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Wow CIRCLE Entertainment Really Likes DSiWare

Wow CIRCLE Entertainment Really Likes DSiWare

Wow, CIRCLE Entertainment Really Likes DSiWare Nintendo Life <h1></h1> Six titles revealed by Share: Chinese publisher CIRCLE Entertainment is one of DSiWare's biggest supporters, releasing 11 games in the past 18 months. That run of form is set to continue over the coming months as it's announced a further six titles on their way to DSiWare. The line-up features: — a &quot;tower defence game with a twist&quot;, apparently.<br /> — you run a book shop and become rich in the process.<br /> — a follow-up to The Lost Town — The Dust, this time set in a jungle.<br /> — a sequel to , arguably CIRCLE's best game.<br /> — change the world using maths. &quot;Suddenly math becomes as fun as drawing,&quot; the official description lies.<br /> — you are the death metal band Xavier and only you can defeat waves of Hell's minions. We have no prices or release dates for these games yet but expect them in the next few months. Share: Comments ) Yay DSi ware!<br />The games look okay! The Bookshop game looks decent. Can't complain if they'll be good and priced decently.<br />Heroes 2 sounds great and Devil Band could be just the game for me. For some reason, in my head, I have CIRCLE Entertainment associated with Shovel-DSiWare, but that is not true. On NL, their games have averaged a 6/10...with the Castle Conqueror series and the first Lost Town game scoring above that average. Maybe it's time to go back and check out some of their better releases...too bad I'm out of eShop cards atm. These guys are starting to get dangerously close to Gameloft. Go for 3DSWare, Circle! :&gt; I like my home button for on the go games... what !? Nintendolife knows the news quicker than the developers... I thought Ace Mathician would be announced tonight Some of them look like they have decent potential actually. Wish Nintendo did a DSiware to SD card storage solution My girlfriend would absolutely love Bookstore dream... she not only loves books... she not only loves simulation games... she also loves simple store management games.<br />She is going to explode for it. If you mean that in a bad way and I assume you do I disagree. I've enjoyed quite a few of circle entertainment games while gameloft has really only had two games I've enjoyed! Some of these games look good for dsiwear games. As always price will be important as I picked up two of the 2$ games and haven't been disappointed. Not the best company in the dsiwear market but not even close to that crap gameloft! Bookstore Dream reminds me of Game Dev Story. I hope it turns out like that. and that is exactly why Circle is now my new Gameloft. They don't produce games with a shred of originality in them, but what they do is copy ideas wholesale and turn them into cheap games. Cheap games that are usually poorly balanced, technically flawed to boot. Like Gameloft, there's an audience for that, mot denying that. I'd just rather they try something creative once in a while. (#11): I don't know the originals so i can't see them copying anything. Could you please name the original games so i can render a verdict myself ? I'd also say the unoriginality is a bit more acceptable if the originals aren't on a DS(i) platform yet. PS: From what i've seen so far i think i'd like some their games. So i hope they garner enough success to make a retail game someday. Ace Mathician is 100% original We have no prices or release dates for these games yet but expect them in the next few months. As this is CIRCLE Entertainment, I expect them all within the same three-week period. They don't look all bad - in fact some of them have real potential. I'm actually looking forward to the bookstore game, though I hope they'll be swapping the two screens. I love Castle Conqueror Heroes. When i finished the game it announced the sequel. So, no surprise here, only that it comes faster than i thought. Circle is one of my favorites. Which other game can you recommend me available in dsi shop now? Would be so over these if they were 3DSWare :/<br />hopefully they move onto the eshop after releasing these! : Going off their website they're already working on eShop stuff. Scroll to the bottom: Sweet Memories - Black Jack<br />Castle Conquerors: Dark Age<br />and ???????(a mystery project) ...all listed for 3DS W. much better, thanks! I've seen all these games listed on their site, and more, but I didn't think they'd announce all of these at the same time! I hope they announce their 3DSWare games soon, since Nintendo refuses to make DSiWare playable off SD cards. Hmm, Circle usually manages to make games that appeals to me in genre and graphics style, but every game I've gotten from them so far (3 now) has left me feeling disappointed :/ They just feel shallow, like if they'd have just gone a bit farther with it, it'd be a great game. I'm curious about these, but will wait for reviews. I hope they can improve. Leave A Comment Hold on there, you need to to post a comment... <h2>Related Articles</h2> Piggies! Olives! Electric mice! Double Pack, best deals and cheapest prices! "it’s not just a quick and simple port over from mobile" Pokémon! Sonic! Dragon Quest! "Xenoblade Chronicles 3 nearly caused a delay"

Video Games Become the Biggest Entertainment Medium in UK

Video Games Become the Biggest Entertainment Medium in UK

Video Games Become the Biggest Entertainment Medium in UK Nintendo Life <h1></h1> Take that, movies by Share: At times being a gamer can still be a taboo subject: saying that you're a gaming enthusiast may cause others to raise their eyebrows. Though video games are arguably still trying to earn the same cultural respect as films and music, when it comes to earning cold, hard cash, games are on top. According to the ERA (Entertainment Retailers Association) Yearbook 2012, video games sales in the UK reached £1.92bn in 2011: this includes retail, digital downloads and smartphone/tablet gaming 'apps'. By comparison, video (Blu-ray, DVD) accounted for £1.8bn, with music reaching £1.06bn: early 2012 figures do show a video revival so far this year, with games currently lagging behind. Despite a slow start this year, and well-known issues on the UK retail scene with GAME, it's still a historic moment for the gaming industry. We already knew that gaming was becoming more popular, but it seems the industry has room to grow yet. [source ] Share: Comments ) This is great new but I hope that at some point in the future, gaming becomes a more widely respected medium. For example, I would love it if more people realised that games such as RPGs or other games like the Professor Layton and Ace attorney series can have just as good a story as other mediums rather than having non gamers scoff at such an idea. LOL!!! Hopefully gaming will not be forgotten.....jk I doubt that will ever happen. Well it was bound to happen eventually. But a game costs significantly more than a dvd/cd. So more people buying video/music it would seem. Well come on on, the music world is full of high pitched teenagers and rappers, whilst movies are all sobby romances nowadays. Games had to come out on top! The UK is an odd one: on the one hand I heard it's the second biggest gaming nation in the world after the USA (bigger than Japan!), and per head of population even more into games than Japan and the USA, but the culture isn't exactly &quot;game friendly&quot;. The press disregard gaming at best, and villainize it at worst (Murdoch and co), and it's much less culturally accepted than in Japan. Still, selling is good, lets hope this much delayed tax relief brings some of the talented development studios back! But if you include movie ticket sales at the theatres (we're talking about the U.K. here, so the British spelling applies), movies are probably still on top. It's also easier to download music and movies for free and listen/watch them Video games you would need a modded system, than to download torrents for free. You'd be surprised how many people rather go to the store and still buy a game in it's box and all though Who cares about that with music and movies, just wanna listen/watch it lol well music and TV today are not as good as it was 20 years ago. same applies with movies- i haven't bought or seen any of the recent films on DVD or in the cinema. video games have boomed due to the mobile market, as well as the continuous sales of the wii, DS, 3DS to name. Interesting. LOL, it's funny when I tell my girlfriend about me gaming... She find adults playing games revolting, lol. I don't blame her though-- like so many of the &quot;take video games out of the hands of everyone&quot; people, half of these people never sat down, plopped a portable gaming system (or of course a console controller) in their hands, and had a go a various genres. Almost all the people (including my gf) who I've put a gaming device near has found at least ONE genre they liked and couldn't stop playing. I've been playing videogames since I was 5 technically, and seriously since I was 7, so I say long live videogames now, for my kids, and my kids' kids Could use some of that love in America. But GAME is struggling to stay open. Go figure. video games are the best invention ever Leave A Comment Hold on there, you need to to post a comment... <h2>Related Articles</h2> Say hello to Nintendo of Europe SE Smaller boxes are on their way Any increases would be carefully considered Nintendo Systems Co. coming in 2023 Both parties present conflicting statements

Good Lord The Knit tendo Entertainment System Actually Exists

Good Lord The Knit tendo Entertainment System Actually Exists

Good Lord, The Knit-tendo Entertainment System Actually Exists Nintendo Life <h1></h1> We're not pulling the wool over your eyes, honest by Share: When you consider how omnipresent the NES was in North America during the early '90s, it's hardly surprising that a wide range of money-spinning - but ultimately pointless - peripherals were pushed out onto store shelves (, we're looking at you). However, the king (or should that be queen?) of these devices has to be the NES Knitting machine. Previously only rumoured to be real, the existence of the knitter was recently confirmed by ex-Nintendo employee Howard Phillips, who posted an image on his page. Phillips added that he even demoed the system for Toys R Us, which he remarked must have been "one of my least genuinely enthusiastic demos". The mind boggles. [source ] Share: About Damien has over a decade of professional writing experience under his belt, as well as a repulsively hairy belly. Rumours that he turned down a role in The Hobbit to work on Nintendo Life are, to the best of our knowledge, completely and utterly unfounded. Comments ) I have so many questions in my head right now. Most of them begin with &quot;Why...?&quot; Is it possible this is connected to the Japan only game &quot;I Am a Teacher: Super Mario Sweater&quot;?<br /> The game allowed you to design your own sweaters that the company would then produce for ¥2,900.<br /> As far as I can see though, the Famicom Disk System game did not include an actual knitting piece of hardware. imagine the possibilities like patterns with Nintendo characters... knit your own merchandise! <br />Or you could be naughty and use it to knit SEGA characters. Well, at least it's inventive! Guys knit, too...not me, but some do. Is this real??? I want one. release this for wii u nintendo were obviously trying everything to stitch up the competition. Seams legit! Oh Nintendo! Always doing something strange to their systems! XD If Nintendo was really as clever as we think it is, it would have released a Wii version of this with Kirby's Epic Yarn. That thing would have sold, at least, dozens of units. ...wut. now bake wafels or let it clone people! my favorite part is that I guess the knitter had to press A to continue so you'd dock the controller into it for that Okay? People have too much time on their hands. I should know. I'm one of them. There was a sewing machine that used gameboy as well. I remember selling the closeouts at Big Lots and we had trouble with the gameboys being stolen out of the boxes. Here a link the gameboy was used to design and select stich patterns. I saw this on IGN a day or two ago and thought "OMG" lol.. groan Two words. Not. Intrested. Oh, this is real!? At first I thought it was some sort of fan project, lol. Why did nintendo scrap this? I could have been getting enough sweaters to last a lifetime. If it weren't for ROB, this thing would racing in a kart or smashing everyone softly with its own woven body O.o My mom chrochets, I play games. Not too many people I know knit and also play games (knit and crochet are NOT the same, btw). I believe there's a reason why this device never made it past prototype stage. : I checked out that link you gave. It's worth a look just to read one or two of the reviews that were written (presumably by the manufacturer - they surely can't be kosher). They're hilarious Thanks for that. Wow! this is great news, now i can knit me some sleeveless turtlenecks for the summer Actually, it was a real thing at one point (at least the software was.) It was shown at a video game conference in the mid 80's but didn't take off. lol Just imagine. We could all be wearing NES Sweaters! (Or our parents could have!) If there was such a thing as September Fool's Day, I would not believe this. Fake!<br />If this was real the knitter would be connected to the 2nd controller port and the NES controller would be used to access the software on the tv, plus the NES controller does not have a I/O port on it to connect to other things seriously.......THIS almost came out???? Who on earth thought that this was a GOOD idea to begin with??Still.....is it real???? Well damn... I love it when I come across strange accessories like these. Haha, fun stuff. I actually find it hilarious. :B I gotta get me on of them fancy sweater machin-a-majigs... Woah, how long was I asleep, is it April 1st already? What the... Ker-razy! HOLY CRAP I WANT ONE I want one. Not knitting, though. 3DS w/ 3D printing! Leave A Comment Hold on there, you need to to post a comment... <h2>Related Articles</h2> Graft from the past Music Revolution The second wave has arrived All the N64 games, ranked by you Oh BOY, these are good

Neko Entertainment Bringing Puddle to Wii U

Neko Entertainment Bringing Puddle to Wii U

Neko Entertainment Bringing Puddle to Wii U Nintendo Life <h1></h1> Physics-based fun by Share: Neko Entertainment has confirmed exclusively to Nintendo Life that it will be bringing to the Wii U eShop in the future. Puddle has previously . The physics-based puzzle / platform game has you guiding a puddle of fluid to a goal by tilting around the environment. You've got to take advantage of friction, momentum and the unique properties of each liquid to escape fire, electricity, gaps and more. The fluid's movement is realistic, though, so watch out: tilt too quickly and you'll leave droplets behind; move too slowly and you won't be able to make jumps or your substance might evaporate. The biggest enhancement for the Wii U version of Puddle — aside from the addition of GamePad support and a new achievement system — is a better difficulty curve for a sweeter learning experience, keeping it full of fun and discovery while avoiding frustration. The team has also optimised the code and polished the game up for Wii U. Cédric Bache from Neko Entertainment praised Nintendo's involvement in getting developers up to speed with the Wii U: Thanks to Nintendo support we could work on the Wii U dev kits for several months to be able to propose a polished and tuned version of Puddle for the future owners of the Wii U. The main idea was to take all we learned through the developments and enhancements of Puddle on the previous platforms and thanks to the fans, gamers and press constructive feedback (reviews, forum, blogs and our Facebook page) to propose a better experience and try to well fit to the Wii U features and specifications. Neko's work on Nintendo's digital platforms doesn't end there; it's also planning to bring Cocoto Alien Brick Breaker to the 3DS eShop by the end of 2012. We hope to have more details on both of these titles for you soon. Related Games Share: About Darren is Nintendo Life’s Batman: fearless in the face of danger, he loves gadgets and talking in a really, really deep voice. As Operations Director he stays mostly behind the scenes in a room he insists on calling “The Batcave”. Comments ) I commented the other day I would never use a 6&quot; screen to play a AAA HD title like Darksiders 2, but this would be perfect. Though honestly I hated the PS3 demo, it was unappealing after playing Fluidity. Nintendo finally got going on Wiiware and 3DS eShop w/ demos so hopefully that continues on the WiiU. I'll stick with Fluidity. Yeah, Fluidity all the way. i have played this game when i had the PS Vita briefly and i like the way u can use the gyroscope and it was really fun, i assume that it will feature the same gameplay if not different to take advantage of the Wii U gamepad. we shall see. I played the demo on the Vita and it felt really slow and uninspired. I'll stick with Fluidity as well. It seems rather inferior to Fluidity, and with Fluidity: Spin Cycle coming, I thihk I'll get that instead with my limited budget. No, this is a good one. It's got lots of challenge and variety, even just from playing the demo. Good artwork too. Fluidity is really great, but this one is great too, and more it's own thing. I'm going to get this for Wii U. Options for motion controls will be fun too. Fluidity? What? Hydro venture in the EU. Great game. Best water based, physics game in the download world and there quite a few out there. Beyond the obvious &quot;you control liquids&quot; mechanic, I'm not sure why this is being compared to Fluidity...much less how one could be 'inferior'. I prefer my little puddle that I did outside. Another interesting game coming to the Wii u e-shop! The Wii u e-shop is really looking like something! I like that! Leave A Comment Hold on there, you need to to post a comment... <h2>Related Articles</h2> What would U suggest for Mii? Title: System: Also Available For: , , Publisher: Genre: Platformer, Puzzle Players: 1 Release Date: Wii U eShop Official Site: Where to buy:

We Sing 80s Hits The Nintendo Entertainment System

We Sing 80s Hits The Nintendo Entertainment System

We Sing 80s Hits The Nintendo Entertainment System Nintendo Life <h1></h1> In the fictional world of video game promotion, at least by Share: is the latest in a long line of Wii-based music titles, so it's a given that the promotional campaign for the game needs to be something special for it to get noticed. Publisher Nordic Games has done just that by mocking up a video which shows what the game would have looked like if it had legitimately been launched in the '80s - and on the . Here's the press release, for those of you that are confused by all this time-travelling silliness: Imagine if next month’s release of We Sing 80s wasn’t a glorious retrospective of the decade’s best tunes, but a contemporary release featuring current smash hits. That’s the question posed by publisher Nordic Games, as it releases a video showing what We Sing 80s would have looked like had it been released on the most popular Nintendo console of the day. The video shows a team of nostalgic fans that have been desperate to play singing games on their classic consoles crooning away to the most memorable 80s songs on the NES. Complete with 8-bit graphics and glorious 8-bit mono sound, including hits from Queen, Lionel Richie and the Human League, fans of the We Sing series can now see how it would look to truly roll back the years. on [source ] Related Games Share: About Damien has over a decade of professional writing experience under his belt, as well as a repulsively hairy belly. Rumours that he turned down a role in The Hobbit to work on Nintendo Life are, to the best of our knowledge, completely and utterly unfounded. Comments ) is this for real? so totally awesome dude! Now we know the REAL last NES game released so far! This game is only coming out in EU, IIRC.....I would buy it in the States if it were to be released here. The Wii's very own version of Xbox's Lips,and Playstation's SingStar. It looks pretty decent,but I'd rather wait for the Wii U's very own Sing. The commercial was pretty hilarious actually... for a commercial. My mother would be the queen of this game! I'm a child of the eighties, the late eighties... but I can't stand the music haha i know it shouldn't, but it really bothers me that she doesn't press the cart down... That ad is quite funny Erm... OK, three things if you're going to make a parody featuring a fake NES game: 1. Learn how to load a cartridge into the NES. It's not going to work very well if you don't press it down to lock it in place.<br /> 2. Don't just downscale full-speed video to 4 colors as if an NES cart would have storage for more than 5 seconds of such video (assuming they could free up space by, I don't know, not including the game).<br /> 3. Definitely don't just show footage of the Wii version's menu which uses coloring and controls that don't exist on the NES. (Though you would have gotten bonus points if you'd shown the Power Glove being used for the pointer. Alas, another opportunity missed.) The NES-ified music was however pretty good. Unfortunately there wasn't much of it. o-O blowing in carts is for amateurs Bah! This song is the title track in my 80s hits collection!<br /> Leave A Comment Hold on there, you need to to post a comment... <h2>Related Articles</h2> All the N64 games, ranked by you Title: System: Publisher: Developer: Release Date: Wii Where to buy:

Are Interactive Stories the Future of Entertainment?

Are Interactive Stories the Future of Entertainment?

Are Interactive Stories the Future of Entertainment <h1>MUO</h1> <h1>Are Interactive Stories the Future of Entertainment </h1> The ability to choose your own adventure is fun, but is it better than traditional media? We explore the history and future of interactive content. The popularity of interactive, choose your own adventure narratives in shows and movies is increasing. It&#39;s hardly revolutionary, since books and games paved the way for that type of interactivity. There are countless examples of both books and games where you make the decisions, steer the story, and decide on the ending. When done well, it&#39;s wonderfully entertaining. Is the choose your own adventure format likely to replace passive entertainment? Or is it in its infancy, and still has a long way to go? We&#39;re going to explore this and more. <h2> What Are Choose Your Own Adventures </h2> Choose your own adventures place you in direct control of how the story progresses. Have you ever watched a show or movie and seen the protagonist face a choice and wonder which is the best course for them? Well, in the choose your own adventure format, you&#39;d be responsible for making that decision. Every time a character faces a conundrum, you solve it and pick the direction. Then, based on what you select, the story progresses in a specific way. Some choose your own adventure features have multiple spots where you have to make a choice; because of the splits, there are multiple potential endings. put you in the driver&#39;s seat and let you control the storyline. <h2> How Do Different Mediums Approach Interactivity </h2> The choose your own adventure format isn&#39;t a new concept. It&#39;s been around for a while. Many children&#39;s TV shows, like Dora the Explorer, offer a more rudimentary form of interactivity for young kids. The person on screen asks a question and then waits in silence for a while, presuming the children watching are answering. Then, after some time has passed, they do the right thing regardless. That&#39;s not truly a choose your own adventure type story, since you don&#39;t really impact the character. But it&#39;s still a great gateway into introducing interactivity to young children. What about other mediums? There are many books that let you steer the protagonist and decide their story. These books have been around for decades, like 1979&#39;s The Cave of Time. Goosebumps is another option, for fans of horror. Plus, there&#39;s the Choose Your Own Adventure books, which is where the genre takes its name from. Games have also been early adopters of the format. Some games like to make their storylines as interactive as possible. They put you in charge of the characters and their fate. In some, you could enjoy a different story every time you play. Titles like The Walking Dead, Firewatch, Life Is Strange, Until Dawn, and Detroit: Become Human are among the best examples of interactive choose your own adventure games. <h2> What Interactive Content Do Streaming Services Offer </h2> Netflix has quite a few interactive titles that ask you to make the decisions for the protagonists. The first interactive content for adults on Netflix was . It required you to choose which way the different characters went, with decisions set against a timer. The episode came with several potential endings, and the format was an absolute hit. Since then, there have been other Netflix features that let you shape the story, like You vs. Wild and Carmen Sandiego: To Steal or Not To Steal? You can find a complete list of the interactive titles available on . If you select a Netflix title and it has a red badge with a spark, then you know it&#39;s interactive. Netflix isn&#39;t the only streaming service that offers interactive content. For example, YouTube has A Heist with Markiplier and Eko has several interactive titles, like Wizard School Dropout and Possibilia. Hulu chose to bank on virtual reality technology with its interactive comedy series called Door No. 1. Through a VR headset, the story places you in the shoes of the protagonist and lets you shape his ten-year high school reunion experience. <h2> What Gear Do You Need to Enjoy Interactive Entertainment </h2> It depends. With some interactive features, you need only a remote. For others, you may need an entire VR set. As stated, Hulu&#39;s show Door No. 1 relies on virtual reality technology, so you need a VR headset. With Netflix, however, it&#39;s much simpler. It supports an entire array of devices, like smart TVs and phones; all you need to make your choices is your remote or your finger. Most services that offer interactive content follow Netflix&#39;s example of simplicity and only require you to use a touchscreen or a remote to select your choice. <h2> What Does the Future Hold for Interactive Entertainment </h2> Most services that offer interactive content keep everything pretty basic, so you don&#39;t need much to participate. That&#39;s great, as it&#39;s inclusive. But that doesn&#39;t mean we can&#39;t hold out hope for improvement. Implementing VR in interactive features can be such a blast. You can feel completely immersed in what you&#39;re doing, and that&#39;s the whole point of interactivity. If you add to the experience by using VR sets, speakers, cameras, and more, you can only improve upon it. Hopefully, as technology develops and VR becomes more accessible to the average person, so will the current format. <h2> Are Choose Your Own Adventures the Better Form of Entertainment </h2> When it comes to games, it can be a better experience to play through a story when you know that every choice you make has weight and can bring you to an entirely different ending. Not to mention, you can compare endings with your friends, which leads to fun discussions. As for movies and shows, it&#39;s still a long way away from being the better form of entertainment. Having the power to steer characters in any direction you choose is undoubtedly entertaining, but is it more entertaining than just relaxing on the couch and enjoying the sole story the writer intended? These interactive stories keep you on your toes as you don&#39;t know when you&#39;ll have to make a choice, and since you usually get timed, you have to pay close attention. That can be fun, if you&#39;re in the mood for it. As it stands now, perhaps passive viewing wins. That can certainly change if VR becomes more accessible and gets implemented into interactive stories, since it opens up a whole new world of possibility. Besides, who wouldn&#39;t want to be a part of the story instead of simply observing it? <h3> </h3> <h3> </h3> <h3> </h3>

The Best Damn Half Time Entertainment You ll Ever See

The Best Damn Half Time Entertainment You ll Ever See

The Best Damn Half Time Entertainment You'll Ever See Nintendo Life <h1></h1> Ohio State University Marching Band plays Zelda, Mario, Tetris and more by Share: is a pretty big deal. It's one of the largest groups of its type in the world, and is regularly referred to by admirers as "The Best Damn Band in the Land" (TBDBITL for short). Famed for its stunningly complex half time performances, the band recently performed a video game-themed section at Ohio State's game against Nebraska. Titles such as Space Invaders, Halo and Pac-Man all featured, but it's abundantly clear that the band has a soft spot for the works of Nintendo, as Super Mario, Pokémon and Zelda are also showcased. Check out the full performance below, and watch out for the galloping Epona from Zelda around the 6 minute mark - it's truly epic. on [source ] Share: About Damien has over a decade of professional writing experience under his belt, as well as a repulsively hairy belly. Rumours that he turned down a role in The Hobbit to work on Nintendo Life are, to the best of our knowledge, completely and utterly unfounded. Comments ) Awesome. However it's not enough to make me watch football. Got chills several times during that preformance. Absolutely incredible. Holy Crap I wish I was a part of that band RIGHT NOW! "the best damn band in the land" is a fitting title. anyone who doesn't understand the formations needs to call me, give me their address, and tell me when a good time is to murder the---i mean, politely explain how much of an idiot they ar---i mean, tell them about the classic gaming icons. Well, being from Michigan, I HATE Ohio State. Regardless, this is incredible. That was overwhelming.... and the Zelda scene was almost like a dream from my childhood... And most of those people have no idea what they were just able to witness.... What! No Sonic references! Wow. that was absolutely amazing. I hate to think how much practice they needed to pull it off. Best thing I've seen about football in a long time. I had tears of joy the whole time I watched this! Awesome! Band Geeks Unite Amazing, I wonder how much practice it took to get it right The Zelda one was amazing!!! holy ... Only those of us who have been or are in a marching band can truly appreciate that show. That was craaaaaazzzzzzzyyyyyyyyyyyy!! wow just wow!that was amazing! I'd hate to be the hooves of the horse formation Imagine all that running I do love how the crowd cheered the loudest for the Zelda portion. Ohio State has good taste AMAZING!!! This is seriously incredible. I nearly lost it at the Pokemon showing. The Zelda portion was jaw-dropping as well! I have a friend who's going there right now...she sent me a link to this video on Facebook earlier today. Awesome stuff, for sure. : So long as people keep recording the half-time shows, you don't need to! : I won't deny that such experience might prove valuable, but I think it's a stretch to assert that NOBODY else could properly appreciate it. Anyone who's worked on a team performance effort that requires amazing precision can...and I'd almost argue that those who can't get a good job out of a small group should be even MORE impressed. That was one of the most amazing things I've ever seen. In fact I almost cried tears of joy which I almost never do. Kudos to Ohio State. If I wanted one thing to be included it would be Team Fortress 2 considering the soundtrack is brass based. Dem formations. That was freaking amazing because I could tell what game music they were referring to, and they represented it well with great imagery from the formations. Truly the best damn band in the land. Since I play a sousaphone in marching band, I know that this entire performance was a long, hard process that required a lot of teamwork and concentration. The music and the choreography was all in synch to create one of the best halftime shows I've ever seen. From watching this video, I can only hope that I'll become as good as the players in this video. Good job OSU marching band! Well I play saxophone in a band, and I find it hard to even stand up and play, let alone marching and memorising where to go next. So I know how difficult that must have been and how many hours that must have gone into that. Very talented band and very entertaining! This has been around the interwebz for years Ohio St. football can suck it but their marching band rocks. Oh wow... I even live in Ohio! How could I have missed this? Really impressive!!! W. O. W. As a buckeyes fan, that was awesome to see. Saw this on gameinformer earlier, was REALLY amazed. Wow, that was simply amazing. almost makes me want to watch football (not really) I actually live in Columbus, and normally I never give OSU a second glace. But this, this is just outstanding! For just this moment, I love the Buckeyes! I just can't believe I didn't hear about it until now. Still don't care for football though. That was incredible. I would of ran through the field screaming I love ju mArio!! <br />Since it says it took place at the 10/06/12 game I'm doubting this particular video has been around for years. I'm speechless... That's awesome! The marching band just went to a whole new level (red mushroom power up sound) wow just wow... talk about epic the zelda ones O: this is how nintendo should celebrate the anniversary of the games... ='D That was so good. It must have have taken them AGES to do that. Us Ohio boys sure do love our Nintendo. Awesome performance. As someone who loves video game music almost more than games themselves, I couldn't help but cry tears of joy. The world needs this! The sheer level of brilliance from that performance was both mesmorising &amp; mind blowing Brilliant, brilliant, brilliant!!!!! How can the know exactly were to walk and at the same time play? Very impressive! Forgot TETRIS! I'm thrilled to the bone, this tops by a lot Pac-Man marriage! XD Yeah, I watched that on GoNintendo the other day. Awesome! They DID NOT just drop the Michigan flag!! I'm from Michigan and we are born with the Ohio State hate gene. However they was the most EPIC video of a half time show I've ever seen. I have new respect for them. Well at least their band! Now that's what a marching band should be like! I wonder if they take requests? LOL. Truly epic. I'm happy to say, I don't live too far from OSU and this makes me feel quite proud of what Ohio has to offer. Go Buckeyes!! waaauuuuuw...That was awesome. Nice job. wish i could see that live. Now that's the coolest thing ever! pure awsome! Excellent video, only gripe I have (which is nothing to blame on the band) is that out of all the cool retro homages, the guy in front of him takes a picture of the Halo logo. Not saying it didn't look great, but I guess that's the age we're living in... That was awesome! The Mario and Zelda parts were the best parts of it. Too awesome for words! I wonder if some people in the audience were confused as to what the music was from. Regardless, for video game fans, I can't speak for everyone, but I certainly got chills. The Mario and Zelda segments were amazing. Why aren't more marching bands these incredible? Good thing I live in Columbus. Wow. : Oh thank God, I'm not the only one. Me too, I welled up with wondrous tears of joy. Very, very cool!! Awesome. Leave A Comment Hold on there, you need to to post a comment... <h2>Related Articles</h2> (No, it's not Mad World)

Developer Interview Neko Entertainment on the First Days of the Wii U eShop

Developer Interview Neko Entertainment on the First Days of the Wii U eShop

Developer Interview: Neko Entertainment on the First Days of the Wii U eShop Nintendo Life <h1></h1> The cat meows by Share: Neko Entertainment has been ever-present on Nintendo consoles since it was formed in 1999. Based near Paris, France, the developer has created both retail and digital download games for most major systems of the last decade, from Nintendo 64 right through to Wii U. In something of a coup for the outfit, Neko secured a place in Wii U eShop's European launch line-up with its most recent title, . Puddle is a 2D physics-based puzzle-platformer which challenges players to tilt blobs of liquid through a variety of stages without evaporating, exploding or otherwise expiring. As the environments evolve in theme, the type of fluid changes to match, each one coming with its own properties, benefits and difficulties. A flammable gel, for instance, cannot be moved too quickly lest it combusts; plain old water has to be poured over fire at pace so it doesn't turn to steam. Starting in a laboratory, you soon find yourself hurtling through gardens, the human body and rockets – the swift changes of pace never let you get too comfortable and tell a vague story of sorts that you might not necessarily expect from such a game. There's been plenty of time to refine Puddle for Wii U. It was released for PlayStation Network and Xbox Live Arcade earlier this year, and Neko decided that it wanted to bring the game to Wii U at the beginning of 2012. “The promise was to release Puddle Wii U during the Wii U launch window,” explains Sébastien Chipot-Delys, Neko Entertainment's QA Manager. As it turned out, the team managed to exceed that goal in Europe, arriving on the system on day one with minimal pressure. Puddle has been developed on several platforms, and has always been polished. We always wanted to release Puddle on Wii U as we did not [have] the opportunity to release it on a Nintendo platform. Moreover the Wii U GamePad was exactly the controller required to play Puddle with full immersion. So we never worked under pressure due [to] time, as we worked on this version for a while now. It seems to have paid off so far: comments on Miiverse have been largely favourable. Neko seems keen to use opinions and information gathered through the system to help improve its titles and interact directly with its userbase. “For the moment we [have] got more than 450 players who posted comments and they are 95% – maybe more – nice / positive,” Sébastien declares. “We can directly talk with every player. [...] To realise that maybe 95% of their feedback [is] nice is just priceless!” He's been checking the community “several times” each day, looking out for comments, questions and answering queries. “It is a really unique feature for a console. We will definitely use it in the future – it can be really helpful to improve the games!” “Nintendo made a lot of effort to help us promote Puddle and to be ready for the launch,” says Sébastien. “They even asked us to come to the Spanish event some days before the Wii U launch to promote Puddle.” This is something that has been seen within Nintendo's interaction with other independent developers in recent months; it has used the considerable muscle of Wii U press events to direct some limelight onto some smaller eShop titles, which have been shown off side-by-side with both first and third party retail titles. “They always answered quickly to our emails / requests, so I can say we really worked hand in hand.” Sébastien highlights a couple of other ways that Nintendo has assisted when it comes to promoting Puddle. “Nintendo asked us if we could make a developer interview on our side, and it could be added to the Puddle main page.” Crucially, Neko was also able to release Puddle at a promotional price to take advantage of its early placing on the platform – and organising it couldn't have been much easier. “We wanted to celebrate with players the launch of Wii U. Nintendo was really close to us and always wanted to help us release our game with the best conditions. We only ask[ed] them if it was possible to make this special offer, and they agreed.” It's a much more malleable Nintendo than the one that used to dictate price points to developers on its previous download services; a troublesome issue that annoyed some WiiWare developers. Pricing is now in the hands of developers, and it seems that control over this is quite fluid. Prices can be altered, opening up opportunities for sales. “The new Nintendo eShop business scheme allows us this great possibility to change the price and thus offers to the studios / publishers a kind of promotions option,” Sébastien shares. Neko considered Puddle's regular price point carefully before ultimately deciding to charge the same amount as on Xbox Live Arcade and PlayStation Network. It wanted to treat launch users, however, resulting in the discounted price for a limited time. We wanted to make a nice offer to the Wii U players, but without frustrating players from other platforms. We fixed the price for the first versions released on Xbox 360 / PS3 to €10 (a little less to be exact), so we just decided to keep the same price for the Wii U. Downloadable updates are another area that have seen an increase in flexibility with the Wii U eShop. WiiWare games were rarely updated, while Xbox 360's patch process has been criticised by several developers due to the costs involved in submitting new versions. To discover that the process is free on Wii U must have been a relief to many smaller companies. “Patching is free, and we are not aware of limitations on the number of patches,” Sébastien says. He cannot comment on how long the procedure takes as yet, since Neko is currently in the middle of an on-going submission process for Puddle's first patch. There doesn't seem to be much trouble involved, however, and Nintendo of Europe displayed leniency to help Puddle reach the eShop on the first day of trading. Preparing a patch is a simple process, but then it has to be approved by the Nintendo LotCheck team like a regular game submission, so it can take some time before the patch is released. So far, there are no major limitations regarding patch content (except obvious ones, like adding content that would violate the age ratings). For developers and players as well, patching is really an excellent feature. For example, NoE allowed us to release Puddle on day one, despite a few minor bugs left. In return, they requested to fix them with a patch. Also, in the future, we plan to provide new options in the game with another patch. Neko had a vague idea of what to expect from the eShop thanks to past work with Nintendo's digital platforms; it worked on WiiWare and DSiWare a fair amount, including titles in the Cocoto series and its photo-based Faceez games. It was told about Miiverse features in “explicit” detail before launch. “[Nintendo] gave us the global oversight of what we could do [with Miiverse] as a developer,” Sébastien shares. Developers can use a special Mii that's marked with a green tick so as to be recognisable, for instance. “When I check what the eShop is, and what it looks like, I can say it was what I expected from what Nintendo explained [to] me.” Sébastien is enthusiastic about several elements of both the Wii U user interface and the eShop. Miiverse is brought up several times during our interview, and it's obviously something that he's very happy about as a hotbed of user interaction – plus, he notes, “there are a lot of nice drawers” sketching out all manner of pretty pictures on the service. “I guess it is the most accessible community we have seen so far!” He also believes that the community aspect will be a key factor when it comes to sales and exposure for the system's downloadable games. “I think more players will connect their Wii U to the internet thanks to the great Miiverse service and will be more accustomed to buy digital content.” As for the eShop itself, everything seems to be in order as far as Neko is concerned right now. With plenty of images and easily understandable categories, it's a simple-to-navigate shop front. With the promotion price in effect, Puddle is currently enjoying a prime spot on the front page, which has surely been useful for soaking up those launch sales. ”We really enjoyed the fact that our game was on the main page of the eShop. […] We are really happy about that!” Sébastien enthuses. “Everything important is displayed on the main page,” Sébastien continues. “The only thing we did not [find] easily was the 'recommendations' you can make on the game you like the most.” Matching the thoughts of many Wii U owners since launch, he identifies loading times when switching between applications as a key area for enhancement in the future. “The thing that could be improved [is] the loading when switching [from] some areas to others, like accessing the Miiverse from the [WaraWara] Plaza for example.” He's optimistic it's something that will be tackled at some point, though: “We are sure Nintendo will work on it soon!” Neko's first experience of developing for the Wii U eShop has been, overall, positive. It's been supported whenever necessary along the way, the prospects for sales and further upgrades are good, and it's happy about the chance to speak to users in a more direct fashion than before without ever leaving the console space via Miiverse. To conclude, Sébastien suggests that Wii U is poised to become part of Neko's on-going plans and reveals that Neko already has a new downloadable game in development for the system. “Developing content for the Wii U is really a strategy for us: we've another title in the pipe for the Wii U eShop!” We'd like to thank Sébastien Chipot-Delys for his time. Stay tuned for more interviews with Wii U eShop developers in the coming days. Related Games Share: Comments ) Puddle is too hard. Looks amazing, but they need to adjust the learning curve to appeal to a larger audience. The art is fantastic. I love the art as well, but I'm not really into the watersplashgenrething. That X-ray shot is wicked though. Weird...EU had two sales on eShop titles, NA hasn't had any so far. @ Any way, I look forward to the eventual release of this in the US eShop. I'm also glad you all keep interviewing indies, what they're saying is pretty interesting. It's nice to hear how they're using things like Miiverse. Interesting... didn't Konami publish this on XBLA/PSN in North America? I remember it coming out and thinking it was some weird Fluidity knock-off, but I guess it's quite different in tone and a wider variety of fluids to interact with. Looks nice. Seems like a good fit for the GamePad. I hope it launches in NA with a sale price also. And interacting with devs on Miiverse has got to be one of the cooler aspects of WiiU so far. Looking at Wikipedia, this developer has pretty clearly come far. They started as the people who made the infamous Charlie's Angels game. Seriously. It's almost heartwarming in a way that they went from that to this. The 2 above me are probably spambots... HELP HELP! NINTENDO LIFE STAFF! SAVE US FROM THESE SPAMMERS!!!!!!! Just by looking at the screenshots, it looks amazing, well done Neko Entertainment, I also noticed this is the same developer who made the faceez apps, hope they make a 3DS version so I can use it for flipnote memo/studio 3D so I can make things like this. I got it mainly because it was on sale.<br />Admittedly, it started pretty slow. It just has a completely different feeling to Hydroventure, the fluidity-game I was used to. While Hydroventure turned out to be Metroid with water, Puddle is a soothing almost zen-like experience. The art is beautiful and the game has many surprising ideas and great cutscenes. Sometimes the game is already playing and you still think it's a movie running. I'm now inside the human body, and that stage is amazing! Can't wait to see the paper and pixel stages. The nitroglycerin stages were brutal. The more I play the more I like it.<br />Good job, Neko! It is my firm belief that indie developers will use the gamepad to its fullest! Good to see more and more indie devs getting along with the way Nintendo is handling things this generation. This can only mean more great, innovative, creative, expanding horizons for the future of gaming! Sorry, the Wii U is an hardcore console. Zombi U, Puddle, Nano Assault Neo and Ninja Gaiden 3 are perfect examples of that. But there are more. Leave A Comment Hold on there, you need to to post a comment... <h2>Related Articles</h2> What would U suggest for Mii? Gourd-geous "Thank you for using our service" Title: System: Also Available For: , , Publisher: Genre: Platformer, Puzzle Players: 1 Release Date: Wii U eShop Official Site: Where to buy:

Neko Entertainment Discusses The Possibility Of Further Wii U Support

Neko Entertainment Discusses The Possibility Of Further Wii U Support

Neko Entertainment Discusses The Possibility Of Further Wii U Support Nintendo Life <h1></h1> Games for 3DS not ruled out, either by Share: Neko Entertainment released on the Wii U eShop in time for the launch of the the next generation console across Europe, and since then has been making quite a splash with gamers. It's only been over a month since its release, but that hasn't stopped Neko's QA Manager Sébastien Chipot-Delys discussing future projects. In an interview with , Chipot-Delys was asked if the Wii U version of Puddle had inspired potential future projects. He responded: Yes, we learned a lot by developing Puddle on Wii U, and it will be definitely helpful for the future and our next titles on Wii U! This isn't altogether different to what Sébastien briefly mentioned in our - however, when asked about games regarding the 3DS, he replied: I cannot tell you more for the moment, but it is a possibility…amongst a lot of others! We look forward to hearing about future games from Neko Entertainment - what could they have in store for us? Could we be jumping into a second puddle, perhaps? Let us know what you think. [source , via ] Related Games Share: Comments ) When is Puddle coming to NA ? Aren't most of their games crap. Why would this be good? Wow the headline has nothing to do with Neko guy's words:<br />'I cannot tell you more for the moment, but it is a possibility…amongst a lot of others!' : just because a developer's previous efforts have been less-than-stellar doesn't mean they cannot get things right! Wasn't quite fond of Neko's earlier output, but Puddle on Wii U is a quality game. Cocoto is coming on the 3DS eShop already shudder If they make another 3DS game, make it a rhythm game as I actually enjoyed Maestro! Jump in Music. GogoDodoGogogo! Please Neko I like Neko.mthey make some good games every now and then. Hope we get something quality for the 3DS.<br />I will be picking up puddle whenever the heck it comes out in NA. I HOPE SO Leave A Comment Hold on there, you need to to post a comment... <h2>Related Articles</h2> What would U suggest for Mii? Gourd-geous "Thank you for using our service" Title: System: Also Available For: , , Publisher: Genre: Platformer, Puzzle Players: 1 Release Date: Wii U eShop Official Site: Where to buy:

CIRCLE Entertainment Details Its Upcoming Releases

CIRCLE Entertainment Details Its Upcoming Releases

CIRCLE Entertainment Details Its Upcoming Releases Nintendo Life <h1></h1> DSiWare and a 3D WiiWare remake included by Share: CIRCLE Entertainment has been one of the most active publishers on Nintendo download services, particularly DSiWare. Today the company has sent us details on its substantial list of upcoming releases, including some that are new announcements. First up is a new title on the way to the 3DS eShop, — with 8-bit retro visuals and sound, this puts you in the shoes of a hero, not surprisingly, accompanied by a witch. With a combination of traditional monster bashing and magic, there'll be 20 levels with two difficulty settings, as well as trial and infinite modes for those looking for a bigger test. The other new entries are confirmed for DSiWare, showing that there's life in the old service yet. adopts an ink painting visual style with 24 platforming stages to conquer. Achilles War is a tank battle game set in that famous year 21XX, with a choice of three tanks to break through waves of enemy defences. is the last of the new DSiWare titles on the way, and it appears to be an endless runner from a top down viewpoint, in which you simply move left and right to avoid danger — it'll also include an option to exchange level layouts (through block placements) via QR codes, as well as a same-system multiplayer option. The publisher also provided updated assets for the previously announced on the 3DS eShop, as well as DSiWare titles and , the latter being developed by Goodbye Galaxy Games; follow the links to check out the game pages and screenshots. There's certainly plenty on the way from the publisher, do any of them in particular catch your eye? Share: Comments ) DSiWare... seriously? I'm glad they have finally move to the 3ds as well. They need to stop all dsi crap cus I hate dling them any more. Too much hassle. They are pretty much hit or miss with their games so ill wait on some reviews. I do think ill pick up Swords and Soldiers though! Swords &amp; Soldiers for me! I still play DSiWare on my 3ds, so if any of those has some quality gameplay I might consider them, not expecting anyting though.. Swords &amp; Soldiers, Witch &amp; Hero and Achiles War will be a buy for me I'd buy more DSiware if only they would let you load them up and play them right from the SD card. What are people's issues with DSiware games? For those people who just got a DSi, its nice to have some new games to play. I own a 3DS, but I still have the option to get DSi games just the same. I like 3D, but if it's cheaper for them to make it 2D and available to both DSi and 3DS, I don't mind. Cool off people. Witch &amp; Hero seems awfully similar to . Witch &amp; Hero looks great. all pure junk Can't wait until Publisher Dream comes out so I can make my own games without using real programming in real life can't wait to start a video game company for fun on this game. Cant wait for publishers Dream. I loved bookstore Dreams at 1.99 it was one of the best bargain softwares me too. I ran out of DSI system memory long ago. I have the same issue I have to delete some of these games to download new ones. Bums me out! But you can re-download them again if you want to go back. A pain in the butt! Leave A Comment Hold on there, you need to to post a comment... <h2>Related Articles</h2> Gotta ban some more Should you rush to get it? Sorry, still no date for Metroid Prime 4 Triggered Piggies! Olives! Electric mice! <h2></h2> <h2></h2> <h2></h2> <h2></h2> <h2></h2> <h2></h2>

Neko Entertainment Working On A New Game

Neko Entertainment Working On A New Game

Neko Entertainment Working On A New Game Nintendo Life <h1></h1> Puddle 2 or something new? by Share: Neko Entertainment currently has one game submerged in the Wii U eShop with . Fortunately for us the creative flow is still streaming at the Paris-based studio, as the developer has revealed it has another Wii U title in the pipeline. In an interview with , the developer drizzled in some interesting news regarding the work it's currently wading through: We are working on several games on many platforms. The Nintendo Wii U will be one of these platforms! But I cannot tell you more at the moment! We have absolutely no idea what new game Neko Entertainment currently has in the works. It could be a sequel to Puddle, or maybe it will be a new title entirely. It's likely the new project will be made for the eShop, but perhaps Neko will take the plunge and release a full retail game. We'll just have to wait a while for more news to filter through. What are your thoughts on this absorbing news? Would you like to see more from Neko Entertainment in the Wii U eShop? Let us know by dropping a comment below. [source ] Related Games Share: Comments ) EVEN MORE eShop NEWS!!! Stop with the puuuuuuuns. Wii U is on an indie roll!!! they make good games yes When I get a WiiU, I'll certainly &quot;dive&quot; into this game! Hopefully, if it is Puddle 2, it will have the necessary improvements: no bugs with minus scores, leaderboards for all levels, an easy place where you can look up all your level times, replay saving and demonstrations if you get stuck. All of those could be done in an update, but also making sure the obstacles that damage you make sense would be good. Leave A Comment Hold on there, you need to to post a comment... <h2>Related Articles</h2> What would U suggest for Mii? Gourd-geous "Thank you for using our service" Title: System: Also Available For: , , Publisher: Genre: Platformer, Puzzle Players: 1 Release Date: Wii U eShop Official Site: Where to buy:

Vblank Entertainment Nintendo is quot Great To Work With quot

Vblank Entertainment Nintendo is quot Great To Work With quot

Vblank Entertainment: Nintendo is &quot;Great To Work With&quot; Nintendo Life <h1></h1> Retro City Rampage developer says Nintendo is welcoming to small developers by Share: will most likely be WiiWare's swansong when it finally , and its developer Vblank Entertainment seems to have enjoyed working with Nintendo while making it. Speaking on Twitter Brian Provinciano, the game's creator, said: Nintendo&#39;s great to work with. Both Sony and Nintendo are welcoming to indies.- Brian Provinciano (@BriProv) It's fair to say small developers had a bit of a difficult time creating games for WiiWare. However, since the Wii U emerged they seem to be finding the whole process much easier. It's not known if Vblank benefited from the removal of the various limitations that were imposed on WiiWare developers, but it appears any dealings it had with Nintendo were all positive. Plenty of developers have praised Nintendo for its new approach towards indie developers. Shin'en Multimedia told us last year that the 3DS eShop is a , while the Wii U eShop has seen praise from developer Broken Rules, which said the new system was . developer Frozenbyte has also commented on how developers now have when making games for the Wii U eShop, and more recently Gaijin Games, the studio behind the upcoming , said though it's not perfect, . Having Nintendo relinquish more control over to small developers can only be a good thing for their creative freedom. Hopefully we'll see more improvements and ultimately more great games. What are your thoughts on Nintendo's new-found welcoming nature towards indie developers? Let us know by dropping a comment below. [source , via ] Related Games Share: Comments ) Nintendo know the market they understand what GAMES are about this is going to be a brilliant year for gamers... I just wish they would advertise outside of the eshop. Nice to hear, unfortunate this game is going to WiiWare.<br />I wish him well, but that is a hard market.<br />Unfortunate it couldn't also be on the eShop on WiiU. With recent praise, I can't wait to see how indie-friendly the PS4 is. Gotta stay ahead. <br /> dsiware games are on the 3ds eshop so wii ware games are probably available on the wii u Only in a special Wii mode, which basically acts as a higher-resolution emulator. Why couldn't they do the same they did with the 3DS? I've been looking forward to this game for a long time. I will be downloading this if it does come out tomorrow. That retro goodness looks way too good to pass up. This is great to see, considering the kinds of alternative platforms looming on the horizon, I think it's fair to say that Nintendo needed to open up more to Independent developers looking for a home for their games. , actually, DsiWare games are run in the 3ds's DS mode. That's why online functions and everything else are switched off when running Dsiware. sad that this article didn't have enough attention :/ woah I made it into an article and I didnt even know Thanks developers, i want to download this game very soon. Leave A Comment Hold on there, you need to to post a comment... <h2>Related Articles</h2> "Thank you for using our service" Title: System: Also Available For: , Developer: Genre: Action Players: 1 Release Date: Wii Shop Official Site: Where to buy:

Video Vblank Entertainment Shows You How to Make a Game for the NES

Video Vblank Entertainment Shows You How to Make a Game for the NES

Video: Vblank Entertainment Shows You How to Make a Game for the NES Nintendo Life <h1></h1> ROM City Rampage is a blast from the past by Share: Out today in North America and Europe, is, as the title suggests, a WiiWare release that aims to remind us of gaming's older days. Inspired by the original GTA, it includes a host of jokes, references and areas designed to bring to mind pop culture of the '80s and '90s. Also included with the WiiWare release is ROM City Rampage, available in the Arcade area; it represents a version of the game that would actually run on the NES. For those with an interest in the retro system and the kind of processes that developers may have used when creating iconic games, Vblank Entertainment has produced a ten minute documentary that explains the specifications of Nintendo's first home console, and how this extra was developed. If you want an insight into the limitations in pixel density, or why NES games "flicker", the video below is well worth your time. on [source ] Related Games Share: Comments ) Looking forward to playing this tonight! 57 blocks? I can't believe it. Awww yeah! I must get this! Awesome and informative video. Now make a 3DS Eshop port xD I love the old school references in the game. This guy reminds me of Christian Bale's character in American Psycho. This game is so much fun! would be awesome if they'd release the ROM (of the NES version) so someone could make a repro So many pop culture references and only 2 chapters in...I wonder how many younger gamers would twig the early SMB2 dream sequence parody? Not simple to have ever witnessed those end credits without a game genie or before youtube! So far, the Arcade challenges is all I have played. I like what I've played, though. YES!!!! this game is way huger than sliced bread. totally amazing, get it now. Hey I used to love Super Mario Bros 2 when I was a kid. I remember when I got to the end boss Wart I actually called my Mum and Dad in to watch me in my moment of glory. I was 9 btw. I tehn promptly lost and my parents were non-plussed. To be fair they would have been fairly non-plussed if I beat it they didn't get games... I beat it eventually though-such a cool ending... Anyone tell me if this is being released in Australia, or do we miss out again? Thanks Leave A Comment Hold on there, you need to to post a comment... <h2>Related Articles</h2> Graft from the past Coming 'Thanksgiving 2022' Music Revolution The second wave has arrived All the N64 games, ranked by you Title: System: Also Available For: , Developer: Genre: Action Players: 1 Release Date: Wii Shop Official Site: Where to buy:

Vblank Entertainment Retro City Rampage on WiiWare is a quot $20 000 Gift to the Fans quot

Vblank Entertainment Retro City Rampage on WiiWare is a quot $20 000 Gift to the Fans quot

Vblank Entertainment: Retro City Rampage on WiiWare is a &quot;$20,000 Gift to the Fans&quot; Nintendo Life <h1></h1> Shares praise for eShop improvements by Share: is available now on the Wii Shop or, if you've long since moved onto a Wii U, on the same platform in the new system's Wii Mode. A manic, parody-heavy flashback to the original GTA and with pop-culture references from further back in time, it's an experience unlike any other WiiWare release of recent times. And yet the title arrives against a backdrop of a declining platform, with the Wii Shop reduced to infrequent Neo Geo releases and the occasional WiiWare title in recent times. With the Wii U and 3DS eShops now at the core of Nintendo's downloadable game focus, the delays and late arrival of this game seem to be an unfortunate combination. In an exclusive interview with Nintendo Life to be published on Saturday, Brian Provinciano — who is essentially Vblank Entertainment — spoke to us in detail about the title's development, its road to WiiWare and his thoughts on Nintendo's past and current download platforms. It was explained to us that a switch to Wii U wasn't a viable option, with Provinciano making the surprising comment that he doesn't necessarily expect to earn any money from the WiiWare version, but wanted to stay true to his word that there would be a Nintendo release. This comes back to the limitations of the Wii Shop agreement that, thankfully, have been eradicated on the eShop services. The only weaknesses on Nintendo's end during the Wii development have both been fixed for future platforms, so a big kudos must go out to them. They listen to feedback and take action to improve things if there's a better way. In both cases, the original policies had the best intentions, but turned out to be a bit problematic. The first was the office space requirement. As a mostly one-man company, I could have worked from home but instead needed to get an office, just for myself and the development hardware. This ended up draining a significant chunk of the bank account which I'd saved to for so many years to fund the game's development full time. Secondly, it became public knowledge on Gamasutra in 2009 (one year before RCR's announcement) that a sales threshold is in place, whereas, if you don't sell enough copies, you don't get paid a cent. This had the best intentions, to avoid shovelware, but the problem was that WiiWare wasn't the hit that it was anticipated to be and while there are millions of consoles out there, a very small percentage of those consumers were downloading these games. Many developers became unable to sell enough units, and this became a reason for so many cancellations of announced WiiWare titles. The publishers knew they wouldn't make a cent and needed to cut their losses. Between the office rent, hardware, insurance, game ratings and other costs, had I not done the WiiWare version, I could've saved around $20,000 – not even including my salary in porting it. And as it stands, virtually no games hit the threshold these days, so it's only being released as fan service. A $20,000 gift to the fans. However, I wanted to keep my word and didn't want to see it go to waste. I'm happy to see it finally out, and the many happy players. That said, I encourage everyone to buy it! I'm crossing my fingers that it will hit the threshold at least in one region. These comments perhaps explain why, ultimately, Retro City Rampage may be the last high-profile WiiWare release. Provinciano did stress that he has an excellent relationship with both Nintendo of America and Nintendo of Europe, saying that "they've become friends". Be sure to come back on Saturday to read the full interview. In the meantime, what do you think of these comments, and the points they make about the — now well known — limitations of the Wii Shop platform? Related Games Share: Comments ) I'm planning on buying it, hope this game sells enough for this guy to see some money from his work. Vblank cut $20,000 to give us this game at this format. If that's not awesome love to the wii fans then I don't know what is. I think I have 1000 points on my Wii U... I might buy it. It's good to know he doesn't have unreasonable expectations anyway. I downloaded it today. And I'm loving it, personally! I do highly prefer this top-down view over 3D sandbox games that GTA games are in this time of age, so this is a wonderful game for me. All I can say is, thanks a ton for the gift, and I've shown my support with my purchase! Whelp, that's got a download outta me. I feel so grateful to him that even though I bought it on my Wii U yesterday, I'm going to pick up the PS3 version too. Im really buying this title!!! I'll wait for a review, but even if it's average, I'll still probably pick it up, since a lot of effort went into this game. great attitude from him, he deserves all the praise he gets. I'm usually a cynical jerk around here but this game has totally blown my mind; screens and videos just don't do it justice, buy it today and set aside some time to nerd out like the old days with all the modern design touches in 8 bit mode. ooh, wait theres xbox version too? sold. I'd buy this 10 times over, it's that good. easily a 9 from me. I might have to get a classic controller just for this.<br /> funny thing is I played this for hours last night at my office and went out to find my real car had been stolen! I guess it was payback for my in-game atrocities, but nothing could ruin my excitement for this game. I already own the game on PS3 but now I just may buy a copy on the Wii to support Provinciano. If you want to feel like you're playing an NES game for the first time in twenty some years, I recommend downloading this one ASAP. There are so many references/homages that 80's/90's kids should feel instantly transported to their youth. I had an absolute blast with this one and I hope it one day makes its way to the 3DS. Ok I need to buy a copy on WiiWare asap. It seems to be a great game so why not be the first WiiWare game I buy on my Wii U. I believe I have exactly 1000 points left, so I will use that to buy this game I originally had no interest in. (And if I don't, I will spend the money for it) Please let Mr. Provinciano that he has a fan for life because he stuck to his word regardless of cost. This is pretty freaking amazing and admirable on Brian's part. I was still on the fence about this game, but now I'm totally convinced. I'll be getting this game tomorrow, and will most likely the last thing I will buy for my humble little Wii I've been pretty harsh for this guy on delaying the game over and over again, but damn I cant help but admire for keeping his word. Also, I purchased the game today on Wii store. Loving it! From everything I've seen, Brian is an awesome guy. I figured he wouldn't make any money on the Wiiware version. I'm glad to see he is not bitter about this nor does he have any unrealistic expectations. said: &quot;Whelp, that's got a download outta me.&quot; ^ this i want to get this game soon Good man for sticking to his word. A rarity in today's society - not just the gaming world but people in general. I'm still going to wait for a review - anytime now Nintendo Life - but my intention was to buy it for a long time. But after the Aliens Colonial Marines incident, I will probably rarely buy a game before reviews if Nintendo didn't make it or it's a well established franchise known for quality (aka Monster Hunter). But good quotes, good comments. I tip my hat to you. And if the game reviews well, you get money too. I've got a box of tissues for Brian since he's been cryin' about this for several weeks now, starting on facebook. It's a shame, this is the best game to ever come to Wiiware! there is something in this game for every fan of gaming for the past 25 years, no real gamer should skip this release! He should set up a donation area on his website, this game is worth it! - well, that's nice of you to say, what exactly have you done for the Wii community? You mad? Calm down, It's not even that great of a game. This is unfortunate, I think nintendo should have picked up the slack to port this to the eshop. The guy seem genuine and he had to get pass all the bullpoop the Wii shop had. I am buying it today. I hope he continues to release products on Nintendo's console. I absolutely have to buy this game now. THIS GUY. THIS IS HOW YOU'RE SUPPOSED TO BE A HUMAN. I was under the impression that game producers/developers giving a rats rump about their customers was extinct but apparently it's just an endangered species. First it was Coaster Creator 3D's creator answering questions about the game right here on Nintendo Life instead of ignoring everone, even on the official forums. Then it was Capcom's news to include some left out features of Monster Hunter 3U and now this!! Maybe if we if we nurture this attitude we can bring it back from the dead....... In my opinion it's what's truly missing in games these days. - I disagree, I'd give it a 10, it's a classic. It brings back so many memories with its parodies of old NES games. hmm might get this if it comes to vita or PS4 some day. Is your assessment of this game your contribution to the Wii community?????? - Yep, I appreciate great things and give credit when it is well due. Wiiware has been dead for a long time and he did us all a great service by making such a great game available there. Do you know when we play a game for hours and we still think that it only passed a couple a minutes? Usually those are great games and that's what happened to me last night after downloading Retro City Rampage! Love it! Buying this game today f'sho! I wish Nintendo would merge eshop &amp; wii shop into one damn shop.....that way great games like this could be made available for wii &amp; wii u console owners. Even if you have to play out of the wii channel on the Wii U, it woulod still be a move in the right directionfor Nintendo. Another thing that doesn't make sense is having a registered 3DS and a Wii U and having 2 different balances for 2 separate accounts for 1 user!!!! It all needs to be merged and streamlined dammitt! surely, It's a game made for fanboys and anyone who grew up with those games in the periphery. It is remarkably well designed, while the gameplay does feel tight and modern and the graphics are 8 bit but varied and funny. This is specific parody of many NES games of the time (and pop culture/movies) so it really does largely speak to 30-somethings right now, so if you were born in the 90's some of it may well miss you a little. For me it's like it was made with me sitting there the whole time saying exactly what I want. For those mentioning a review, we're aiming for Sunday or at the latest Monday. It's coming, we do have to play it a fair bit first... - I felt the same way and what other game is going to send you on a quest for stuff like a 72 pin connector? LOL ...for those who don't know, it's the cartridge connector inside a NES console, I've replaced many of those over the years. I downloaded it that helps. The game is very funny. I don't have a Wii U so does that mean the old Wii shop cannot be accessed on the Wii U? You can still access the old Wii shop on the Wii U How dare they shove it in my face like their giving me a gift! No money from me! I agree that it is imposing to say something is a gift when you have to pay to receive it... But I still want it. The developer doesn't decide the price on the Wii, Nintendo does. If it were up to the developer it just might be free seeing how he won't get any money anyway. Got this for the xBox, but I want this for the Wii because this was the system it was designed for! The game has been out for like a year. YOu've had plenty of time to read reviews! GO buy it! Aww, man! I feel like wanting to buy this a second time just to support Mr. Provinciano! Not a bad idea really... I wouldn't mind having this on my Wii also... darn... think ive only got 900 points left on my Wii account and im not going to fill it up anymore. I picked up my copy yesterday and so far I'm enjoying it...I'm glad he went through with it Well, I think I might just trade in those mouldering club stars and get this after all... I was gonna hold off on getting this for a little while, but after reading this article, I wanted to do my best to support the developer, so I went and bought it from WiiWare today! And it's a really great game! I really hope that enough people buy this that it will meet the threshold. I might buy this solely due to this article. Can't wait to read the interview!<br />Right now, I'm loving RCR, and I'm so thankful that it finally made its way to WiiWare! Thanks VBlank! Developers: Take notice, this is how it's done! VBlank totally nailed it. I am not a fan of these open world GTA style games, but this is cool. I love the Arcade Missions he has in the game. Plus, the different graphics filters are a cool addition, totally wasnt expecting that level of detail. Even if you're not a fan of WiiWare, GET THIS GAME!! HELP VBLANK HIT THE SALES THRESHOLD SO HE CAN GET PAID! I know he said this was basically a gift to Nintendo users, lets give him a gift of high sales so he gets paid. Nintendo should do the right thing here and pay out sooner or contribute to this outstanding developer. I'll get this on Xbox probably Okay. I'm sold. If this is on AuWiiWare, I'll buy it. Let's show this guy how the hardcore Nintendo community has his back, ey? What a damn shame. It's really sad he couldn't find a way to get it on either of the eShops. I've unfortunately been put off from buying this game after a very mixed reception, but if it were on the Wii U, I might've picked it up anyway, just for the hell of it. Its so frustrating - I can't get connected to the Wii Shop, not with my Wii (I thought for a long time there was something wrong with it) but now I can't connect my WiiU either. It connects to the eShop just fine, just won't go online in Wii mode. And I wan this game soooo badly I'm enjoying it. I just downloaded it. I don't think he has anything to worry about not selling enough copies. RetroCity Rampage is number 10 on the popular downloads list in the Wiiware category right now! I downloaded it last after reading this article. I was thinking of downloading at some point but this guy deserves my money. Would have liked it on the WiiU but I had spare points on my Wii. I need to put like 5000 points to download a lot of games in my wishlist, of course Retro City is one of them. (i think 10, 000 will be ok, i want a lot of VC games and a couple more of Wiiware tytles). <br />True, but some of us put a lot of value specifically upon NintendoLife's reviews. It's a valuable thing to find a site whose opinions generally reflect your own. Hmmm, I wasn't sure about this one, but I might buy it just to support this man. Bought this game, and it's awesome. Just 58 blocks, that's ca. 7MB, far from the 40MB WiiWare limit (and probably the smallest WiiWare file size ever). And it's crammed with content and detail and it's just really fun. That's how WiiWare is done right. My 132nd WiiWare game, and my 6th 10/10 on the service (My Life as a King, World of Goo, Hydroventure, MotoHeroz, La-Mulana, Retro City Rampage) Respect to Vblank! Leave A Comment Hold on there, you need to to post a comment... <h2>Related Articles</h2> "it’s not just a quick and simple port over from mobile" "There’s always doubt regarding the reception of a game" "Xenoblade Chronicles 3 nearly caused a delay" "At the time when we signed on, it wasn’t a GOTY title" Title: System: Also Available For: , Developer: Genre: Action Players: 1 Release Date: Wii Shop Official Site: Where to buy:

Interview Vblank Entertainment On Bringing a Retro Rampage to WiiWare

Interview Vblank Entertainment On Bringing a Retro Rampage to WiiWare

Interview: Vblank Entertainment On Bringing a Retro Rampage to WiiWare Nintendo Life <h1></h1> "It’s a twenty layer dip with something for everyone" by Share: After a lengthy wait and a lingering suspicion that it would never come, has arrived on WiiWare, bringing its own blend of old-school game mechanics with a chaotic storytelling style. There are enough parodies and in-jokes to fill a dozen games, and it arrives on the service at a time when it's becoming increasingly dormant and ignored, as Nintendo redirects its efforts to its current and future eShop priorities. While the timing is far from ideal, it is nevertheless a new WiiWare title with the pedigree of multiple releases on other platforms and, in many quarters, critical acclaim. To learn more about the project and the man behind it, we've spoken to Brian Provinciano, the one-man band that is Vblank Entertainment. Nintendo Life: First of all, can you tell us about the history of Vblank Entertainment so far? Brian Provinciano: It came out of necessity. The sole goal was just to create my own games for a living after working for other game studios, and you need one in order to hit consoles. However, as things went on, it really began to get legs and it looks like the lights will stay on as long as I enjoy running my own company. NL: You previously told us . We understand this all started in 2002, so is the final result far removed from what you envisioned back then? BP: The original intention was that of a technical feat, to create an open world game that could run on real 8-bit hardware. My goal changed to creating a fun game, telling a story and celebrating my childhood, so other than the 8-bit open world setting, they were quite separate. None of the code from the original 8-bit project was used for RCR, it was written from scratch. However, I did eventually dig up the original 8-bit code and replace the content with that from RCR to release “ROM City Rampage”, allowing players to experience how a 100% hardware accurate 8-bit game compares. NL: When it was announced that this title was coming to WiiWare back in 2010 it attracted a fair bit of attention. First of all, how did you come to start the development for WiiWare? BP: Other than their office requirement, Nintendo at the time was the most open. While the intention was always to be multi-platform, Nintendo was the first to grant me my developer license, so I excitedly announced it as soon as it happened. NL: You recently tweeted that your experience with Nintendo has been a positive one, in what ways were the Nintendo teams supportive? BP: Both Nintendo of America and Nintendo of Europe have been very warm and welcoming. They’re there to listen, take feedback, give advice and really love games. You’re just chatting with friends when you’re talking to them; it never feels like you’re dealing with a faceless corporation. I feel the same way about Sony as well; they’re like family now. NL: On the flipside, were there elements of working on WiiWare that proved to be problematic or difficult for this project? BP: The only weaknesses on Nintendo’s end during the Wii development have both been fixed for future platforms, so a big kudos must go out to them. They listen to feedback and take action to improve things if there’s a better way. In both cases, the original policies had the best intentions, but turned out to be a bit problematic. The first was the office space requirement. As a mostly one-man company, I could have worked from home but instead needed to get an office, just for myself and the development hardware. This ended up draining a significant chunk of the bank account which I’d saved to for so many years to fund the game’s development full time. Secondly, it became public knowledge on Gamasutra in 2009 (one year before RCR’s announcement) that a sales threshold is in place, whereas, if you don’t sell enough copies, you don’t get paid a cent. This had the best intentions, to avoid shovelware, but the problem was that WiiWare wasn’t the hit that it was anticipated to be and while there are millions of consoles out there, a very small percentage of those consumers were downloading these games. Many developers became unable to sell enough units, and this became a reason for so many cancellations of announced WiiWare titles. The publishers knew they wouldn’t make a cent and needed to cut their losses. Between the office rent, hardware, insurance, game ratings and other costs, had I not done the WiiWare version, I could’ve saved around $20,000 – not even including my salary in porting it. And as it stands, virtually no games hit the threshold these days, so it’s only being released as fan service. A $20,000 gift to the fans. However, I wanted to keep my word and didn’t want to see it go to waste. I’m happy to see it finally out, and the many happy players. That said, I encourage everyone to buy it! I’m crossing my fingers that it will hit the threshold at least in one region. The only weaknesses on Nintendo’s end during the Wii development have both been fixed for future platforms, so a big kudos must go out to them. NL: We suspect some Nintendo fans have a couple of key questions about the path to release for Retro City Rampage. Are you able to clarify the causes for the delays, and why it’s arriving on WiiWare last of all platforms? BP: There was initially a policy on a competitor which limited its ability to release sooner. Added to that, as mentioned above, with the likelihood of it not netting any revenue, it had to be lower priority. Ensuring that my energy was spent pushing those platforms guaranteed to generate revenue, their success was able to subsidize the release of the WiiWare version. Fans who bought the game on the other platforms kept the lights on at my company so I could continue work and eventually release the Wii version, even if it meant losing money. If the game had only been released on WiiWare, it would not have generated enough revenue to cover its development costs and I’d likely have had to go back to working as just another employee in some other big studio again. NL: You recently confirmed ROM City Rampage as an extra on WiiWare and for the PC Steam version, and have produced a documentary about how it was made. For those that haven't seen the video yet, can you tell us about this extra, and how it came together? BP: Those who had been following my work long before Retro City Rampage were aware of my original 8-bit project, and while Retro is a million times better in every way than the ROM, people really wanted to see what would’ve been possible on the hardware with accurate 1980s limitations. I too wanted to show everyone and let them compare how RCR strayed and how it adhered. Making the documentary was a key part to this, as very few players understand the significant differences between developing for a 1.78 mhz CPU and a Quad-Core 2.5 ghz one. For them to better understand why the differences are there and why the entire game isn’t possible on old hardware, I had to shed some light on the details. I also enjoy educating people, a big reason why I speak at so many conferences. on NL: We’ve noticed that there’s no sound in this ROM City Rampage “prototype”, is that just something that didn’t make the cut? BP: I never got around to implementing sound in the ROM version, so that's correct. NL: We have to ask, but which did you enjoy producing the most — Retro City Rampage or ROM City Rampage? BP: They both satisfied me in different ways, not surprisingly, both directly in line with their vision. ROM City Rampage was fun on the technical challenge end, like a good puzzle game. Retro City Rampage was fulfilling in that I could bring all of my ideas to life, tell a fun story and really do whatever I wanted without too much holding me back. Designing missions and tossing in animations at the drop of a hat, seeing it all come together and create an interactive experience was huge for me. It was probably the most enjoyable part of that project. NL: Would you say a fondness for NES perhaps gave extra motivation to eventually get this title released on a Nintendo system? BP: I have a huge fondness for the NES, even had collected about 1/3rd of the entire NES library at the time. Seeing it running on the real hardware was definitely the biggest driving force initially. An emulator wasn’t good enough; it had to be on the real thing. I was an incredible purist. The mistakes in still get under my skin, such as its smooth screen fading – things that virtually no one else notices, but to me it was a big deal to get them right. NL: Perhaps the title is the big giveaway, but as a game inspired by the original GTA games and featuring a lot of vintage parodies and jokes, are you confident that this will appeal to gamers of all ages, and not just those with fond memories of the '90s and beyond? BP: It does appeal to gamers of all ages because there is a fun game and vibe to it all. Some see the references as the meat of the game and form biased opinions based on taste, writing it off at that. However, the meat is the game itself; the references are the ambiance and sprinkles. The key is to enjoy the jokes and references which speak to you, and phase out those which don’t. Some dwell on the jokes which aren’t their style which is a shame. It's composed of references and nods, parodies, satire, puns, innuendo, social/local/industry commentary, PSAs, nods to the city that I live in, inside jokes that only my closest friends would catch, a few memes and some classroom humour to evoke your childhood memories. It’s a twenty layer dip with something for everyone. It's so densely packed that the idea is, everyone will catch something, and often something new each time they play it. To catch absolutely everything, you'd need to be me. NL: With Wii now becoming less visible in the marketplace, how confident are you that there's still an active market of gamers that'll pick up this WiiWare version? BP: Those who’ve been patiently waiting for it are now able to enjoy it and I’ve kept my word. Hopefully it does well enough to cover the costs, but if it doesn’t, I’m okay with that. The other platforms have done well and make up for it. NL: On that note, did you consider switching to the Wii U eShop at any point, or is a future release on the platform a possibility? BP: The problem is that the Wii U is a completely different system. You can’t just plop Wii code onto it, add some Wii U features and call it a day. It would need to be completely ported from scratch. On top of that, it means a new round of paperwork, platform requirements, e-manuals, game ratings, store metadata and assets, submission and certification. Unfortunately, it wouldn’t simply be a week’s work or such. Much of this was already done for the WiiWare version when the Wii U came along, so switching platforms still would’ve meant almost double the work. I’ve already ported the game to more systems than any one man developer has in history, and it’s left me very drained and physically sore after the long hours at the computer – over three years without a vacation or a day off. My mousing shoulder and neck is seized up right now from all of the time at the computer. So, no plans for more ports, I need to let my body rest without putting in the long hours for a while. Fortunately, WiiWare games can still be purchased and played on the Wii U. NL: Aside from the addition of ROM City Rampage, is the WiiWare version the same, in terms of the main-game's content, as on other platforms? BP: The content is 100% identical. I didn’t want people to feel left out so I ensured this. The only things it’s missing are features which the Wii was simply not capable of. It doesn’t have the Tube TV simulation filters and borders because the system is not HD and does not render enough pixels for it to look right. It doesn’t do widescreen for the same reason. For a pixel perfect game, an attempt at widescreen would result in a blurry or jaggy image. Instead, I recommend players enjoy it with their TV set to 4:3 mode for the 1:1 pixel perfect picture. It’s also missing leaderboards as those are not built into the system on original Wii, thus being a lot more complicated and expensive than other platforms to run. It does still have achievements though! NL: Overall, how many people have worked on this game? BP: Nearly the entire game was done by me, from the programming and design to business, production, marketing, PR, trailers, the website and so on. I had three audio guys to do the music and sound effects, and another artist to polish things up and draw the cutscenes and better animations, but otherwise it was all me. WiiWare was full of potential and many people inside Nintendo worked hard to achieve it, but a number of factors prevented it from getting there... It seems that everyone in Nintendo finally sees eye to eye on the importance of digital. NL: Some are regarding your game as a final swansong for WiiWare, do you think that's the case, and is that an honour that you'd be happy to have? BP: Well, I do wish it could’ve come out on WiiWare years ago, but it’s nice to have the honour. NL: What do you think of, or how would you describe, WiiWare's legacy? BP: WiiWare was full of potential and many people inside Nintendo worked hard to achieve it, but a number of factors prevented it from getting there. They’ve continued to work hard though and improved things significantly for 3DS and Wii U, so things are looking up. It seems that everyone in Nintendo finally sees eye to eye on the importance of digital. NL: What are your thoughts on 3DS and Wii U, and particularly their eShop platforms? BP: Yeah, they’re big improvements and constantly improving further. Many developers have been raving about Nintendo’s developer friendly policies on price and sales, which is great to see. I really do enjoy playing games in 3D on my 3DS, even the simple NES classics. The extra depth to Kirby’s Adventure adds more than one would think! NL: Are you interested in working on a Nintendo system in the future, and are you able to give us any teasers of what's coming next from Vblank? BP: Yes, I do plan to develop more games for Nintendo’s platforms. Nothing is in the works yet, but after my great experience working with them, I’m motivated to continue doing so. They’re not just business acquaintances, they’ve become friends. It’s a pretty amazing place to be in when I think about it; from growing up playing the NES and SNES to making my own games and eventually my own Nintendo game. We'd like to thank Brian Provinciano for his time. Retro City Rampage is available on the Wii Shop (on Wii and and Wii U) for 1000 Nintendo Points, in both North America and Europe. We'll be sharing our own thoughts on the title in our upcoming review. Related Games Share: Comments ) Looking forward to playing this one! I must download it soon... I highly encourage everyone to buy this game on WiiWare if you haven't gotten the chance to play it elsewhere. I had a blast reviewing it for the Vita last year! &quot;A $20,000 gift to the fans.&quot; I think Nintendo should cut Brian a check for $20k USD if it fails to sell enough copies for him to get anything in return. This games doesn't just deserve to be on WiiWare, but Wiiware should be honoured by this game being a part of it! Bought this game on WiiWare yesterday after reading about the developer's commitment and care. I hope others do the same, because the game turns out to really be a joy! And you can tell by all the extras included that the person who made it really put his heart and soul into it. Maybe we should organize some kind of campaign to push sales over the threshold. $20,000 is only 2000 sales, which isn't impossible to achieve, and I've seen similar sentiments from readers on other Nintendo websites. Go VBlank! I hope his next project is something similar, but with 16-bit in mind. That was an incredibly interesting documentary o_o RESPECT. His game looks pretty interesting. I'll probably give it a try once I can since I dig 8-bit style games. Downloaded immediately. Thank you for all your hard work, Brian. I hope you continue to grow as a developer and become as successful as you are humble. I played this on the PS3 when I was a Plus member. I wouldn't mind getting it for WiiWare. Is this out in Australia on WiiWare? Cant understand why anyone would want to buy it on the wiiware .. why did they not port it over to the E-Shop, other platforms have it in HD and is probably much cheaper why pay more just because its on a nintendo platform ? Great interview. I beat the story mode in RCR last night, and I gotta say, it was crazy! <br />I think I'm in love with this game, it's so fun to play, and it's made me laugh more than any game has yet this year. And again, I'm very thankful that the developer stuck with WiiWare and got the game released! - He explains in the interview why it wasn't ported to the eShop. Also, I believe the WiiWare version is $5 less than on other consoles. Great to see his is still positive on Nintendo after taking so long to get this out. Still waiting on that review Nintendo Life, so I can decide whether or not to purchase. I'm not breaking a trend just because I feel bad for the guy. Sure hope it's selling well. I'm going to buy this baby right now! It's worth noting that there's a Wii Settings area in Parental Controls for Wii U which doesn't exactly jump out at you. It seems to have all restrictions set by default and these affect all users. Consequently if you haven't disabled the shop setting you won't see any age-restricted games in the Wii Shop, including this one! I probably would have gotten this at some point, in some form, but that &quot;20k gift to the fans&quot; thing won me over immediately. I downloaded it, and it's fantastic. That's about the nicest gift I've ever received. Sure, it cost me $10, but it cost him a heck of a lot more than that. I'd be shocked if it hit the sales threshhold, but I sincerely hope it does. It's unquestionably one of the best WiiWare titles...and I wish it could have seen a larger audience on that platform. The controls are more complicated than the original Grand Theft Auto, but it's crazy and just Wow! so I do hope everyone buys it as well. First time I've fired up the Wii channel in weeks, but well worth it. Ok, I have debated about buying this game, but after reading this interview, I am going to buy it just because he is just a nice kewl guy. I know he said it would be a pain and extra work, but it would have sold so much better on the eShop. I hope he changes his mind someday. I want to play this on the gamepad with a Wii U exclusive monochrome Game Boy graphics filter. Would be so awesome. I will certainly be buying this game as soon as I can. I'm extremely glad he came through on his words &amp; put it on WiiWare, as I always planned to buy it on that. What an awesome gift to us all. I really hope he announces that he made a profit from WiiWare it isn't coming to the Aus WiiWare shop: but that just means changing your Wii region to the UK, using a credit card &amp; getting RCR for ~$10AUD instead of $15AUD... Bummer I have only started to play this game but so far I've been having great fun. I'm probably missing a lot of references but that isn't taking away from my enjoyment. I encourage everyone to download it. It's a great game! And it may guarantee more great games for the eShop. Also it plays great with a SNES Classic Controller!! Do you own a Wii with internet access? Buy this game. Do you have a Wii U? Buy this game via the Wii channel. Buy this game. BUY THIS GAME!!! Thanks Leave A Comment Hold on there, you need to to post a comment... <h2>Related Articles</h2> "it’s not just a quick and simple port over from mobile" "There’s always doubt regarding the reception of a game" "Xenoblade Chronicles 3 nearly caused a delay" "At the time when we signed on, it wasn’t a GOTY title" Title: System: Also Available For: , Developer: Genre: Action Players: 1 Release Date: Wii Shop Official Site: Where to buy:

Circle Entertainment Backing the eShop In A Big Way This Year

Circle Entertainment Backing the eShop In A Big Way This Year

Circle Entertainment Backing the eShop In A Big Way This Year Nintendo Life <h1></h1> Loads of titles in development by Share: Developer Circle Entertainment has revealed a list of all its titles for 2013 and the level of support is pretty damn impressive. We already know about some of these games, but there are a few new names thrown into the mix, too. Some are ports, some are follow-ups and some are brand-new offerings. (DSiWare, Q1) Achilles War (DSiWare, Q1) (DSiWare, Q1) (3DS eShop, Q1) (3DS eShop, Q1) WAKEDAS (3DS eShop, Q2) (DSiWare, Q2) Cafe Dream (DSiWare, Q2) I am in the MOVIE (DSiWare, Q2) Banking Dream (DSiWare, Q2) Cinema Dream (3DS eShop, Q2) Castle Conqueror: Heroes 3 (3DS eShop, Q3) World Conquest (3DS eShop, Q3) Rhythm Scape (3DS eShop, Q3) Toy Defense (3DS eShop, Q3) Sweet Memories: Poker Night (3DS eShop, Q3) Puzzle Craft (3DS eShop, Q4) Lair Land Story (3DS eShop, Q4) Lair Land Story 2 (3DS eShop, Q4) Any names there you recognise or are excited about? Drop a comment to let us know. [source ] Share: About Damien has over a decade of professional writing experience under his belt, as well as a repulsively hairy belly. Rumours that he turned down a role in The Hobbit to work on Nintendo Life are, to the best of our knowledge, completely and utterly unfounded. Comments ) I'm a huge Game Dev Story fan so Publisher's Dream will be an insta-buy for me, especially if its price is similar to that of Bookstore Dream which I also purchased. Here's hoping there ends up being at least a few great games here. Swords &amp; Soldiers 3D sounds like it could be interesting (here's hoping its like Fire Emblem) ... Five Dream games? Anyway, say what you want about Circle's in-house games but they've proved themselves to be pretty reliable publishers who meet deadlines <br />Its nothing like Fire Emblem. Just look at the WiiWare or PC version. I've no hope for these game to be at least decent... OK, I'll be getting some of them unless they are disasters. These dev's do good stuff on the whole so this is very good news Now if only they could produce a decent game themselves. Still, at least they are publishing stuff. That should be good I think I'll get Achilles War, it looks pretty good. I thought Goony will be a platformer so I'm a bit disapointed about it. Color Comando... well, it looks great but cheap 2$ games just aren't my style.Though I think I'll get only one of the DS game above, I think Nintendo have to do something to let us lunch our DS games diractly from the SD card, I have only one block left in my memory. At least they're finally stepping up to the eshop. I won't even consider the dsiware anymore. Can't stand games string on my memory card. I like them but mostly their games are miss with a few good hits here and there! Too many. Probably many of them will be crapy games. I like the eshop the way it is now, not a lot if releases but a good quality overall. They've already scheduled a sequel to Lair Land Story? By rule, a few of those have to turn out good, right? More titles on the way is always a good thing. Yeah I cant download anymore DSiWare on my 3DS unless I delete another DSiWare Title. That bugs me to no end. Even though I can re-download it later or put one back if I feel like playing one. What a Hassle! The List looks very interesting. Would be neat if we saw a title like Dungeon Village hit the Eshop such a cool RPG Sim Banking Dream and Cafe Dream sound cool. Anyone have any news on Lair land story? its posted twice. Common RPG's! I hope their not just re-skinning Bookstore Dreams for Banking and Cafe Dreams that would be a bummer. I will wait for reviews to download them The Sim games so far have been good with Bookstore Dreams. If you haven't tried It recommend it at 1.99 its good fun if you enjoy sim games. It is a little hit and miss with Circle entertainment but thank god they hang in there and keep them coming They're porting Lair Land Story (originally a retail PSP game) and then making a sequel for it. Do you guys think Nintendo will fix that problam of lunching the DS games from the menu or at least will make an app or something similar to the &quot;SD Card Menu&quot; on Wii? I think they must to do that! Found some pictures of Lair Land story. If its the same game it's a wildly popular Chinese PC game according to some blogs. From the pics it looks like a point and click type of RPG. Here are the pics with some info: Here is a Video of the PSP downloadable version of Lair Story also developed by Circle and Arc Finally, waited too long for Publisher Dream <br />I'll probably skip Cafe and Banking Dream, due to my reluctance to download DSiWare. Still, if they're especially good I might pick them up. Certainly getting Cinema Dream though. Witch and Hero looks pretty good, I haven't got Swords and Soldiers yet so this is the perfect time. Rhythm Scape and Toy Defence are intriguing, but as for Sweet Memories... No. Just no. -_- Nice! Heres hoping these games turn out to be excellent. The e-shop can ALWAYS use more games! Yep! There is a high chance that at least some of these games turn out to be good. Puzzle Craft is a pretty good iOS game. Castle Conqueror Heroes 3!!!!! Hopefully, some of these games are gonna be good because Circle Entertainment is kind of a ''so-so'' developer. They release some good games and bad ones, but hopefully they'll all be good. 99% will be trash junk LOL games might be interest in Castle Conqueror: Heroes 3<br />World Conquest <br />Sweet Memories: Poker Night <br />Puzzle Craft <br />Lair Land Story <br />Lair Land Story 2 sadly none will hit until oct 13 or later The fact that Hugo is developing Color Commando caught my eye. He always seems to produce quality games, so here's hoping this next one is a keeper too. Achilles War looks like it may be interesting, and the screenshots from Witch and Hero remind me a lot of Knight 30 from Half Minute Hero, which isn't a bad thing. I'll also consider Color Commando, as long as its only 200 points (I only have 300 points on my DSi account). Leave A Comment Hold on there, you need to to post a comment... <h2>Related Articles</h2> Don't Leaf me this way "Thank you for using our service"

Miyamoto quot Entertainment is an Unpredictable Industry quot

Miyamoto quot Entertainment is an Unpredictable Industry quot

Miyamoto: &quot;Entertainment is an Unpredictable Industry&quot; Nintendo Life <h1></h1> Not at a point of concern for Wii U as yet by Share: Shigeru Miyamoto, as you've no doubt noticed, has been on a press tour around the U.S., and the most recent port of call seems to have been the New York Times. A number of topics were covered, and in terms of the ever-present question of Wii U momentum the Nintendo executive admitted that he'd naturally like to see sales improve in the short term, but that his confidence in the concept means that "in the long term I’m not at a point where I’m concerned yet". That's a fairly standard line at the moment, and not surprising considering the range of software that's planned for the remainder of the year and beyond. Perhaps more revealing were some thoughts from Miyamoto on the entertainment industry as a whole, and how Nintendo addresses the continually shifting market. Entertainment is an unpredictable industry. Entertainment is this thing that moves around from place to place. You have a theme park like Disneyland, and that’s a form of entertainment. And at the same time you have small, downloadable software for your smartphone that you can play, and that’s entertainment. Nintendo’s stance, over all, is that we don’t know where entertainment will take us next. We look at it in terms of what kinds of experiences do families want in the living room in front of the TV? Because we don’t think that families are going to go away, and we don’t think that TVs are going to go away. The last couple of years in Japan we’ve seen a huge increase in the adoption of smartphones, to the point where in Japan people are saying, “Maybe I don’t need a console, or I don’t need a portable gaming device.” But this past holiday in Japan we released a game called Animal Crossing: New Leaf that’s coming to the United States this year. And in Japan it has really been a big hit. And what we’re seeing is that the people playing it primarily are adult women. And adult women also happens to be the same group of people that has been rapidly adopting cellphones over the last couple of years. As long as we’re able to provide an entertainment experience that people want to play, they’re more than happy to purchase another device to carry around with them alongside their smartphone. ...There are sort of two kinds of people. There are the people who say, “Oh, we can repeat that success.” And there are the people who say, “We’re never going to see anything as successful as that again.” What I always say is: “We can make the rules ourselves. Nobody has done it before. We can make it up as we go along.” And that to me is a lot more fun. Meanwhile, Miyamoto was asked about the installation at the Museum of Modern Art in New York that shows 14 different games — though none are from Nintendo. It's not the first video game installation in a museum or art gallery, but did nevertheless provide an opportunity for Miyamoto to share a persective on the "video games as art" debate. I think the saddest thing about video games is that once the hardware that the game runs on stops operating, the game is gone. And the only way to preserve it then is through video. And so, on the one hand, I’m happy that there’s a facility that’s starting to preserve games in their original state. At the same time it seems a little strange to me. I still look at video games as entertainment. And it seems strange to me to take entertainment and preserve it as a piece of art per se. But I guess MoMA as a museum, they were one of the first to start preserving industrial design products. With myself being an industrial designer, I’m very grateful to see that, and grateful that they’re also preserving games. So, what do you think of Miyamoto's comments on the ever-evolving entertainment industry, and his personal distinction of video games as entertainment, as opposed to art? Let us know your thoughts in the comments below. [source ] Share: Comments ) Oh man, tell me about it... Also like his take on the Art museum games, preserving games in their original state will indeed be important someday. Great choice of image, Tom! Myamoto-San is one of the greatest guys in this industry. The godfather of gaming looks so young for 60 and his enthusiasm for creating new experiences will likely never be seen in the industry again.A true living legend,wish he was my uncle Cool article. I always like to hear what Miyamoto has to say. Miyamoto is so smart! wrote: Nobody has done it before. We can make it up as we go along. This is what I admire Nintendo for, and why it would be a truly sad day if they were to go under. Sony and Microsoft are not willing enough to take the risks that Nintendo takes. Without Nintendo, much of the innovation would disappear. #2<br />It seems like the picture is supposed to be serious, by Miyamoto couldn't help grinning This is selfish of me and I really wouldn't want to divide his time, but I'd LOVE to hear Miyamoto san speak fluent english so his ideas come across clearer when he tries to speak to me (english speakers). He has so much energy and so many great things to say. I guess I could learn more than a smidgen of Japanese though, instead. Five-seveN said: &quot;I think the saddest thing about video games is that once the hardware that the game runs on stops operating, the game is gone.&quot; Just keep it up with the VC! I appreciate that he worded the whole &quot;I don't think Video Games are art&quot; thing a lot better... <br />Except that he didn't. He just thinks that it is strange to preserve video games as art. But vidiya gaems r art jus look at Journey it haz a messag yea it is borin az hell but it haz messag so mus be gud! But yeah, you don't see like Movie fans going around saying &quot;Appreciate our thing as art!&quot; Just so you know, I do think Games are art, but I think most people are viewing it the wrong way and as such otherwise medicore games (Ie. JOURNEY!) are getting praised to all hell as like some sort of gift from god. To me, what he says makes more sense than any other industry analysis out there Miyamoto-san is legend. Enough said. You can look at anything as art, or not. People talk like the answer is interwoven in the fabric or the universe but it's ultimately just man conceptualising an experience. A table can be art, a well-cooked meal can be art, sport can be art, a page of programming language can be art. It's all just abstraction. His face looks like ET haha Videogames are entertainment, not art. Now this is why I like Nintendo (besides the amazing game of course) the people there seem to genuinely care about what they do. While many companies treat it like a numbers game and only seem to care about profit, Nintendo treats the industry more like what you'd expect from people who are into local trade and farmers markets. While I personally don't see games as art, if art can be considered a form of entertainment then I don't see why games can't be considered art. To me there are two kinds of art, that which provokes thought or stirs up emotions and that which is meant to be fun and spice things up. If I were to consider games art then I would consider the majority to be the latter while others are a mix between the two. Very interesting read. Always great to hear from Miyamoto and his wisdom! Anything can be art. So videogames are art, aswell as not being art. P.S The cat is dead The part where Miyamoto says: &quot;...There are sort of two kinds of people. There are the people who say, “Oh, we can repeat that success.” And there are the people who say, “We’re never going to see anything as successful as that again.” What I always say is: “We can make the rules ourselves. Nobody has done it before. We can make it up as we go along.” And that to me is a lot more fun.&quot; .....that is so true. Nintendo make their own rules and we have fun along the way as the players. He is always saying such cool-wise stuff. ^__^ Man... it's words like those that remind me of why I love Miyamoto and Nintendo as a whole. I hope Nintendo continues to be a company that doesn't obsess with the bottom line, but treats everyday as a new experience. Entertainment requires artestry... to an extent (I'm lookin' at you CoD!) but that doesn't mean you have to treat entertainment as ART, unless it was meant to be (I'm lookin' at you Little Inferno!) it can just be enjoyed as entertainment. I share the same opinion about the &quot;games as art&quot; subject. To me, video games are entertainment, and just because they utilize the video format as a medium, doesn't mean that they have to be considered art. I think in many cases developers have turned their games into an art form, I'm not saying I don't think it's possible, I'm just saying video games are &quot;games&quot; at their core. Art should always be an afterthought when it comes to video games, I think. call me crazy, but that photo of Shiggy looks like it belongs the front cover of a music cd, a lounge singers latest album.<br />&quot;get jiggy with shiggy vol.2&quot; perhaps? There was a huge debacle over on Gamasutra last year or so, about when EXACTLY the original Super Mario Bros. was released for the NES. The conclusion: no one knows. There's possible time frames, but no absolutely certain dates. Isn't that astounding? We don't even have 100% certainty of when one of the most important games of all time was released! Perhaps this is something that Miyamoto is not concerned with, but we are going to run into some MAJOR historical problems fifty or one hundred years from now, if we don't get our record-keeping acts together. That's the whole point of museums such as this one- to get people talking about real preservation of games in their original state. Otherwise, it will only be a matter of time until today's titles are naught but grains of sand, swept away in a vast digital desert. That would be true death. Keeping records of the past is how things live on, even if they do not physically exist in the present time. As for digital only and online only games, Miyamoto is right- only recorded videos give us an idea of how they proceeded at certain points in their lifetime. There is no way to experience those games in their previous states again. That's one of the main draws of backing up data on physical copies- even if the original copy fails, another can be created, if there is limited copy protection. Someday, none of the remaining NES systems or game cartridges will work... You guys have the best Miyamoto images. I'd like to see some of his industrial designs. I agree with you 100%, Journey on PS3 was tedious and left me feeling cold (and ripped off out of £10 to play it)....EVERY review I read praised it to high heaven so I decided to take a chance....sure, it's a pretty looking experience but it's also dull as dishwater and the online connectivity with random players just isn't as good as it sounds because you can barely communicate with them in any way, so it's impossible (for me at least) to actually care about them or what they're up to in my game. Likewise, Little Inferno bored me pretty quickly as well, and no amount of hidden meanings or interesting stylised visuals were going to hide the fact from me that the 'game' only consists of clicking and dragging random objects into a fireplace and burning them. And yet people laughed when 'Cosy Fireplace' was released on WiiWare.... I don't think a game has to be stylised or contain a message to be considered 'art'...all it need do is be well made and a great example of a fun, playable and enjoyable game within it's genre. Give me a great Nintendo title over self indulgent developer claptrap anyday. Or &quot;A moment with Shigeru Miyamoto&quot; at the middle of a show. I'm an industrial designer too! Leave A Comment Hold on there, you need to to post a comment... <h2>Related Articles</h2> "I think we managed to get it right"

Developer Interview Neko Entertainment on Kung Fu Rabbit s Wii U Debut

Developer Interview Neko Entertainment on Kung Fu Rabbit s Wii U Debut

Developer Interview: Neko Entertainment on Kung Fu Rabbit's Wii U Debut Nintendo Life <h1></h1> Bunny basher by Share: Last week , 2D platformer . It's a big-screen conversion of an iOS / Android game that was released in 2012, and features the martial arts-trained bunny battling against Universal Evil in an attempt to rescue his colony of kidnapped disciples. We had a chat with Laurent Lichnewsky, Neko's managing director, and Sébastien Chipot, QA manager, about the game's origins, how it takes advantage of Wii U and if there are any plans to bring other mobile titles to the platform. We couldn't resist the chance to get a little update on the sales of its first Wii U eShop game, , either. Nintendo Life: When and why did you decide to bring Kung Fu Rabbit to the Wii U eShop? Laurent Lichnewsky: When we discovered the super funky version of Ctools and Cazap, edited by Bulkypix, we had a crush immediately and thought of a cool adaptation for a game console, with, for us, the controller [added]! NL: What improvements have you made to the Wii U version? Sébastien Chipot: The main change we made with the Wii U version of Kung Fu Rabbit is the way to control the Rabbit. The virtual pad on the previous version, on iOS, was not satisfying enough. Now with the + control pad, it is easier and more intuitive. Of course you don’t hide any part of the screen, like you usually do on the touch screen of tablets, for example. Small changes, but important ones, that change the pleasure you’ll get when playing the game! NL: Please could you tell us about the development process and what work had to be done to bring this to Wii U? SC: We did not want to keep the in-game item purchase. We wanted to let the player unlock the different items, not by buying them with money, but with the points the player will get from the game itself. By collecting carrots spread in every level, the player gets points, and with these points he will be able to “buy” different items. These items will increase the Rabbit’s skills and so the game will be easier – for those who find the game too hard! But it is still possible to complete the game without using any item! NL: Can you tell us about some of those unlockable power-ups that Rabbit can obtain? SC: These items are here to help the player complete the game: some are just for fun, like the costumes, some others are really helpful, like the Muzzle. Tired of having cads spit on you? Muzzle them to teach them manners! NL: Rabbit can only take down enemies by sneaking up behind them. What other kung fu abilities does he have at his disposal? SC: The Rabbit can kill its enemies only by attacking them [on] their weak points. Some are vulnerable on their back, some others on their head... It depends! Watch the video more carefully and you’ll see the blue part on their [bodies]: it represents their weak points! NL: Is the GamePad's touch screen used at all? SC: The Wii U GamePad’s touch is used on the map: the player can point / touch the different “worlds” he wants to play. He still can enter the Dojo, the in-game shop, choose any item he wants to buy and of course touch the icon on the upper left screen to use these items whenever he wants in-game. NL: Will any other Wii U functions, such as off-TV play, be supported? SC: Of course, you will be able to play the whole game on the Wii U GamePad while the TV is turned off! NL: Neko has previously brought Puddle from XBLA / PSN to the Wii U eShop, and now you're bringing a game over from iOS and Android. How did the development of the two projects compare? SC: Puddle was a hardcore game, and it was made by students. We had a lot of complaints about some small things, like the difficulty, and we had time to analyse lots of aspects of the game, thanks to the different versions we released – not only XBLA / PSN, but also PS Vita, Android... Kung Fu Rabbit was made by a professional studio, and the game is already satisfying as it is: the only thing we wanted to change was the way to control the Rabbit. So, yes, we can say Kung Fu Rabbit was easier to release on Wii U than Puddle. And of course we have more experience of the Wii U console now, and it is a real advantage as well. NL: Speaking about your previous title, are you pleased with how Puddle has performed on Wii U? LL: Yep, taking into account that Europe and US Wii U market can only grow, we’re pretty satisfied. Puddle is well placed in eShop’s sales. And we’re delighted of our relationship with NoE and NoA teams. We also have strong hopes of releasing our title on NCL eShop with a Japanese partner. NL: Are there plans for any further Wii U eShop games at this point? LL: A bit soon to say… but beyond a new Cocoto title in [the] final phase of development for Europe retail, we have two other potential indie titles for eShop… To be continued! (winks) NL: Do you have plans to work with any other mobile developers to bring their titles to Nintendo consoles? LL: “Top secret!” (winks) Yes, we are studying the possibility of proposing really nice games that, in our opinion, make sense on consoles. NL: Is there any interest in creating a unique title just for Wii U that takes advantage of all its abilities? SC: I guess the Wii U can offer a unique and innovative way to play a game. The touch screen is not only a screen but a full controller. There are so many way to use it! So yes, I would say it can be interesting to create a game for the Wii U only. There are no other consoles at the moment that can offer a game experience so different from the others! NL: Kung Fu Rabbit is in the final submissions process with Nintendo, with an expected launch date in mid-April. Is that date for both Europe and North America? SC: No, it is sure the European version will be released sooner than the US version! Sorry for our little friends on the other side of the ocean, but they will have to wait a little bit to enjoy Kung Fu Rabbit! Thanks to Sébastien and Laurent for taking the time to answer our questions! on Related Games Share: Comments ) After seeing the pure evilness of the bad guy of this game I decided that this is a must buy for me xD &quot;The virtual pad on the previous version, on iOS, was not satisfying enough. Now with the + control pad, it is easier and more intuitive. Of course you don’t hide any part of the screen, like you usually do on the touch screen of tablets.&quot; One more reason that Ipads and iphones and androids will not be taking over the handheld gaming world. game looks interesting. I will buy I'm sad for those rabbids Europeans first for once. Good for youse. The game looks really fun. Nice hopefully the game will come across the pond by summer time looking forward to this.... A game I really want to get and I have to wait even longer for it. Figures. huh its beautiful and nice I'll get this game. I like the goofiness. Looks kinda like a Super Meat Boy knockoff. But hey, that game never did make it to a Nintendo system, now did it? Leave A Comment Hold on there, you need to to post a comment... <h2>Related Articles</h2> Gotta ban some more Should you rush to get it? Sorry, still no date for Metroid Prime 4 Triggered Piggies! Olives! Electric mice! Title: System: Also Available For: , , Publisher: Developer: Genre: Platformer Players: 1 Release Date: Wii U eShop Where to buy:

Warren Spector quot Consoles Are Going to be Up Against Some Stiff Competition quot in the Home Entertainment Space

Warren Spector quot Consoles Are Going to be Up Against Some Stiff Competition quot in the Home Entertainment Space

Warren Spector: &quot;Consoles Are Going to be Up Against Some Stiff Competition&quot; in the Home Entertainment Space Nintendo Life <h1></h1> Proud to have brought Oswald into the fold by Share: Warren Spector is a well known name in the games industry, with his legacy of titles such as the original Deus Ex assuring his place as development royalty. In more recent years he founded the studio Junction Point, which was acquired by Disney (after an initial offer was turned down) and the team went on to produce and . While the first title surprised some with a strong performance as a Wii exclusive, the multi-platform sequel struggled both critically and commercially. The disappointment and poor sales sealed Junction Point's fate, with Disney Interactive shutting the studio down. Spector has been relatively quiet since, but in an extensive interview with the game designer spoke about his positive experiences with Disney — and also some of the downsides — and reflected on the parts of his work with the company that pleased him the most. The most satisfying thing? Let me think for a minute. There were a lot of satisfying… more than satisfying… things. I guess I'd say that number one was getting to work with Mickey Mouse. I went into the whole thing thinking that opportunities to do cool things with a character as well-known and beloved as Mickey come along, well, never. Doing something a little different with the little guy was an amazing experience. And kind of changing the way some people though about him - reminding them (and him) how adventurous and heroic he could be was awesome. I also have to say, the creative people at Disney are everything you hope they'd be - there's lots of talent there and it was exciting to feel like part of something bigger than yourself… bigger than 'just' a game company. Oh, and I can't forget bringing Oswald back - that was us, Junction Point, and Disney Interactive. I wanted - still want - that guy to be the symbol of Disney games, the way Mickey is the symbol of the company. No one else had done anything with him, it was all Interactive. I thought we should have gotten more credit than we did. I know everyone at Junction Point was proud to have played a part in his return to the Disney family and to the world. The biggest regret? Can I say 'that it's over?' I loved being able to say 'I work for Disney' and I can't say that anymore. I left a lot of friends there, and not just at Interactive. Also, I guess I'd have to say I went into the Disney experience as a game guy (obviously) but with a couple of 'checklist of life' things I still hadn't done and with the idea that Disney would be the perfect place to do them. I really want to produce a movie someday and make some cartoons… and I've always wanted to work on a theme park attraction. Yeah…I thought I could do all that at Disney. I mean, where better, right? But that didn't happen. Yeah, I regret that. But maybe I'll get to do that somewhere else. I'm kind of between gigs right now, so if anyone wants a no-experience movie producer or theme park designer, tell 'em to get in touch. Spector was also quizzed on a number of topics, including the challenges facing Wii U, PS4 and the next Xbox, and he admitted that he sees big hurdles ahead for the fixed hardware generation. When asked whether the coming generation of systems will match the success of Wii/PS3/360, he wasn't keen on giving a prediction. Prediction is a fool's game, so I'll give you a qualified 'maybe.' It seems likely that success will come less than usual in the pure gaming space and more in the home entertainment space. And there, the consoles are going to be up against some stiff competition. But it seems likely that the multi-purposeness (is that a word?) of the consoles will be enough of a differentiating feature to keep consoles going for a while, at least. The biggest risk associated with consoles, at least to me, is that they're frozen, hardware-wise, while mobile platforms - phones and tablets - will continue to get more and more powerful. I mean, where do you think the iPad or Kindle Fire or Surface or whatever will be in 3 years? 5 years? It's crazy to think about. And the consoles will still be right where they were in 2013 or whenever they come to market. That'd be a little scary to me if I were a console manufacturer. We certainly recommend reading the full interview at the link below, but what do you think of Spector's comments on the Epic Mickey games bringing Mickey and Oswald back, and his thoughts on challenges for home consoles such as Wii U? Let us know your thoughts in the comments below. [source ] Share: Comments ) I hope someone asked him about the remade Ducktales. &quot; I mean, where do you think the iPad or Kindle Fire or Surface or whatever will be in 3 years? 5 years? It's crazy to think about. And the consoles will still be right where they were in 2013 or whenever they come to market.&quot; This sounds like it would be an issue, but it's not. Real gamers want buttons - these things don't have them. And let's face it, the tablets get upgraded very minorly year to year. They convince the public to upgrade for another $200-$600 and all they did was extended the battery life 30 minutes or add another 32 gigs of ram. I want a tablet, but they are still far weaker than my laptop. And I want it for coaching purposes, not to play games on. That might be a 5th function of it. &quot;...and I've always wanted to work on a theme park attraction. Yeah…I thought I could do all that at Disney. I mean, where better, right? &quot; At Nintendo! Miyamoto wants a Nintendo land themepark, you can make an attraction! xD lol I hope console gaming sticks around, maybe it will go back to being more specifically for 'gamers', though I suppose that would be a much smaller market and I wonder if it would actually support an industry. There is so much saturation these days, I sometimes miss the simple days of 90s gaming!<br /> Having said that, I still have all my old consoles, and there is a great interactive history for people to investigate in retro gaming, if they're so inclined. They also want to start making movies. Honestly I'm quite surprised that Disney let him go.<br />Not sure how things works, but couldn't they keep the guy and some of his co-workers after shutting down junction point? Anyway I'm always glad when I hear about a big company working with talent and passion. Nowadays too many companies gives money such a priority that all the &quot;heart&quot; stuffs get completly ignored; I was afraid in the last years that Disney was slowly turning heartless too, but, luckily, it seems I was wrong... Ack! If it's someone who got fired saying so then it can only be true! Future of all consoles is going to hardover the next few years.<br />Tablets are getting more powerfull, Android consoles are just around the corner too.<br />Already there are loads of games that let you attach a controller to your tablet for extra control, a lot of tablets have hdmi out already and both controller support and hdmi out will become the norm as tablets are more designed towards competing within the gamers space, aswell as being A portable Do everything else device. I've got a lit of time and respect for both Warren Spector and the Epic Mikey titles. It's hard to imagian my life without a console but then i am a bit old school like that. To pick up where you left off - &quot;or whatever will be in 3 years? 5 years?&quot;. Somebody tell Spector that home consoles aren't &quot;frozen in time&quot;, they also upgrade every 5 years, or does he think people are still playing on the NES and Atari 2600? Maybe that's why Epic Mickey 2 sucked, the guy couldn't keep up with advancements in home console hardware? I do agree with him though, there may never be another 100 million home console seller, Sony and Nintendo and MS will need to figure out how to make 50 million economically feasible. On the bright side for video game consumers. if there are 3 different selling 50 million consoles that are similar enough that most games can go multi-plat then companies may still make games for them. iPhone games will never have as much effort put into them as console games. They will never scratch the iChat or gamers like console games will. Another thing too. How many people actually have an iPad 4. I was surprised when I heard it existed. The user base for the latest iPad will never be big enough for big budget games. People will also never pay +$10 for an iPad game. Those games will never be big enough to satisfy a real gamer. Nobody will ever take full advantage of the power either because it won't get a return to make a console sized or quality game. Any attachments will never be popular enough to justify a game that relies on buttons so that puts consoles above too. Imagine playing Monster Hunter on the iPad... It would be a major suckfest if there is one thing disney can never be accused of, it's putting heart before money. they will gild the lily so it looks like it, but money is their prime motivator. not saying it's right or wrong, it is just the way it is. Unfortunately, I have to agree with him. There are more powerful products being released each day than there ever was before so people don't feel the need to spend money on game consoles when they could just get a tablet or smartphone instead. I hope that consoles will continue to thrive for many more years to come but only time will tell if they will keep a place in people's homes without being replaced by new products. <br />Just one counter-point: bluetooth gamepads. Especially the many gamepads coming out soon that are universal with Android/iOS/PC/etc. AND are capable of holding your phone or comes with a stand for your tablet. And if Ouya and/or Project Shield become successful enough, perhaps more devs will add gamepad support in addition to touchscreen controls for more games. <br />Try Avabel Online on your smartphone. It's pretty fun and works surprisingly well with touchscreen controls. <br />Please realize that he doesn't mean a 5 year period between tablet upgrades. He merely meant that he wants us to see how much they upgrade IN THE SPAN of 3 or 5 years. Every year, the mobile processors that come out make HUGE jumps over their predecessors. Compare Tegra 4 to Tegra 3. Or Snapdragon 800 to Snapdragon S4 Pro. Or just compare the new games once they come out this year and next. Man i felt sad after reading this article. Never played any of their newer disney games. You ever feel like if you just played maybe that would have affected the outcome of everything lol strange but i feel that way with tv shows as well. You always take things for granted and then basically when they arent there anymore who's to blame I'll still get around to the mickey games just wasnt on my list and i wasnt expecting any of this to be honest. Even with the reviews about controls and such. Its a sad day , i wish you well Mr Spector Sir ! And almost all of your points are incorrect. Yeah ive heard this kind of nonsense before....<br />Aint gonna happen. Epic Mickey is really cool and one of the best non-Nintendo Wii games. Too bad the sequel didn't live up. The first one had great play mechanics and a somewhat dark theme for a Mickey game. He is a quality guy so surely will land somewhere else. I own both Iphone and Ipad2 and other than MTG TC game I have not been able to get excited about much. Suffice to say the new consoles will have considerably more power than anything portable will have for many years and maybe ever. Power is the issue in that you are not going to drive CPUs and GPUs like consoles or computers have on batteries....just not possible something that plugs in will always have more oomph than something that runs on batteries. Leave A Comment Hold on there, you need to to post a comment...

Neko Entertainment To Release Another Cocoto Game in Europe

Neko Entertainment To Release Another Cocoto Game in Europe

Neko Entertainment To Release Another Cocoto Game in Europe Nintendo Life <h1></h1> It's set to be a retail release by Share: Cocoto, the little red devil who's featured in a few games over the years on several platforms, looks set to be making a comeback in the near future after developer Neko Entertainment confirmed it's working on releasing a new addition to the series with publisher BigBen Interactive. When asked in an interview with if it has any plans to release any retail titles in the future, the studio said the following: Actually, we’re also working on a new Cocoto title with Bigben Interactive, which will be released in in the European retail market. We’ll surely continue to develop downloadable games; it is, to us, [the] future in many ways. Cocoto has featured in platformers, kart games and even fishing sims, so the upcoming release really could be absolutely anything. Maybe a cooking sim? Games on Nintendo consoles include and on WiiWare and , which was released on the 3DS eShop. Neko Entertainment has been a big supporter of the Wii U since its launch and already has a couple of games available to download from the eShop. was the first title to be released, while emerged very recently in Europe. The studio didn't fully commit to saying which systems the new Cocoto game will be available on, though it did confirm it after being asked about its Wii U support. What are your thoughts on Cocoto and his various adventures? Let us know in the comments section below. [source ] Share: Comments ) They all need to be eShop games to be honest. I've played a few Cocotos. They're competent, but that's about it. I'd DL a decentish eShop game though Oh boy, and I thought we had seen the last of him.<br /> Spoke too soon. Never heard of him, don't care to hear about him again. Neko Entertainment? Did they make that little cat in a box that used to follow your mouse movements around Windows way back in Win 3.1 or 95? Leave A Comment Hold on there, you need to to post a comment... <h2>Related Articles</h2> Gotta ban some more Should you rush to get it? Sorry, still no date for Metroid Prime 4 Triggered Piggies! Olives! Electric mice!

Slick Entertainment Keen To Work On Nintendo Platforms

Slick Entertainment Keen To Work On Nintendo Platforms

Slick Entertainment Keen To Work On Nintendo Platforms Nintendo Life <h1></h1> Nintendo's indie appeal is growing by Share: Nintendo is clearly doing something right when it comes to convincing indie developers to support its machines, as founder Nick Waanders has taken to Twitter to state that he's super keen to develop for the company's hardware. The tweet was made following this year's , which took place on April 20th in Vancouver, Canada. 325693190801858560 Slick Entertainment is responsible for the Xbox Live Arcade conversion of , as well as combat racer Scrap Metal. The company's other notable release is Shellrazer on and . on on Please note that some external links on this page are affiliate links, which means if you click them and make a purchase we may receive a small percentage of the sale. Please read our for more information. [source ] Share: About Damien has over a decade of professional writing experience under his belt, as well as a repulsively hairy belly. Rumours that he turned down a role in The Hobbit to work on Nintendo Life are, to the best of our knowledge, completely and utterly unfounded. Comments ) Nice to see these indie developers supporting the Wii U shame the same can't be said about the (lazy) big name third party developers out there yeah! i love it! the 3DS will be my favorite console of all time (or the NES)! =) Good thing indies are easier to convince to work on Wii U than big 3rd Party Companies. I can already imagine my Wii U becoming an indie game wonderland. This is great news , more indies always welcome ! There's a difference between being lazy and not considering it very profitable. This is just further evidence that Nintendo's strategy to gain indie developers is working. Always good news <br />I'm glad all these indies are getting into the Wii U. Depending on the success of Microsoft's next console, the Wii U may be the new go-to console for independant developers. Sorry but I'm not buying that . Every company has to reinvent itself at some point , take car manufactures for instance . GM and Ford have had to extensively change the way they manufacture cars in order to stay relevant . The reason being they got comfortable with their business model until it blew up in their face . The grampa style cars they were developing along with cheap quality parts were costing them dearly with the competition . Again , they got too comfortable AKA lazy until finally GM notably cried out &quot;please bail us out we promise to make better cars&quot;. Big game developers are no different . They may have profitable franchises (a handful of samey pew pew FPS and sports) that are especially developed for other consoles , but when it comes time to evolve they may find themselves crying for help . Yes they do what's profitable but it doesn't change the fact that they have become very VERY lazy . <br />Inovative ubisoft dev : &quot;hey I have an idea for a game that could be fun and different&quot;<br />Ubisoft exec: &quot;what's that?&quot;<br />Inovative ubisoft dev : &quot;Killer freaks from outer space! It's a game where you fight all manner of different aliens in the future . It's a survival horror but we'll throw in some humor use the Wii U gamepad and try create something new and fresh we even have some other ideas ...&quot;<br />Ubisoft exec: &quot;That sounds like a good idea but in instead of aliens lets make it a game about a zombie outbreak . Lets change the location from outer space to london and throw in a cricket bat instead of a baseball bat now THAT would be a good game that's never been done before . Am I right ?&quot;<br />Inovative ubisoft dev : -_- More indies just means that more AAA titles will be developed on the platform since they will most likely become larger than indie if they succeed. This is great news for Nintendo fans, such as myself! I'm glad people see the sliver lining to this... I for one am not worried about &quot;the fall of the Wii U&quot; due to it's drought of 1st party games and trickle of 3rd party games. The system is still young... it will all be just fine I don't have a Wii U yet, but I have a TON of content for 3DS, and I would say outside of 1st party titles, the best content on that machine are eShop titles by small developers. I'm very excited to get my Wii U to get even more of these inexpensive gems! I say, bring it on, Slick Entertainment! Cool Leave A Comment Hold on there, you need to to post a comment... <h2>Related Articles</h2> "Thank you for using our service"

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