher. 2) The timing is right...especially for Nintendo, who needs something big to steal some of Sony and Microsoft's thunder as they both release new consoles this year. The Switch isn't hurting by any means, but its major first party releases (as in system-movers) have noticeably begun to slow and grow farther apart over the past year-plus. Keep in mind we had to wait several extra months for ACNH as well. As COVID-19 continues to wreak havoc on development schedules across the industry, an alliance to pool resources with an equally large publisher with an outstanding library of their own to draw from would absolutely keep Nintendo competitive well beyond just the Switch. 3) Just imagine the addition of Sega's entire catalog of console, handheld, and arcade IPs to Nintendo's first party lineup. Make no mistake, Sonic or no, Sega had the first party IPs to support new consoles all these years (and likely would have if their higher-ups hadn't bungled everything from marketing to relations with internal development teams and third parties to copy protection between the Sega 32X and Dreamcast). In fact, the sheer number and variety of Sega franchises worth revisiting arguably exceeds Nintendo's. With an alliance armed with that much AAA first party games support (many of which haven't seen the light of day in years or decades), Nintendo and Sega really could &quot;rile up the gaming industry&quot;. And it could very well also rope in support from other major Japanese publishers such as Bandai-Namco, Square-Enix, Konami, Tecmo, etc. (because remember, Japan is their home market and again, these companies share a pride in their culture and design philosophy). Even as Sony and Microsoft release far more powerful hardware, at the end of the day it's all about the GAMES. This alliance, whether it happens or not, makes perfect sense on so many levels. Guess we'll find out one way or the other soon enough. Could be a new console but not developed by Sega per say, however Sega might have decided to go into partnership with another company to bring their back catalogue to it and future new releases? Metroid Prime Trilogy I bet. I really doubt if MS were acquiring Sega Sammy, Famitsu, instead of a business publication would be covering it. A contract or partnership maybe, but not an acquisition. But even if they acquired them I'm not sure it would mean console exclusivity. XB and Windows is a given, of course, but they've been pretty open to Nintendo partnerships. So far they haven't done much with PS though....so there's that. MS has been pretty vocal, at times to criticism, that they're not overly interested in the whole exclusives game outside their main franchises. Sega exclusively on Stadia? That would be huge, but that would also be silly. But a second party relationship with Nintendo would make a lot more sense. I feel like Microsoft is probably the one with the most drive, history and resources to pull off an acquisition though. Let’s not forget how cozy the two companies were shortly after the Dreamcast’s public demise. No, because we’re obviously on the darkest timeline. Back catalog, hmm? That would seem to fit right in with Microsoft’s backwards compatibility initiative... My guess is a new 3D Sonic for PS5, Xbox and PC along with an exclusive Sonic game for Switch. Just makes the most sense to me. Yakuza 7 coming day to Series X, PSO 2 being Xbox exclusive in the west, both of them having an on-again-off-again relationship with Nintendo, Microsoft's dedication to the PC... it just makes WAY too much sense for me. Then again, I do have an Xbox, soo... confirmation bias? It’s gonna be their Yakuza ties. The article will be revolutionary, not the content itself. If Sega really are being bought by Microsoft and the next xbox console launches with the Sega branding, can you imagine how much it would invigorate the xbox brand, it may even lead to sales in Japan for a change.<br />Getting back to reality though, I doubt it will be this news probably just an exclusivity deal with Sony or Nintendo or maybe Shenmue 4 back under the sega banner, who knows though. Since we're just tossing out wild speculations, here's what I would love to see. A huge industry-changing merger... Nintendo, Microsoft, SEGA. Series X runs all Nintendo games for the performance jocks, Nintendo focuses on their hybrids and dope IP's for the rest of us, SEGA brings along their slate of dope IP's. Sony collapses as a company due to sheer alpha business moves. Everyone wins. Daydreaming is fun as hell though, right? Haha, XBox fan here, as well, but I still don't think of it as a total acquisition. Not in a gaming mag to reveal the news with inside support. Let alone a Japanese mag for what is ultimately MS news. That would be press conference stuff, business news stuff....that would be stuff valued in the billions which is well above Famitsu-level. Still wouldn't rule out some kind of partnership deal though. Or exclusivity deals. That part makes more sense than this type of reveal for a huge financial and market transaction. Especially since they've been partnered before - MS handled Dreamcast's OS, and Sega helped with original X-BOX design. It's not Dreamcast 2, ok Dreamcast 3 then? Probably Xbox related as SEGA has been doing more Xbox stuff recently compared to other platforms. PSO2 at E3 2019, the Yakuza announcements at X019 and the Series X showcase in May, etc. Also there's heavy rumours of the PS5 reveal happening on June 3rd so Xbox 20/20 June event is likely on June 2nd given Microsoft always likes to go first. All Megadrive and Saturn games available on Switch Online For me it would be revolutionary if say Microsoft or Sony announced they'd purchased Sega as a first party developers. I don't think Nintendo would have the smarts to even seriously consider such an obviously genius move to purchase Sega and its utterly amazing back catalog of sooo many absolute classics. Sega VR headset? I almost feel like it's a new console with all the Sega Shiro marketing going on. If it is I need them to strap it to the kid's back and make him punch the controller...for dear old dad and all that . (I'm hoping it's a Saturn or Dreamcast mini though) Hmmm... I find it hard to believe that, if Sega is planning to announce a new console, this is the first we're hearing about it. Seems like there would be leaks or news about an uptick in manufacturing or the parts supply chain. That said, if Sega announces a new console, I'd be onboard out of the gate. And really there isn't much less than a new console that I feel would be as revolutionary as that announcement is making it out to be. Looking forward to the follow-up on this one. IMA say that too. We've all seen that futuristic Sega contact lens photo before. IMA guess a Sega VR unit/hardware collab, given PlayStation hasn't said anything about psvr 2 details yet and Microsoft has yet to come up with a consumer affordable vr headset for Xbox. Very out there, but if it were in contact lens form, that would definitely shake up the games industry no question and would be totally revolutionary. Alright guys, here's the scoop! ha haaaaaaaaaaaa a contact lense form V.R, it's not 3084 yet Sega is what dreams are made of ma boyy!!...lol Leave A Comment Hold on there, you need to to post a comment... <h2>Related Articles</h2> Say hello to Nintendo of Europe SE Smaller boxes are on their way Any increases would be carefully considered Neon White, Sifu, and Tunic all net 3 noms each Nintendo Systems Co. coming in 2023

Techland Is Reportedly Bringing Dying Light Platinum Edition To Switch This October

Techland Is Reportedly Bringing Dying Light Platinum Edition To Switch This October

Techland Is Reportedly Bringing Dying Light: Platinum Edition To Switch This October Nintendo Life <h1></h1> Slay and survive by Share: Image: Techland Techland will supposedly be bringing Dying Light: Platinum Edition to the Nintendo Switch this October, according to via Nintendo Everything. This version includes all of the DLC from the first game in one "complete" package. All up, that's four major DLCs and 17 skin bundles. The survival horror zombie shooter was originally released on PC and multiple other platforms in 2015 and contains co-op play for up to four people. The Switch release will apparently be available in digital and physical form for $49.99 USD and hard copies will include a map, survival guide and stickers. Here's a look: Here's a general outline, along with an older trailer of the Platinum Edition: Rove an infected world where only the strongest will make it. Master your combat skills to fight monsters of all kinds, both human and the undead. Parkour through the roofs, craft weapons, and help other survivors while you’re confronting your own nightmares. Now you can enjoy Dying Light to the fullest with the richest version of the acclaimed open world zombie survival game. Containing four DLCs and seventeen skin bundles, Dying Light: Platinum Edition brings together everything you need to explore all the post-apocalyptic world has to offer. Drive across Harran, as you spread carnage in your buggy, face and survive Bozak’s trials, explore new quarantine zones, and enjoy plenty of new skins and weapons! on Is this a game you would be interested in playing on your Nintendo Switch? Leave a comment down below. [source , via ] Related Games Share: About When he’s not paying off a loan to Tom Nook, Liam likes to report on the latest Nintendo news and admire his library of video games. His favourite Nintendo character used to be a guitar-playing dog, but nowadays he prefers to hang out with Judd the cat. Comments ) Looks too good. Has to be shown on a Switch Pro clearly. /s It would be pretty awesome to have a complete physical edition with ALL DLC on Switch. My understanding is that the game isn't that big either (about 25GB on PC), and the size will shrink even more after the assets have been scaled down for Switch. Doesn't look like my cup of tea, but this release looks like a winner for the fans. That was a surprise The zombie parkour game coming to Switch with DLC and no partial cartridge? Neat! Most likely this was released early if Nintendo Life is reporting on it, but Nintendo Everything’s source was also ppe.pl and ppe.pl’s source was just considered one of their readers. Shouldn’t this be marked as a rumor? Anyone that can use Photoshop well can make these advertisements. New Switch Pro One X Great game, would be awesome to have on Switch. I’ll be interested to hear about how it performs… Sweet! Never played this so I hope it runs well. Just to play it safe, I've updated this story with a rumour tag. gonna buy dying light for the 3rd time like dragons dogma dark arisen New Switch Pro One X 5 !!! Pretty sweet if this is true. Never played it before but would check it out if it's coming to Switch. This is a genuinely unexpected port. I really dug Dying Light on PC though. It stands out from most games involving zombie outbreaks with its open world approach and empahsis on movement and parkour specficially I dread to think the cutbacks they made to get this on Switch, it was originally going to be on 360/PS3 but they cancelled those versions because they couldn't handle the game and well the Switch isn't that far above them. Its also not the polished game on PS4 either. That said its a fantastic game, maybe the best open world zombie game out there so if they managed to get it on Switch in a TW3 style port then great. Day 1. I’m in on OLED If it is a good port this could be pretty cool, there aren't an enormous amount of zombie games on switch like there are on other platforms. That looks awesome. Is this game any good with single player mode or is it like left 4 dead and needs players? Since when does Nintendo life have ads before their videos???? Looks like my time is running out here. Also, they really need a switch pro to thoroughly enjoy games like this on the go. Docked may not be too bad. you can definitely beat it by yourself, but it is fun playing in co-op. I have a great time playing this on PlayStation, so this would have been a must buy the day it comes out (if real), but with the sequel dying light 2 stay human coming out in December, this only seems good for people who haven’t played the game. Definitely getting this for the OLED. The best version is not on any console, but on PC at 4K/60. I bought it on PC last week for 8 bucks on sale as it's superior to console versions. I owned Dying Light on Xbox One since release. Oh heck yes! This game is actually so bloody badass! Amazing endgame and the main character is voiced by Mirage from Apex Legends assets scaled down?<br />It might have different compression. I love Dying Light! Played it back in 2015 when it came out. I purchased the Anniversary Edition earlier this year to play again on my PS5. Gyro controls, portability, and local wireless play? I'll buy 2 copies on day 1. I'll play this on my Switch OLED after Metroid Dread of course! October seems like a stacked month for Switch with this, Metroid Dread, and Mario Party! Can't wait! Finally something that isn't a Japanese animation style game! Brilliant game on PS4, bit concerned how it will port to the Switch, its proper AAA. Back when this first released the reviews were a bit tepid, so I torrented it to make my own mind up on it.<br />I LOVED it, so I bought it and convinced some friends to buy it, too. <br />Now I'm about to buy it again for Switch.<br />Hope the sequel is good, from what I've heard the development has been very rocky. Loved this game on PS4 way back when! Highly recommended for anyone who hasn't played it. I dont have high hopes for this on the Switch though. Maybe I'll be surprised. I have a soft spot for this game since it was the first I did QA on. I thought it was horrible and badly optimized. A year later I was put on doing QA for The Following expansion and boy, all those bad games I tested throughout the year made me appreciate how stable Dying Light was and Techland's built-in reporting tool.<br />The only sore thing about it is that they didn't put my name in the credits while they put in a colleague who was on the project for like 2 days. I don't remember if it was some sort of mess with paperwork my company would do or what, but that's still bothers me. The game itself is ok, as long as you remember you're supposed to run from the zombies, especially in the early game. Fighting them before you get good weapons is a good way to get yourself swarmed. Just get the EXPcalibur for those early unavoidable fights. I may triple dip. Bought this edition for $20 on the Xbox. Originally had it on PS4 when it came out, but if everything is on the cart, I’ll grab it. I already have this on my laptop so no interest in this version but it's cool that it's so portable tho why is it so cheap on Xbox? On the UK store it's 30! Only reason I got it for pc instead there was a sale in the US a couple of months ago. I’ve been moving 3rd party games over to my Xbox. I didn’t have the full experience on the PS4 anyway, so it was a huge gain for me. Could have been $30 because it’s normally $99.99 Complete game with DLC on a cart for $49.99? This sounds too good to be true. huh, it's cheaper on other platforms honestly yeah that's what I mean it launched at 90 but now the price has stuck around 30, it is on sale often tho so it's not bad, I just choose to get it for pc for the mods I have og disc version on ps4 tho so it's was a no brainer to get it for pc with how many times I've completed it on ps4 I'm not interested in other platforms. your choice I guess ?‍?‍ This isn't hard to believe. If they could get DOOM Eternal on Switch I expect pretty much any FPS pre 2020 to be portable. Looking forward to how it plays and looks. Great Zombie game. It's not portable on other platforms People really need to learn that just because one game can be ported fine doesn't mean others can. Dying Light has a big giant open world('s) and more systems at play, it also has a completely different engine so no it isn't like porting Doom a linear game with an engine what can be scaled back easily to run on less powerful hardware. One of the best co-op games ever. Loved this one on Xbox. Cross-play would be nice... The whole campaign is designed to play solo or with friends. It's not like a L4D style game at all other than there are zombies. The drop in and drop out works ace too and is much more fun with friends. Great game. Started playing it on PS4, then bought it again to play on series X and now I fear that I may buy it a third time to play on Switch...if it runs well (pun intended). &quot;your choice I guess&quot; Thank you for your permission. They put Skyrim and Witcher 3 on Switch. I understand the concept of different engines and mechanics but I'm saying it's not impossible. There may be compromises and concessions but it can be done with proper programming and optimization. That's my point. This was a game I played back then and loved! It's like if Dead Island was actually a fun single player experience. Might be giving this a go, feels like a game I'll like more a second time. I hope this is real! Day one for me! I would play this ALL over again if it does come out. Dying Light is an awesome game! Yawn. I was so sure after Ubisoft had some success with Mario + Rabbids that we were gonna see some proper support from companies instead of an endless stream of old games. How wrong/naive I was. It says Local Co-op, anyone know if that means split screen? I would always assume nowadays if it says local co-op they mean local wireless with two switches. Been burned by a lot of games that claim local co-op but isn't same console coop Its going to look horrible. Plus drift will make the parkour a nightmare.. Might not be too bad looking in handheld. But on screen.... PS4 and Xbox One don't have splitscreen. So, not really going to happen. Leave A Comment Hold on there, you need to to post a comment... <h2>Related Articles</h2> Which version will you choose? Gotta ban some more Blue sky blues Should you rush to get it? Adieu Joy-Cons? Title: System: Publisher: Developer: Genre: Action, FPS, RPG Players: 5 Release Date: Nintendo Switch Official Site: Where to buy: <h2>Related</h2>

Technoblade Fans Asked the quot Subway quot YouTuber to Make a MrBeast Burger Dedicated to the Minecraft Legend

Technoblade Fans Asked the quot Subway quot YouTuber to Make a MrBeast Burger Dedicated to the Minecraft Legend

Technoblade Fans Asked the &quot;Subway&quot; YouTuber to Make a MrBeast Burger Dedicated to the Minecraft Legend - EssentiallySportsAmerica&#x27;s Favorites Trending in U.S.A.<h1>Technoblade Fans Asked the Subway YouTuber to Make a MrBeast Burger Dedicated to the Minecraft Legend</h1>Published 11/12/2022, 4:13 PM ESTBy Earlier this year, the Minecraft community had to witness the passing of Technoblade. But the fans don’t want to forget him and intend to continue his legacy. Some fans asked YouTuber Milad Mirg to make a MrBeast burger flavor dedicated to the Minecraft legend. ADVERTISEMENT Article continues below this ad Milad Mirg is a YouTube creator who became famous for making videos where he shows behind-the-scenes of working at a Subway. Fans love seeing how the creator makes delicious Subway sandwiches while sharing his experiences. Mirg currently has over 4.11 million subscribers, and all his videos get millions of views. ADVERTISEMENT Article continues below this ad Milad has uploaded a few videos making MrBeast Burgers. It is a fast-food brand owned by YouTube megastar Jimmy Donaldson, popularly known as MrBeast. The Subway sandwich YouTuber has made the Sapnap and Beast Burger from the MrBeast Burger menu. <h2> </h2> Milad Mirg responded that he also used to see Technoblade’s content a few years ago, which got him through some tough times. The Subway worker also shared that he could still not process that the Minecraft content creator is no longer among us. However, he also shared his views about Donaldson adding a Technoblade burger to his company’s menu. ADVERTISEMENT Article continues below this ad One might wonder if the 23-year-old Subway sandwich creator’s idea was worth a try. Donaldson could start a limited-time menu dedicated to the Minecraft legend. All the money from the sales of the limited-time menu would go into helping those dealing with cancer, as Technoblade died fighting this disease. The YouTube megastar is known for his charitable personality, and it could be a tremendous philanthropic act. ADVERTISEMENT Article continues below this ad Should MrBeast release a burger dedicated to the Minecraft legend If he does, would you buy that burger Let us know your opinion in the comments below. WATCH THIS STORY: <h3>SHARE THIS ARTICLE </h3>ADVERTISEMENT Ripan Majumdar 1052 articlesRipan Majumdar is an esports and F1 writer at Essentially Sports. He is currently pursuing his Bachelor&#x27;s in Science from West Bengal State University, Kolkata. Ripan is a massive Red Bull Racing and Sergio Perez fan.Please enable JavaScript to view the ADVERTISEMENT ADVERTISEMENT <h1>EDITORS&#x27 PICK</h1> <h3>More from ES</h3> <h3>Connect With Us</h3> <h3>General</h3> <h3>Legal</h3> Full Spectrum Services LLP 2022 All Rights Reserved

Tech News MUO

Tech News MUO

Tech News MUO <h1>MUO</h1> <h1>Tech News </h1> The technology news stories that matter to you, explained in a way that everyone can understand. + Read More <h2>Windows News</h2> <h3> </h3> <h3> </h3> <h3> </h3> <h3> </h3> <h3> </h3> <h2>Linux News</h2> <h3> </h3> <h3> </h3> <h3> </h3> <h3> </h3> <h3> </h3> <h2> latest </h2> <h3> </h3> You’ll need to request an invitation through the iOS or Android version of the app. 5 days ago <h3> </h3> The software giant is experimenting with slipping adverts for its services into the Windows 11 sign-in menu... and people aren't happy. 5 days ago <h3> </h3> Users will no longer need to use third-party apps to schedule posts on Instagram. 5 days ago <h3> </h3> While this is all very interesting, the big question is, how much will the rumored GPU cost? 6 days ago <h3> </h3> Billions of dollars worth of Bitcoin have been seized years after it was stolen from the dark web's "Silk Road". 6 days ago <h3> </h3> The company is showing that its app is "not so different", but is that a good thing? 6 days ago <h3> </h3> "On the Fence" ad makes fun of the lack of a foldable iPhone, but Samsung says it does expect Apple to launch its first folding device in 2024. Nov 4, 2022 <h3> </h3> The rollout has just begun for the smart home giant. Nov 3, 2022 <h3> </h3> Instagram is getting deeper NFT integration, meaning more chances to get into crypto than ever before. Nov 3, 2022 <h3> </h3> You may soon see a new Communities tab on your WhatsApp home screen. Nov 3, 2022 <h3> </h3> Dropbox has suffered a data breach wherein an attacker stole 130 GitHub repositories. Nov 3, 2022 <h3> </h3> The camera connects with the company’s new Home Security System. Nov 2, 2022 <h3> </h3> Leaked documents have revealed that Facebook is working with the DHS to crack down on the spread of disinformation. Nov 1, 2022 <h3> </h3> The businessman says Twitter "needs to make money somehow". Nov 1, 2022 <h3> </h3> Called "Focus Time," the upcoming feature will let you schedule quiet times directly from Outlook's calendar. Nov 1, 2022 <h3> </h3> Zorin OS also comes with new fonts and a spruced-up LibreOffice, but will it make people want to switch from Windows? Oct 27, 2022 <h3> </h3> Samsung has posted a launch schedule in South Korea for its One UI 5 update that gives us an idea of when we'll see it in the rest of the world. Oct 26, 2022 <h3> </h3> Linus Torvalds considers 486 chips "museum pieces" but they still have some users. Where will they go without Linux? Oct 24, 2022 <h3> </h3> Known for its inexpensive smart home products, the new camera is also sporting a Smart Focus feature. Oct 24, 2022 <h3> </h3> The Android 13 and One UI 5 update has begun rolling out for users of the Galaxy S22 series of phones, starting in Europe. Oct 24, 2022 <h3> </h3> <h3> </h3> <h3> </h3>

Technology Explained MUO

Technology Explained MUO

Technology Explained MUO <h1>MUO</h1> <h1>Technology Explained </h1> If technology has you confused, this is the place to be. We’ll do our best to break down complex topics, and convey them in a way everyone can understand. + Read More <h2>Automotive Technology</h2> <h3> </h3> <h3> </h3> <h3> </h3> <h3> </h3> <h3> </h3> <h2>Cryptocurrency</h2> <h3> </h3> <h3> </h3> <h3> </h3> <h3> </h3> <h3> </h3> <h2>Computer Hardware</h2> <h3> </h3> <h3> </h3> <h3> </h3> <h3> </h3> <h3> </h3> <h2>Computer Networking</h2> <h3> </h3> <h3> </h3> <h3> </h3> <h3> </h3> <h3> </h3> <h2>Audio Video Explained</h2> <h3> </h3> <h3> </h3> <h3> </h3> <h3> </h3> <h3> </h3> <h2>PC Jargon and Terminology</h2> <h3> </h3> <h3> </h3> <h3> </h3> <h3> </h3> <h3> </h3> <h2> latest </h2> <h3> </h3> It's a question almost as old as Bitcoin, but one that persists in the world of crypto. 1 hour ago <h3> </h3> The RTX 3060 now has some competition, coming from no one other than Intel. 6 hours ago <h3> </h3> Just because you buy or subscribe to a crypto trading bot doesn't mean you're guaranteed success. 9 hours ago <h3> </h3> Having a hard time differentiating between RISC, RISC-V, and ARM? Let's talk about it! 10 hours ago <h3> </h3> This Black Friday, you can save 10% when getting a new DELTA 2 power station. 11 hours ago <h3> </h3> Save money on this portable power station and charge devices from 0 to 100% using an AC outlet in just 1 hour! 12 hours ago <h3> </h3> Meet the OG platform for connecting your smartphone to your car. 23 hours ago <h3> </h3> Some of us have a device for offline use, but do you need an antivirus program is your device isn't connected to the internet at all? 1 day ago <h3> </h3> Are you bothered by flickering artificial lights whenever you record a video? This is why it happens and how you can solve it. 1 day ago <h3> </h3> Decentralized finance has a lot of promise for investors but is also rife with danger. Here's what you should know and how to avoid getting scammed. 1 day ago <h3> </h3> Looking for safe options to pay for your online or even in-person purchases? Here are the four best ways you can keep your finances secure. 1 day ago <h3> </h3> Want to buy RAM? These are the terms you need to know. 2 days ago <h3> </h3> Data profiling involves the analysis and reviewing of information in your network, but how can this keep your system safe? 2 days ago <h3> </h3> Most airlines offer in-flight Wi-Fi, but is it worth such exorbitant prices? Here's what you need to know. 2 days ago <h3> </h3> Is it cost-effective? For better performance? Or are manufacturers just trying to make you upgrade more frequently? 2 days ago <h3> </h3> Anything that makes your Wi-Fi faster is worth learning about, right? 2 days ago <h3> </h3> Spotting trends is crucial to learning how to trade. 3 days ago <h3> </h3> Unsure whether to choose Ubuntu Desktop or Ubuntu Server? Here's what you need to know. 3 days ago <h3> </h3> AMD's Zen 4 CPUs come with shiny new AM5 motherboards, but which chipset should you upgrade to? 3 days ago <h3> </h3> It's no wonder the Model X is one of the world's most popular EVs, and it's back with more upgrades. 3 days ago <h3> </h3> <h3> </h3> <h3> </h3>

Techno Alien Shmup Remote Life Launches On Switch Later This Month

Techno Alien Shmup Remote Life Launches On Switch Later This Month

Techno-Alien Shmup 'Remote Life' Launches On Switch Later This Month Nintendo Life <h1></h1> It's a hard life by Share: on Indie publisher Ratalaika Games has today announced that it is bringing Next Game Level's hit Steam shoot 'em up to Switch later this month. Launching on PC back in 2019, and sitting at a 'Very Positive' rating on Steam, Remote Life was created by one person who was inspired to create a shmup with a few of his own twists. As pilot John Leone, you must stop an Alien Hive from invading our planet. The game touts itself as "...a modern approach of playing a 2D game in space", and going by the grotesque bosses and structures, we think we agree! Images: Next Game Level There's an endless list of features that help bolster out this upcoming shmup port, too, including one of the coolest unlockables we've ever seen — models that you can print using a 3D printer! Though we expect that this and the t-shirt printing is just for the Steam release. Still, we've grabbed and want to share it with you anyway, as it also details a plethora of other things that Remote Life brings to the genre: FEATURES<br /> - Fantastic visual effects.<br /> - 16 amazing missions, each different from each other, which guarantees a great variety of gameplay. Each level is a whole new experience.<br /> - Auto-Saves level progression.<br /> - Great atmosphere and a mysterious story.<br /> - Over 18 weapons.<br /> - A training/tutorial stage that allows you to master the game mechanics before you go through the real missions.<br /> - 3 difficulty levels that you can choose according to your skills and experience.<br /> - Additionally, an I.A. system will analyse your skills and help you with extra lives if this is required.<br /> - 3 Graphics Modes: Choose between HD modern graphics, 8-bit and a 16-bit graphic mode to get the feeling of an old home computer or an arcade cabin.<br /> - 3 Spaceships (and four colours to choose from) + special vehicles.<br /> - A massive number of enemies and no repetitive boring enemy patterns, but enemies with an aggressive I.A.<br /> - Special escort missions. They require great concentration and skills.<br /> - Open-world exploration missions in huge spaces.<br /> - IN-GAME-Bonus: Unlock an art gallery, a video gallery, 3D printable models, cool wallpapers and t-shirt art ready to be printed.<br /> - Special Bonus: Play as an enemy in a cool level and customize your own monster<br /> - One thing is sure: it can't get boring!<br /> - No micro-transactions, but traditional IN-GAME unlockable Bonuses! No AAA company policies that make the game unplayable. This is how it has to be! Clear, transparent and fair! There are a ton of shmups on the Switch nowadays, but the positive buzz following its Steam release a few years ago means that Remote Life has our attention. The game launches on 27th May on the Switch eShop and will cost $18.99 / €17.99 / £14.99. Hop into the comments and let us know if you're a shmup fan and are thinking of picking this one up! Share: About RPG lover first and Nintendo fan second, Alana is often found overthinking battle strategies, characters, and stories. Fortunately, she’s also easily pleased by anything Yoshi-related, creepy-but-cute Pokémon, and SEGA air pirates. Comments ) That looks pretty cool - I'll definitely keep an eye on it. Well visually this is a cut above most shmups! It looks pretty damn good! Anybody played it on Steam? This is giving off a Psygnosis Amiga shmup vibe to me. Certainly a different feel to arcade shooters and one to keep my eye on I think. awwww yeah!! it really does.. the music is awesome!! I like what I'm seeing here!! This looks good, although the infinite list of Switch shmups is already clogging up my backlog a bit so I may have to pick and choose. I like the look of this but at the same time it kind of reminds me of Sine Mora which I really didn't like. looks cool, vaguely H.R. Giger inspired, which is definitely a good thing. I appreciate the honesty, but who advertises escort missions as a &quot;feature?&quot; Phew, glad it's not just me sine mora was horrific Looks really cool. Too bad I'm crap at those types of games. i kept reading the company as Next Level Games Very R-Type looking, which is not a bad thing. I played it on PC (steam), and need to say that from the video isn't clear an important element: <br />You can ( / you MUST) target enemies. In the pc version you need to point them with mouse. This makes the game feel &quot;fresh&quot;: this isn't &quot;another clone of R-Type&quot;, the gameplay is different. You can love or hate that feature; personally I'm more used o the ordinary horizontal projectiles of the good old classics, however the game's good. <br />The Switch version, with the pointing moved to the right stick, could be more interesting. We'll see. Be sure to join the shmup community on ye olde facebook. The guy who made this is on there along with others who have made shmups which are on the switch. Yes this has been on Steam for a few years now, played on my laptop. Will be nice to experience on console. Its very good but still not a patch on the best Japanese shmups. In my opinion!! <br />I got that vibe as well This looks really great and the price is good - that could work on the Switch, I think, and clarifies some of the directional fire in the video Leave A Comment Hold on there, you need to to post a comment... <h2>Related Articles</h2> Gotta ban some more Should you rush to get it? Sorry, still no date for Metroid Prime 4 Triggered Shell shocked Title: System: Publisher: Developer: Ported By: Genre: Action, Shooter Players: 1 Release Date: Switch eShop <h2>Related</h2>

Technics debuts a more affordable turntable $1 000 SL 100C

Technics debuts a more affordable turntable $1 000 SL 100C

Technics debuts a more affordable turntable: $1,000 SL-100C Digital Trends Digital Trends may earn a commission when you buy through links on our site. <h1> Technics turntable fans now have a more affordable option $1 000 SL-100C </h1> August 15, 2022 Share like the or perhaps the legendary, DJ-oriented , you now have a more affordable option. Technics has introduced the $1,000 , a new vinyl spinner that is based on the $1,200 SL-1500C, but with a few modifications that have brought the price down by $200. You can find the SL-100C on technics.com or starting August 15. Like the SL-1500C, the SL-100C is aimed at the home hi-fi crowd, not the DJ community, and its design reflects that intent. In fact, at first glance, the SL-1500C and SL-100C look nearly identical, save for the tone arm &#8212; on the 1500C, it&#8217;s black, whereas the 100C adopts the silver finish from the silver version of the 1500C. But look a little closer and you&#8217;ll see one of the areas where Technics has saved some money. Instead of the included Ortofon 2M Red phono cartridge that the company ships with the SL-1500C, the 100C is equipped with an Audio-Technica AT-VM95C cartridge. Both use moving magnet construction, but the Ortofon version uses an elliptical stylus, whereas the Audio-Technica cart uses a conical stylus. The Ortofon is more expensive, and some enthusiasts find that the elliptical stylus produces better precision, with less distortion. The good news is that the A-T cartridge could prove more versatile than the Ortofon for folks who are planning to upgrade later, as Audio-Technica offers several higher-quality cartridges in the same family as the VM95C. It looks like Technics has also simplified the selection of output jacks on the rear of the SL-100C&#8217;s chassis. Unlike the SL-1200C, which is equipped with both a phono and a line set of outputs, the SL-100C only has a phono output, which means you&#8217;ll need a phone pre-amp to use it, or a receiver/amp that has a dedicated phono input. But other than these two small changes, the SL-100C looks to satisfy the same vinyl itch as the SL-1500C &#8212; the two products share a multitude of identical components, including a coreless direct drive motor with motor control, a solid two-layer chassis, the S-shaped aluminum tonearm, and an automatic tonearm lift that is activated at the end of the vinyl&#8217;s groove. This function helps to prevent unnecessary needle wear-out after finishing each side of an LP, but it can also be defeated if you decide you don&#8217;t want to use it. <h4> Editors&#039 Recommendations </h4> Portland New York Chicago Detroit Los Angeles Toronto Digital Trends Media Group may earn a commission when you buy through links on our sites. &copy;2022 , a Designtechnica Company. All rights reserved.

Techland Responds To Allegations Of Dying Light 2 Development Being Messy Reiterates Game Is On Track

Techland Responds To Allegations Of Dying Light 2 Development Being Messy Reiterates Game Is On Track

Techland Responds To Allegations Of Dying Light 2 Development Being Messy Reiterates Game Is On Track <h1>TheGamer</h1> <h4>Something New</h4> <h1>Techland Responds To Allegations Of Dying Light 2 Development Being Messy Reiterates Game Is On Track</h1> Dying Light 2 developer Techland has responded to allegeations that development of the sequel has been "a total mess." Yesterday, a was making the rounds that claimed the ongoing development of was "a total mess." Allegedly having interviewed staff members on the project, the report painted a pretty grim picture of the hotly anticipated follow-up to 2014's open-world zombie parkour title. Rough translations weren't exactly accurate, but most of the people interviewed weren't pleased with how things were progressing. Later on in the day, developer Techland responded to those allegations to try and alleviate fan concerns over the sequel. , a PR representative wrote, "At Techland, we work as a team and we grow as a team. We are proud that many of our employees have chosen to be with us for years. The mentioned article contains various opinions - from both our employees and anonymous sources. Each opinion matters to us, so we are now carefully analyzing all the topics raised." THEGAMER VIDEO OF THE DAY With regard to the current development, the PR rep stated, "When it comes to Dying Light 2 - development is moving forward according to our internal schedule we revised at the beginning of the year." The report also made mention of Techland being acquired by Microsoft, but the company firmly denied those rumors. "We're remaining independent. We're not in talks with anyone about being potentially acquired." Via: Techland These comments don't outright deny the report from Polskigamedev.pl, but they do show that Techland is taking the situation seriously. If developers are unhappy or concerned while working on a project, it will inevitably show in the end result. It's also something that could come to bite Techland in the butt should a more substantiated investigation come forth. We likely won't ever learn the full story behind that report, but we can anticipate seeing Dying Light 2 materialize this year. already pointed to some internal issues, though it seems like development will be able to finish by the end of the year. Whatever issues are going on, we hope that the team is able to resolve them amicably and continue working without further problems. No game is worth sacrificing your health over. Source: <h3> </h3> <h3> </h3> <h3> </h3>

Technoblade s father uploads the Minecraft streamer s last video

Technoblade s father uploads the Minecraft streamer s last video

Technoblade's father uploads the Minecraft streamer's last video Notifications New User posted their first comment this is comment text Approve Reject &amp; ban Delete Logout <h1> If I had another hundred lives I think I would choose Technoblade again Alex s father uploads the streamer s last video</h1> Technoblade never dies, because he'll always live on through the people whose lives he touched (Image via Technoblade/YouTube) In a devastating video uploaded today, Technoblade's family revealed that the Minecraft streamer lost his fight against cancer in late June 2022. In the video, his father read what were his son's final words to his community, fans, and all who supported and loved him throughout the years he was on YouTube. Alex "Technoblade" was an extremely accomplished content creator, best known for his sense of humor, immense video game talent, and contributions to the Dream Survival-Multiplayer server (SMP). He was also very well known for competing and excelling in various gaming events, such as the and Minecraft Monday. On August 27, 2021, Alex uploaded a video titled, "where I've been," in which he told his audience that he had been after he'd been experiencing pain and swelling in his right arm. Although the diagnosis was a terrifying reality and a shock to his audience and friends, he handled the announcement with the humorous and confident attitude that he would continue to handle the rest of the updates on his health with. Right up until the very end, he cracked jokes about his illness and made light of the dark reality he must've been facing off-screen. <h2>Minecraft star Technoblade loses fight against cancer at age 23</h2> Many fans prepared for another heavy, yet humorously lighthearted, update on the beloved content creator's health when they saw "so long nerds" on their feed. Hearts broke worldwide when it became evident that, this time, the video appearing on their feeds wasn't a humerous health update. As per the request, his father faced the camera to read the final message that his son wrote to his audience just hours before passing away. "Hello everyone, Technoblade here. If you're watching this, I'm dead. So let's sit down and have one final chat. My real name is Alex. I had one of my siblings call me 'Dave' one time in a a deleted video from 2016. It was one of the most successful pranks we've ever done. Thousands of creepy online dudes trying to get overly-personal going, Oh, hey Dave. How's it going?'" The YouTuber then thanked fans for buying his merchandise over the months and talked about his siblings going to college: "Sorry for selling out so much in the past year, but thanks to everyone who bought hoodies, plushies, and channel memberships. My siblings are going to college! Well, if they want to. I don't want to put any dead brother peer pressure on them." Alex was very grateful for the support he had received over the years and said a simple line which will be remembered for a long time to come: "But that's all from me. Thank you all for supporting my content over the years. If I had another hundred lives, I think I would choose to be Technoblade again every single time. Because those were the happiest years of my life." The streamer ended his message with heartfelt thanks and well wishes for his fans: "I hope you guys enjoyed my content, and that I made some of you laugh. I hope you all go on to live long, prosperous, and happy lives. Because I love you guys. Technoblade out." The message truly radiates the love that felt both for his audience, and for all his years creating the content he was passionate about. His father spoke more after sharing this about the time leading up to his son's passing, describing how he felt it was very difficult for Alex to write his final message. His mother shared a message in the final part of the video, reminding audiences, fans, and colleagues that they meant the world to Alex. She also asked that audience continue to honor and respect both his and his family's privacy, as the Technoblade valued that in his years of being a faceless YouTuber. “if i had another hundred lives, i think i would choose technoblade again every single time, as those were the happiest years in my life.”<br><br>rest easy techno. you were an inspiration to so many people &lt;3“if i had another hundred lives, i think i would choose technoblade again every single time, as those were the happiest years in my life.”rest easy techno. you were an inspiration to so many people &lt;3 The news has been devastating for friends and fans. But, the talented, unconditionally humorous content creator will always live on in the minds and lives of both those who knew him, and those who he made laugh throughout the nine years he was on YouTube. As he always said, "Technoblade never dies." For detailed guides, walkthroughs, tips &amp; more, check out Poll : 0 votes Quick Links More from Sportskeeda Thank You! Show More Comments No thanks Delete Cancel Update Reply &#10094 &#10095 No thanks Delete Cancel Update Reply &#10094 &#10095 Be the first one to comment on this story More from Sportskeeda Fetching more content... 1 Logout No Results Found

Techland Giving Away Bad Blood DLC To Celebrate Dying Light Anniversary

Techland Giving Away Bad Blood DLC To Celebrate Dying Light Anniversary

Techland Giving Away Bad Blood DLC To Celebrate Dying Light Anniversary <h1>TheGamer</h1> <h4>Something New</h4> <h1>Techland Giving Away Bad Blood DLC To Celebrate Dying Light Anniversary</h1> Tell a friend. Really, tell a friend. ign.com developer Techland is giving away free copies of Dying Light: Bad Blood to all current owners of the main game, as well as persons planning to get it later on. The gesture marks the game's fifth anniversary, a milestone the devs hope players will celebrate along with them by simply playing more Dying Light. As for Bad Blood, the DLC is a PvPvE battle royale-style spin-off featuring Dying Light's custom mechanics. It's described as a "brutal, melee-focused affair with a few interesting twists." Players who own Dying Light on PlayStation 4, Xbox One or PC are all eligible for a free copy of Bad Blood on PC and can claim it by visiting the and creating an account with a link to their Steam, PSN or Xbox accounts. THEGAMER VIDEO OF THE DAY “With five years behind us, I wanted to take a moment to thank you all for the support, feedback, and faith you keep on giving us," Techland CEO Paweł Marchewka says. "We really couldn’t have hoped for a better community. You have been and, continue to be, an incredible source of inspiration and joy. We assure you, even though we are working hard on Dying Light 2, our support of the original Dying Light will continue. There’s nothing more valuable to us than seeing a positive response from our fans. It’s humbling, it gives us perspective, and purpose to keep on going. Thank you again from the whole team!” As the offer does not have an end date, players who have not purchased a copy of Dying Light but plan on doing so in future could still check out the link whenever they have the game. via dsogaming.com Techland also has a referral program on offer for whoever visits the Docket site. Persons who get their peers to sign up will receive a free weapon bundle which can be claimed from the in-game Quartermaster. The bundle will also be available to the new signee. The developers are set for a huge celebration next month, with new content and in-game events planned for the current game. But they are continuing work on Dying Light 2, which was the subject of a . <h3> </h3> <h3> </h3> <h3> </h3>

Technical fouls proposed for players who flop in men s basketball

Technical fouls proposed for players who flop in men s basketball

Technical fouls proposed for players who flop in men’s basketball NCAA.com <h3> CHAMPS</h3> PRESENTED BY The NCAA Men’s Basketball Rules Committee on Friday recommended officials assess technical fouls to players who fake being fouled, beginning in the 2021-22 season. All rule proposals must be approved by the NCAA Playing Rules Oversight Panel, which is scheduled to discuss proposed men’s basketball rules changes June 3. Committee members, who held a hybrid in-person/virtual meeting this week in Indianapolis, think adding the technical foul component is the next step in hopes of eliminating this tactic from the game. MORE: Under this proposal, officials would no longer issue a warning on the first occurrence when they judge that a player is faking being fouled. Instead, officials would assess a Class B technical foul to the player each time they judge a player is embellishing being contacted, and the opposing team would receive one free-throw shot. The player whistled for feigning a foul would not be assessed a personal foul. Examples of what officials will watch for include players involved in block/charge plays, players falling to the court despite not being contacted after field goal attempts, dribblers who bob their heads to simulate being contacted and players who act like they were the recipient of contact despite not being touched. “After two years of using warnings, we didn’t feel like we were getting the results that we wanted,” said Tad Boyle, committee chair and head coach at Colorado. “We are trying to get flopping out of our game. We’re asking the officials to call them when they happen.” WATCH: <h3>Technology rules</h3> The committee proposed allowing the transmission of live statistics to the bench area for coaching purposes. Conferences have experimented with live stats for the past two seasons and received positive feedback to move forward with the change. The committee supported an experimental rule to allow teams to view live video and pre-loaded video on their bench during conference games only for the upcoming season should the conference submit a waiver request for the experimental rule. If a conference chooses to use this experimental rule, it will be a conference’s decision as to what technology can be used within the parameters of the rule. Teams would not be allowed to use the rule in non-conference games. Teams competing in the 2021 National Invitation Tournament experimented with this expanded use of technology, and the feedback the rules committee received was positive. “Every conference is probably at a different stage in their commitment to technology,” Boyle said. “We felt if every conference could do what was in the best interest of their league given their resources, we should allow it and get feedback from those who experiment with it. Technology isn’t going away.” MORE: <h3>Experimental foul-structure rule</h3> Committee members voted to recommend to the NIT board to use an experimental rule regarding foul structure during the 2022 NIT. Players could be allowed a maximum of six fouls instead of the current five, in some scenarios, before being disqualified from a game. Under the experimental rule, any player called for four personal fouls in one half would be disqualified from playing the rest of the game. For example, a player who picks up four fouls in the first half would have to sit out the rest of the game. If a player has one foul in the first half, he would be disqualified after picking up four in the second half. If a player has three fouls in the first half, he would be disqualified after being called for three fouls in the second half. The rationale behind the experiment is to offer players a chance to remain on the court if they happen to be called for two fouls in the first half. Most college coaches limit their players’ time on the floor in this scenario. Committee members want to see how the change to the foul structure could impact the game. When the meeting started, Boyle wasn’t sure how those in the room would react to this idea. Some were intrigued, and some were reluctant. In the end, the committee decided experimenting with the rule was the way to move forward. “It is an out-of-the box proposal,” Boyle said. “What is great about having a committee is you never know what will take off or what won’t. Certainly, we weren’t going to support it as a permanent rule without experimenting with it first.” WATCH: <h3>Timeouts</h3> With a goal of having fewer stoppages in the game, the committee proposed that any timeout called by a team be designated as the media timeout provided that the media timeout has not already been used in that segment. Men’s college basketball games generally have media timeouts after play is whistled dead for the first time under the 16-, 12-, eight- and four-minute marks of each half. Under this proposal, if a coach calls a timeout at the 18-minute mark, it will serve as the under-16-minute media timeout. If either team calls a timeout under the 16-minute mark, it will serve as the under-12-minute media timeout. Under this scenario, the next media timeout wouldn’t occur until the under-eight-minute mark. The committee thinks this will allow for more continuous action and help with the flow of the game. <h3>Shot clock</h3> The committee proposed allowing shot clocks to have tenths of seconds to be displayed next season. It would not be required, but schools could have them if they choose to use this optional rule. <br /> RANKINGS : <br /> STAY UPDATED: <br /> HISTORY: STORE: <br /> LISTEN: <h3>No 2 Gonzaga survives Michigan State men&#039 s college basketball in the Armed Forces Classic </h3> Gonzaga narrowly defeated Michigan State men&#039;s basketball in the Armed Forces Classic. <h3>Matt McKillop follows his father&#039 s winning footsteps at Davidson a few feet closer to home</h3> Replacing a long-time head coach is never an easy task. It doesn&#039;t get any easier when he&#039;s your dad too. Here&#039;s how new Davidson men&#039;s basketball coach Matt McKillop is doing both. <h3>&#039 Misery is good for you&#039 when you re Purdue and trying to build on a March loss</h3> NCAA.com&#039;s Mike Lopresti checks in with Matt Painter and Purdue exactly 227 days since the Boilermakers&#039; season ended with a loss to Saint Peter&#039;s, the first 15 seed to make the Elite 8. <h2>DI Men&#039 s Basketball News</h2> <h2>Follow NCAA March Madness</h2> <h3>Subscribe To Email Updates</h3> Enter your information to receive emails about offers, promotions from NCAA.com and our partners Sign Me Up

Technology rule approved for NCAA indoor outdoor track and field

Technology rule approved for NCAA indoor outdoor track and field

Technology rule approved for NCAA indoor, outdoor track and field NCAA.com <h3> CHAMPS</h3> PRESENTED BY The use of technology to view video during track and field competitions was approved by the NCAA Playing Rules Oversight Panel on Wednesday. Under the new rule, which is effective for the 2020-21 academic year, coaches can use hand-held technology devices for reviewing video in field events and for timing in running events. Competitors can view the video with their coaches provided they do so in a specific area designated by meet management. The area will have to be in a location that does not interfere with other ongoing competition. LIVE UPDATES:&nbsp; If video is viewed outside the designated area, it will result in a warning, and a second violation will result in a disqualification for the coach and competitor. The NCAA Men’s and Women’s Track and Field Rules Committee thinks this allowed use of technology aligns NCAA competition with other national and international governing bodies in the sport. <h3>Other rules changes</h3> Time schedule changes preventing student-athletes from fulfilling their obligation to compete in an event will not be considered a failure to participate. The maximum size of 3,000-meter heats will increase to 20 competitors, up from 16. Cross country teams that start at least five runners and have fewer than five runners finish the race will be assigned a team place. Teams that start with at least five runners declare their intent to finish as a team. Incomplete teams would be listed alphabetically in the last position of the official team results as “Did Not Finish.” Tiebreaking procedures for incomplete team finishes will not be applied. Officials are required to be present for all indoor and outdoor field event warmups. Meet management will establish the warmup time. Previously, it was recommended that officials be present for all field event warmups. HISTORY:&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <h3>Rules book</h3> In recent years, track and field rules committee members have discussed reorganizing the NCAA Track and Field and Cross Country Rules Book. This goal was completed at the conclusion of their 2020 virtual meeting in June. When the rules book is published in the fall, the track and field and cross country communities will see a more user-friendly book that clearly differentiates indoor track and field, outdoor track and field, and cross country rules. <h3>Field event athletes will have 1 minute to initiate attempts in college outdoor track and field</h3> NCAA track and field standard to align with World Athletics rule. <h3>NCAA Video Vault Jesse Owens has company — How Arkansas Jarrion Lawson won three events in the same championship</h3> As we go inside the NCAA Video Vault, we&#039;ll take a look at how Arkansas&#039; Jarrion Lawson became a part of collegiate track and field history alongside Jesse Owens. <h3>NCAA Video Vault How a dropped baton led to co-champions in the 2013 men s track and field championship</h3> As we go inside the NCAA Video Vault, we&#039;ll take a look at a chaotic ending to track and field&#039;s premier collegiate event.

Techland Delays Dying Light 2

Techland Delays Dying Light 2

Techland Delays Dying Light 2 <h1>TheGamer</h1> <h4>Something New</h4> <h1>Techland Delays Dying Light 2</h1> Techland has delayed Dying Light 2 to an unspecified date. 2020 is set to become the year of the delay. Earlier this morning, developer Techland announced that it would be delaying the upcoming to an unspecified date in 2020. Originally set to launch this spring, the company needs more development time to bring the open-world zombie title to the quality it wants. In a heartfelt message on Twitter, CEO Pawel Marchewka apologized to fans for the delay and stressed that the company is working hard to achieve the results expected of it. Considering the first Dying Light was a major step up from Techland's Dead Island, it stands to reason that this sequel will be even better. Making strides like that doesn't come easily, though. THEGAMER VIDEO OF THE DAY While this news is a little disappointing, it is ultimately for the best. In the words of Nintendo producer Shigeru Miyamoto, "A delayed game is eventually good, but a rushed game is forever bad." That may not hold entirely true in the digital age, but the idea is there. Rushing something out to market just to meet a deadline (or fan expectation) is a bad idea. A few games have managed a comeback -No Man's Sky and Final Fantasy XIV: A Realm Reborn-, but the majority of titles come out with bugs and are forever tarnished. If Techland needs the time, we'll just have to be patient. It would be wiser to not work employees to death just to make a video game, no matter how important that game may be to you. Human lives are precious and we should be willing to wait a bit to get the next installment of our favorite series. As for when we'll next hear about Dying Light 2, I'd wager we'll learn more sometime next month. If the game is now going to miss current generation consoles, there's a chance it could be launching alongside the PS5 and Xbox Series X in the fall/winter. With Sony potential unveiling the PS5 in February, that would be the best time to strike with this news. Even if that doesn't end up being true, I applaud Techland for making the tough decision to delay. It will only result in a better final product. Source: <h3> </h3> <h3> </h3> <h3> </h3>

Technology at the heart of our collaboration with FC Bengaluru United Sevilla Business GM Jorge Paradela

Technology at the heart of our collaboration with FC Bengaluru United Sevilla Business GM Jorge Paradela

Technology at the heart of our collaboration with FC Bengaluru United : Sevilla Business GM Jorge Paradela Notifications New User posted their first comment this is comment text Approve Reject &amp; ban Delete Logout <h1>Technology at the heart of our collaboration with FC Bengaluru United Sevilla Business GM Jorge Paradela</h1> Jorge Paradela, Business General Manager at Sevilla FC In early 2021, Spanish football club Sevilla FC signed a five-year partnership with Bengaluru United FC, a club that is yet to compete in the I-League or ISL. Now with the COVID pandemic seemingly in our rear windows, Sevilla’s Business General Manager Jorge Paradela is confident that 2022 will be the year when the Sevilla x FCBU collaboration will truly kick-off. Immediately on the horizon is a three-day ’Hackathon’ planned ideate around technology solutions in sports, followed by the Sevilla FC-FCBU Junior Cup. In this exclusive interview, Sportskeeda’s &amp; caught up with Mr Paradela for insights into the Sevilla FC x FC Bengaluru United association. <h2>Sevilla x FC Bengaluru United Tie-up</h2> Q. Sevilla was earlier in talks to tie up with an club, a discussion which ended up falling through. While Bengaluru United is yet to compete in the I-League and the in India, what was the vision and common goals between the two clubs that made Bengaluru United an attractive partner for Sevilla in India? A. I think it’s the values that we share. The passion for innovation and the entrepreneurial spirit brings us together. For us, the prospect of helping FC Bengaluru United build a lasting project, capable of competing in the I-League one day, anytime soon, is an important part of the equation. Similarly, the fact that FCBU’s founders are linked to technology, and the role that technology plays in our vision for the future is also a fundamental element of the partnership. And then I would add to those elements, the interest of other stakeholders like La Liga and also Valvoline, one of our main , for the Indian market. So, for all these reasons, the partnership with FCBU was something that came almost as natural, and [is something] that we are really proud of. Q. How has the partnership worked out so far from Sevilla’s perspective since being announced in early 2021 ? A. For us, the Indian market is a strategic one. It is a market in which we have 26% of spontaneous brand awareness, in which, we are hitting the news quite often. We are the fourth [highest] Spanish team in terms of news related to our club which is published in India. So, there are many reasons to believe that this is a strategic market for us and that this partnership is already taking good shape. I have to say that 2021, which is when we signed the partnership, was still an unusual year for the world, for obvious reasons. So, for us, it is this season, the year 2022, when plans are taking full shape. And we are working on all cylinders with our partners FCBU, on a really complete, comprehensive plan. Q. Bengaluru is a major tech and startup hub in India, a fact that Sevilla has been open about wanting to leverage to evaluate their participation in innovative projects in the world of football. Could you elaborate on some of the efforts that have been made to leverage this tech and startup ecosystem that the city of Bengaluru brings to the table? So much looking forward to seeing you guys! We welcome our partners in the World Club Alliance Program, , to visit Namma Bengaluru! ?<br><br>Stay tuned for more details to follow! <br><br> We welcome our partners in the World Club Alliance Program, , to visit Namma Bengaluru! ?Stay tuned for more details to follow! So much looking forward to seeing you guys! A. The fact that Bengaluru or Bangalore is a tech hub in India is hugely relevant for us. It is a tech hub that sparks admiration all over the world. As you know, many people consider it India’s Silicon Valley or Asia’s Silicon Valley. So, for us to be involved with them makes sense as we have a sheer passion for technology as well. We are a club that is really technology savvy. We created an innovation centre a few years ago, and we also created, most importantly, a data department two years ago. We have our own data scientists and AI experts who work on different issues in different areas of the club. Initially in the sporting areas like scouting, but now also in the marketing area, in what we call, Artificial Intelligence applied to the fan journey. So, this too is a crucial element of our partnership. We are bringing it to life by means of a series of Hackathons, where we will have technology experts, and amateurs in technology working simultaneously, globally. They will especially focus on India and Andalucía, in the south of Spain, on a number of topics and challenges that the club will bring to the table. In these Hackathons, people will be working on challenges related to injury prediction, stadium attendance, valuation, and also the potential transfer valuation for players. Technology plays a fundamental role. In a way, [it is] the backbone of our partnership with FCBU. Q. Sevilla FC and Bengaluru United received the WFS Best Internationalisation Strategy award in September 2021, a testament that the partnership is clearly working and making waves on the international stage. How does Sevilla FC go ahead from here hand in hand with Bengaluru United for the remainder of the five-year partnership? A. Yes, we were so proud when we saw our partners from FCBU receive the award at the WFS summit in Madrid last year. We felt so incredibly proud. And where do we go from here? [What] we have now is a very open and continuous collaboration. So, we have regular meetings with the team in India and the team in Sevilla. We meet on a very regular basis, I’d say at least twice a month. And what we have is a full action plan for the end of this season, which goes up until September. It also includes the beginning of the next season in Spain. And that’s going to be a rolling plan. So, what I foresee is a joint plan that we will have every year, in which we will be going from strength to strength, implementing additional activities, and always combining online and offline.What we call online content is continuous content that is always on, with more traditional activities. We foresee a continuous collaboration, which is based every year on a joint plan that we put together. ??????? ??? ???????? ????????? ??????????? <br><br> and come together to host a first-of-its-kind 'Football Hackthon'- a data driven player performance assessment! <br><br>Register now ??????? ??? ???????? ????????? ??????????? and come together to host a first-of-its-kind 'Football Hackthon'- a data driven player performance assessment! Register now Q. Both clubs have been open about wanting to learn more about the respective footballing cultures, with Sevilla having previously stated that the club wants to know more about Indian football first and not just start an initiative immediately that may not last beyond a few months. With Bengaluru United owner Gaurav Manchanda recently visiting Sevilla FC in March 2022 to better understand the workings of the club, would a similar visit from Sevilla FC to India be on the horizon to learn more first hand about their Indian counterpart and the Indian market? A. Yes, we were really happy and pleased to host our partners from FCBU here in Sevilla FC. It’s always a pleasure when we have online engagements, but it was especially motivating to have them here with us for a few days in Sevilla FC. We had Gaurav Manchanda and Debu Chaudhury, and we had a number of activities. They got to know the club behind the scenes, they got to know my team face to face, and of course, they also watched a match with us, against . I remember. And yes, conversely, the answer is that we are visiting India soon and we are very much looking forward to that. We are putting together a comprehensive program that will include many things-many elements and things related to our joint plan. Like the Junior Cup - the Valvoline Junior Sevilla FC Cup that FCBU is organising and hosting for us - that’s going to be the hallmark of our visit, along with a number of exchanges with different stakeholders. We are looking forward to our return visit to India. Q. Other major that are looking to expand their presence in India have also tied up with various teams and properties, with some clubs such as , , etc. having previously sent their youth teams for an India tour. Would Sevilla FC be looking to have a similar approach in the near future for their India strategy? Look who’s here! <br><br>Pleased to welcome our partners, Sevilla FC, to Namma Bengaluru! <br><br> Look who’s here! Pleased to welcome our partners, Sevilla FC, to Namma Bengaluru! A. Yes, we were really happy and pleased to host our partners from FCBU. We tend to do things our own way, the way we feel fits best with our strategy and our long-term vision. And not so much to compare ourselves with other clubs. I would say the partnership between Sevilla FC and FCBU goes beyond the pitch. As I explained before, technology plays a fundamental role in what we want to build together. We are building something for the future; we’re building something together that will last, and that will result in a joint annual plan. Maybe in the future, we will have Sevilla FC junior teams visiting India. Q. Sevilla FC in association with Bengaluru United organised the first joint event in India in the form of a Match Party in late 2021 for Sevilla’s LaLiga match against . What kind of other collaborative events can fans look forward to from this partnership in the near future? A. Yes, we’re very pleased that we’ve already done a few match parties with the occasions of La Liga matches that fitted well with the schedule. As you know, the schedule in La Liga changes from one week to the other. There are games which are played in the afternoon or evening, so not every one of them fits time-wise properly with the activities in India. But we’ve already done a few of them, and we’re very happy with the results. This is something that we will continue implementing, together with new activities. The next hallmark will be two-fold. On the one hand, we are pleased to organise, together with FCBU and our partner Valvoline, a junior cup. What we call Sevilla FC-FCBU Junior Cup sponsored by Valvoline. That is going to happen in June, and we will, for sure, disclose more details very soon. And the second thing is the Hackathons we discussed earlier. As an online Hackathon should be, this is going to be a global event. But we will put more emphasis on sparking that collaboration in Bangalore and in Andalucía, Spain. <h2>La Liga in India</h2> Q. LaLiga as a whole is increasing in popularity in India. While Sevilla FC is already working with LaLiga for the , are there any additional plans to work with LaLiga to grow in India in the near future? A. Yes, as we have described before, we have our own plans together with FCBU, with our partners. And those plans include new elements. But of course, La Liga is a key stakeholder for us and we are so happy that they have strong delegates in India and strong plans for India, which is such a promising football market, and more specifically for La Liga. So, in this case, yes, we will support the La Liga football school in Pune, and we will happily collaborate with them in the promotion of whenever they think it is wise to do so. For example, the promotion of the grand derby is becoming more and more prominent. And , I’m sure, will continue to do activities around this match in the coming future. Q. Could you elaborate on the long-term vision for the partnership and the wider Indian football market from Sevilla FC’s perspective? A. Yes. So whenever we speak to the team in FCBU, led by Gaurav Manchanda, we have the conviction that we are working on something which is built to last. For us it would be a pleasure to see FCBU continue growing sports-wise, as they have a sensational track record in the last six years. And we are convinced that, not so far from now, they will be entering the . From our side, what we can see is that FCBU and their partners, their founders, and their team are people from whom we can learn a lot. As we said before, technology is the DNA of Bangalore, and is also at the heart of our collaboration with FCBU. So Sevilla FC has also a lot to learn from this collaboration. And this is something that will be evolving every year, based on the joint plan that we will shape together. Incorporating new ingredients, doubling down on things that worked well, learning from mistakes, but building something which is stronger every year. That’s our ambition. That’s what we dream about. 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